- 精华
- 0
- 帖子
- 1396
- 威望
- 0 点
- 积分
- 2085 点
- 种子
- 859 点
- 注册时间
- 2015-11-1
- 最后登录
- 2023-4-5
|
发表于 2017-6-21 09:47 · 广东
|
显示全部楼层
本帖最后由 mousyarquiry 于 2017-6-21 09:50 编辑
There was a time and a place, in the early stages of the life of PS4, to make statements. It was more about making a statement that we are serious about the indies, and that we are doing this and that with the indies. No Man's Sky and so on and so forth, which broke out from that and carved its own niche. You know, right now, we have tonnes of indie content on the platform. And the fact that we elected, along with many other things such as Gran Turismo and PlayLink, not to give it its own spot on the stage this week, in no way means it is not important, or it is not there, or we don't worry about it. It was just good to talk about in 2013/2014. It is less relevant now. We have VR to talk about now, for example.
在PS4生命周期早期,是一个合适的时机发布关于独立游戏的声明,这个声明标志着我们认真看待独立游戏,并且正在对此做很多工作。像无人深空等游戏从中脱颖而出并留下了浓墨重彩的一笔 。如你所知,在现在,已经有非常多的独立游戏登录在PS4上。事实上正如我们最终的安排,甚至像GTsport、playlink等内容,都没有登上E3主发布会,但这绝不意味着他们不重要或是不存在,也不意味着我们不在意他们。2013、2014年是讨论他们的一个好时候,但现在独立游戏并没有那么关系重大,比如,我们现在有PSVR需要放在发布会上来展示。 |
|