- 精华
- 0
- 帖子
- 1081
- 威望
- 0 点
- 积分
- 1056 点
- 种子
- 5 点
- 注册时间
- 2004-2-28
- 最后登录
- 2016-5-25
|
本帖最后由 szgb 于 2016-3-27 00:23 编辑
http://www.eurogamer.net/article ... rk-souls-3-face-off
http://www.tudou.com/programs/view/f1l2OURI2NY/
感谢Lumi-Kumi
60帧视频度盘下载
http://pan.baidu.com/s/1jIjJZM2
Despite this extra upscale, Xbox One still presents Lothric in a flattering light. In play, the one truly perceptible shortfall of its native 900p image is that pixel crawl flares up more aggressively across foliage - though otherwise its visuals hold up very well. Bizarrely, all HUD elements on Xbox One (such as menus and health bars) are also rendered at 900p. Rather than setting these 2D elements to display at 1080p over gameplay - a tactic used in most sub-native titles - they're instead put through the same scaling process. As a result we get a light blur to item illustrations, one that shows up next to PS4's, and it's a shame given there is a commonly practiced workaround here.
Visually it's a clear-cut case in favour of PS4, and we'd have hoped Xbox One's graphical sacrifices might translate to a matching level of performance. As we've already seen in isolation, Xbox One is capped at 30fps with v-sync, but has dips to the mid-20s around volumetric fog effects of its opening scene, and also bosses making use of From Software's shader effects. The results aren't always smooth, but for the majority of play (at least from what we've tested to date) the game holds at 30fps.
PS4 is the preferred pick for several reasons. From Software makes a number of visual concessions on Xbox One, dropping its native resolution to 900p, and also edging down shadow and motion blur quality. None of these cuts dampen the quality of the experience to any radical degree, and it's perfectly enjoyable on Xbox One as-is. However, it's undeniable PS4 brings out the best in From Software's latest project, presenting its world at a clearer 1080p, and with a firmer grasp on its 30fps target to boot.
就简单翻译一下
第一段主要是画质对比 native 900p vs 1080p
第二段 讲的是帧数 XBOXONE版帧数不如PS4 并且降低到了mid-20s (25帧左右) 但大多数时间(the majority of play) hold住了30帧
第三段总结 PS4版本好在以下几个方面:XBOXONE版本分辨率为900P FROM SOFTWARE对X1版的阴影和动态模糊进行了阉割。这些阉割不会在根本上影响XBOXONE版本的游戏体验,相反X1版也是可以享受(perfectly enjoyble)的。然而,无可争辩的(undeniable)PS4给From Software的最新作带来了最好的体验,用清晰的1080p展示了黑魂3的世界,以及牢牢抓住了稳定30帧的目标。 |
|