- 精华
- 2
- 帖子
- 18222
- 威望
- 14 点
- 积分
- 21324 点
- 种子
- 9 点
- 注册时间
- 2005-1-6
- 最后登录
- 2024-10-6
|
发表于 2007-2-3 11:50 · 江苏
|
显示全部楼层
LaunchELF v4.11 (2007.02.02)
-Fixed a bad bug that smashed the storage path for content of copied folders. Instead of being stored inside the proper folder the files were stored beside that folder, with the folder name attached as a prefix to the proper filename. This was due to a single faulty string reference in "filer.c", which has now been fixed.
LaunchELF v4.10 (2007.02.02)
-Modified a file of the latest iomanx source in PS2SDK, which eliminated all problems we've had with recent versions of the iomanx.irx module
-Modified use of LNG definitions, to avoid using translated strings as gamepad button names in tooltips (mainly for the 'Select' button). Please report if I missed any !
-Fixed a bug in copying files with names longer than 32 characters to MC, which caused creation of both a folder and a file with truncated name. The new code will truncate the names to be used on MC before being applied to any MC functions. If a filename to be truncated contains any period ('.') characters, then all truncation will be done in front of the last of these, so as to preserve the final file extension. But if the extension itself is too long (meaning it's not really an extension), then truncation will be made from the end of the full name. Note that if you attempt to copy many files with long names to MC, this truncation may make all those names identical, if they differ only in some final characters, and the end result will be that only the last file copied remains on MC. To avoid such problems, try to make sure that files for MC have valid name length. A generic object name length limit is now applied to other devices too (all file systems have some limitation), but that limit is currently set to 256 characters. |
|