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实在被某人翻译的关于劳拉编剧的文章给恶心到了,特意重翻了关于神海那段访谈,好让大家能有个正确了解。
“在处理古墓重启版中让我感到纠结的许多问题之一,是游戏中劳拉为何能够轻而易举地就杀害了数百人,而起初,她只是一个热衷冒险的学生,在故事展开前并未杀过任何人。(这里是指的角色的设计,并非编剧绿茶,而是角色作为一个学生,如何就发展成了一个杀人不眨眼的杀手。)神秘海域系列中同样伴随大量***,劳拉的这个问题虽与德雷克的大开杀戒原因并不同,但两者所做的行为相同。”
编剧称此为她写作劳拉故事中最大的挑战。“神海系列将杀人用了更轻松的态度去描写,而劳拉,我们希望她能够对此问题更在乎那么一点点,对杀人的反应更普通人一点点(她连用了两个a little bit),但最终,她将不得不意识到,为了生存,她将不得不继续把人给杀下去。”(接下去她将劳拉第一次杀人的经历作了描述,主要是她希望将劳拉对从一开始从未杀过人到杀人不眨眼的过程描写得更人情化作的努力。原文很长,时间原因本人无力完全翻译,抱歉了。)
以下为这部分原文:
One of the issues I had with the Tomb Raider reboot was I felt it struggled to marry the fact Lara - via the player - breezily murders hundreds of people, with the suggestion she's simply an adventurous student who up until the events of the game had never killed anyone before. It's a different problem to the Nathan Drake mass murderer issue that has dogged the Uncharted series, but it's along the same lines.
Pratchett calls this the "biggest challenge" she faced writing Lara Croft. "Uncharted has made Drake more lighthearted about it," she says. "With Lara, we wanted to make her care a little bit and be a bit more human in her reactions, but ultimately realise this is what she's got to do to survive and just get on with it."
http://www.eurogamer.net/articles/2017-01-17-writing-lara-croft |
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