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原文:http://www.gamespot.com/news/6154057.html
Known as Minna no Golf, or Everybody's Golf in Japan, the Clap Hanz-developed Hot Shots Golf series has been a casual sports standard for Sony since the days of the original PlayStation. Now the publisher is branching out with the series, applying the same accessible-yet-deep design sensibilities to a new sport with the upcoming PlayStation 2 game Minna no Tennis (Everybody's Tennis).
In the most recent Weekly Famitsu, the magazine interviews Sony Computer Entertainment senior producer Daisaku Ikejiri and Clap Hanz CEO Takashi Muramori about its new project, which it turns out isn't that new after all.
"The game's plan was finished in 2001," Muramori said. "However, we had to make Minna no Golf Online, so we didn't have the manpower to do it...We decided to wait until we could get some good people [for the project]."
Like the Minna no Golf franchise, Minna no Tennis is designed with casual sports fans in mind. The game won't use real-life tennis stars, and the developers are trying to avoid making it feel too much like a simulation-minded game. Muramori and Ikejiri explain that such things risk scaring off users who aren't already fans of the sport. But that doesn't mean the game won't have depth.
"Without depth, the players will get bored," Muramori said. "We had to see how deep we could make the game and how many complex elements we could hide inside of it."
According to Ikejiri, they succeeded in making the game fairly accurate. "We had some experienced tennis players try the game, and they said it's 'close to actual tennis'...We were very particular about preserving the sequence of rally, tempo change, and kill that is inherent to tennis."
One thing that is not on the menu is online play. "We aren't supporting network play this time," Muramori said. "Since this is an action game that runs at 60 frames per second, the delays caused by using the network would impact the feel of the game."
On the other hand, Ikejiri said the game is made with future hardware in mind. "Minna no Tennis will be a PS2 title, but we hope that people will continue to play it on the PlayStation 3. On the PS3, up to four players will be able to compete using wireless controllers."
The pair is also thinking about future software. Muramori hinted that this may be just the tip of the "Minna no" iceberg. "I like sports games...I'm making plans for various other sports titles besides tennis."
Minna no Tennis is scheduled for release in Japan on September 14. In the meantime, a promotional video is available from the game's Web site.
以Minna no golf,抑或是Everybody‘s Golf闻名,Clap Hanz从PS时代起就为SONY打造了这个著名的轻松,休闲,非专业的体育游戏系列——Hot Shot Golf(美版名)。制作人现在打算要为这个系列开展分支了,一款基于同样的开发理念的新体育作品——大众网球,即将登陆PS2。
在最新一期的周刊Famitsu上,杂志采访了SCE的资深制作人Daisaku Ikejiri(大众高尔夫之父,现在据说正在开发SCE的PS3新作“Africa非洲”)以及Clap Hanz的CEO,Takashi Muramori,他们谈及了这款新作的一些信息。
“从01年起,大众网球就开始企划了”Muramori说,“可是当时我们在全力制作大众高尔夫Online,所以我们根本没有足够的人手来进行开发...我们当时就决定,在组成合适的开发团队前先将计划搁置”
如同大众高尔夫系列一样,大众网球也是为非专门的体育迷而设计的,游戏里不会有真实世界的体育明星们,而且开发方也在尽力避免游戏里出现过度的对真实体育的模拟。Muramori和Ikejiri认为这样会吓走很多新手和非体育发烧友,但是他们同时保证,这并不代表大众网球是一款没有深度的作品。
“没有深度,玩家很快就会厌倦”Muramori说,“我们仔细推敲这款游戏的深度要做到多深,以及有多少综合复杂的游戏元素可以被放置其中”
据Ikejiri的话来说,游戏最终的定位还是相当精准的,“我们有请了一些专业网球选手来试玩,他们的普遍反应是:相当贴近实际的网球感。我们非常仔细地保留了连续对打的次序,拍子的掌握变化,杀球等等网球必有的特点”
将不会有Online做战模式。“我们这次将不支持网络对战”Muramori说,“最为这样一款每秒60桢的动作游戏,使用连线造成的任何延迟现象将严重影响游戏感觉”
同时,Ikejiri说出了自己对未来游戏硬件使用的一些想法,“大众网球是一款PS2游戏,但我们同时希望在PS3上大家仍然继续玩。在PS3上,4名玩家可以用无限手柄对战”
Muramori同时隐晦的透露这只是“Mina no”计划的冰山一角,“我喜欢运动游戏,网球以外我同时还在考虑多种运动的Mina no化”
大众网球的日版预定在9月14日发售。. |
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