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原文链接:http://www.gamesindustry.biz/art ... ced-games-too-early
原文摘要:Publishers may be waiting longer to unveil new games in development. That's the message from PlayStation Worldwide Studios SVP Michael Denny, who explained to GameSpot that keeping Sucker Punch's new project, Ghost of Tsushima, secret was a deliberate move. The game, which is the Infamous studio's first new IP in eight years, was revealed during the PlayStation briefing at Paris Games Week last month
"I think we're learning and a lot of publishers are learning ... there is a right time to announce games," Denny explained.
"In the past, I think it's fair to say sometimes we announced games too early. And this is such a great project for Sucker Punch. It's a game they've always really wanted to make themselves. And I think it's the right time to announce that, and they've been working on that game for a long time now. There is great [playable version of the game] already. So we're just excited to let everybody know about it."
中文简译:SONY发言人Denny在巴黎游戏展后接受记者采访中声称,索尼过去确实过早的公布了一些游戏,索尼正在学着改正,很多发行商也同样在学习改正,以后公布游戏会更慎重选择时间。
至于SUCKER PUNCH的新作,8年来SP工作室的第一个新IP,已经有一个可以玩的版本了(playable version of the game),所以,索尼决定在巴黎游戏展让大家知晓。
以下是一些原文没有的推测,索尼被玩家指责画饼不是一天两天了,2017年E3没有干货,也不画饼,可能体现了公司对第一方工作室宣传策略的调整,以后游戏公布和发售的日期有望接近。
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