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[Xb1] 天蝎将支援FreeSync和下一代HDMI技术

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 楼主| 发表于 2017-4-11 21:59  ·  江西 | 显示全部楼层 |阅读模式
本帖最后由 happydoge 于 2017-4-11 22:01 编辑

http://www.eurogamer.net/articles/di...c-and-hdmi-vrr

Project Scorpio将支持FreeSync和下一代HDMI技术,FreeSync能够消除画面撕裂和帧数变化造成的卡顿,HDMI 2.1是下一代HDMI标准,支持完整的4:4:4 10bit HDR 4K60Hz视频信号(HDMI 2.0下使用4K HDR会将色彩降低至4:2:2 8bit)


Project Scorpio supports FreeSync and next-gen HDMI - Support for new display tech ensures no screen-tearing and reduced stutter.

Last week, we published the hardware spec for Microsoft's next Xbox - Project Scorpio. However, there was one little detail we held back, an aspect of the new console we didn't want to get lost in the noise. In the here and now its applications will be limited, but in the fullness of time, it may help to bring about a profound shift in how displays interface with games hardware. To cut a long story short, Scorpio supports AMD's FreeSync - and the upcoming variable refresh rate support baked into the next-gen HDMI 2.1 spec.

So what's the big deal here? In an ideal world, every single console game would run at 60fps, perfectly sychronised with the refresh rate of the attached display. This would result in a super-smooth, low latency gameplay experience - something you can see in the here and now in titles including the Forza Motorsport series and Halo 5. However, if a game targets 60fps and doesn't consistently hit the target, the experience is compromised in one of two ways.

First of all, if the game runs with v-sync enabled, frames are dropped and this introduces noticeable judder - what's happening here is that the game only has a small window in which to synchronise with the screen. If a frame renders over its 1/60th of a second budget, the GPU stalls, waiting for the next refresh. Alternatively, the developer may simply decide to drop synchronisation with the screen - when this happens, highly intrusive, ugly screen-tearing kicks in.

Adaptive refresh technology like AMD's FreeSync completely eliminates tearing and reduces stutter significantly by allowing the GPU to trigger the display refresh instead of adhering to a hard and fast 60Hz cycle. Essentially, the screen produces the next image immediately after the GPU finishes rendering it. The technology was pioneered by Nvidia's G-Sync, but it's the open standard variants - FreeSync and the upcoming HDMI 2.1 implementation - that Scorpio aims to supports. In fact, Microsoft has actually implemented the FreeSync 2 standard, meaning compatibility with HDR and full support across the range of potential frame-rates. Paired with a supported screen, this will even eliminate tearing on games running with adaptive v-sync with frame-rates under 30fps, something not supported on most FreeSync 1 screens (VRR range varied on a per-screen basis, with 40Hz to 60Hz commonplace).

So in the short term, what does this mean for prospective Project Scorpio buyers? How do you get to experience the new tech? Well, until the HDMI 2.1 standard is ratified, there are no living room displays that are VRR-enabled. To see the benefit, you'll need to have a PC monitor - a 4K one preferably, though 1080p screens will work - and it needs to support FreeSync over HDMI. This limits the amount of potential screens as it's more frequently run via DisplayPort, a video output that is not supported by Scorpio. Looking forward, a 4K HDR monitor with FreeSync 2 support really is the best way to ensure optimal results from this feature. In here and now, what we can say is that Scorpio's adaptive sync support is baked in at the system level - the developer doesn't need to worry about it (though they could enable higher frame-rate caps for VRR users if the overhead is there). And on top of that, it works across all Xbox content that runs on the new console - Xbox 360 back-compat titles and Xbox One games.

But it's the longer term outlook that is arguably more important. There's a reason why games target either 60fps or 30fps: both divide equally into the 60Hz output of a traditional screen, meaning a smooth, consistent update. With the display refresh put in the developer's hands, arbitrary performance targets like 40fps or 45fps could be targeted. We've tested both on PC using a G-Sync screen running games with Riva Tuner Statistics Server's frame-rate cap in place and both of these frame-rates look so much better than the console standard 30fps. With games that target 60fps, performance drops down to around 50fps are really diffi*** to pick up on owing to the lack of tearing and reduced v-sync judder.
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发表于 2017-4-11 22:13  ·  河北 | 显示全部楼层
不错,但是freesync需要搭配专门的显示器,电视没有这种功能

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发表于 2017-4-11 22:14  ·  四川 | 显示全部楼层
老黄的gsync显示器那才叫贵,不过是真的好

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您太有财了~

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发表于 2017-4-11 22:14  ·  广东 | 显示全部楼层
咦g-sync 显示器就郁闷了

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发表于 2017-4-11 22:14  ·  上海 | 显示全部楼层
我靠,这个厉害了,超前的配置!完美4K的表现!就等天蝎了。

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发表于 2017-4-11 22:15  ·  日本 | 显示全部楼层
本帖最后由 gzfrozen 于 2017-4-11 22:16 编辑
randyguo 发表于 2017-4-11 22:13
不错,但是freesync需要搭配专门的显示器,电视没有这种功能


新闻写的有点问题,实际上是hdmi2.1标准里面包含一个类似freesync的技术。那么将来支持hdmi2.1的电视应该也可以享受动态帧率。

但是并没有明确说会支持hdmi2.1的完整规范,只说了支持这个可变帧数。

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发表于 2017-4-11 22:16  ·  广东 | 显示全部楼层
前排支持  本来还在由于要不要入  现在看来是肯定入了    XPA不说  部分高帧率和特殊游戏steam
其他全部走天蝎
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 楼主| 发表于 2017-4-11 22:17  ·  江西 | 显示全部楼层
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 楼主| 发表于 2017-4-11 22:18  ·  江西 | 显示全部楼层
farcry77 发表于 2017-4-11 22:14
咦g-sync 显示器就郁闷了

new Switch XL可以支援这个
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发表于 2017-4-11 22:23  ·  湖北 | 显示全部楼层
等E3吧
官方没给 再YY都没用
但是还是希望天蝎加上 起码能推动电视换代
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