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- 2019-1-31
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http://www.develop-online.net/ne ... ly-on-steam/0223756
The study, spotted by VentureBeat, shows the number of Steam users that acquired a HTC Vive only grew 0.3 per cent in July and was flat in August. Similarly, growth from Oculus Rift’s Steam userbase only reached 0.3 per cent in July, and 0.1 per cent in August.
VB的调查结果显示:steam用户购买HTC VIVE的数量在七月仅增长了千分之三(即假设保有量10万的VIVE在七月只卖出去300台),而且在八月几乎是不增长(flat 平的)。同样,OR的steam用户七月也仅增加千分之三,八月增长千分之一。
Speculation suggests that we’re seeing the end of the early adoption for VR. Anyone willing to splash out full price – hundreds of dollars for a headset, thousands for a compatible PC or laptop – is expected to have done so, meaning the only way the VR market can grow is to reach out to more mainstream or lower-spending consumers.
由此可以推断,我们已经看到了VR早期用户接纳度的末日。那些愿意花数以百计美元购买VR,再花数以千计美元配置高配PC的人-就这么多了,也意味着如果PC VR市场想要增长,那么就必须面向低端市场(low-spending).
Sony’s PlayStation VR launches next month, while Google is hoping to launch Daydream soon. It could be that mobile and home console VR solutions prove to be more appealing and accessible to the broader market.
SONY的PSVR将在下个月上市,同时谷歌也很快要上市DAYdream.分析认为移动端和家用主机端的VR解决方案会被证实更受亲来,也更容易得到更广阔的市场。 |
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