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发表于 2019-4-3 11:43 · 广东
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本帖最后由 南师猩猩 于 2019-4-3 11:50 编辑
关于demo,请认真读文章这两段:
This demo became the foundation for the seven-minute gameplay trailer that BioWare showed the public a few weeks later. In June of 2017, just a few days after that last-minute name change from Beyond to Anthem, BioWare boss Aaryn Flynn took the stage of EA’s E3 press conference and announced the game. The next day, at Microsoft’s press conference, they showed a demo that helped everyone, including BioWare’s own developers, finally see how Anthem would play.
大部分bioware开发者直到E3演示那会才知道游戏要做成什么样子
“After E3, that’s when it really felt like, ‘Okay, this is the game we’re making,’” said one Anthem developer. “But it still felt like it took a while to get the entire team up to speed. It was also kind of tricky because there were still a lot of question marks. The demo was not actually built properly—a lot of it was fake, like most E3 demos. There was a lot of stuff that was like, ‘Oh are we actually doing this? Do we have the tech for that, do we have the tools for that? To what end can you fly? How big should the world be?’”
demo显然不是从制作组那边拿的,因为制作组要怎么实现演示中的效果都没有数。
At E3 2017, BioWare announced that Anthem would launch in fall 2018. Behind the scenes, however, they had barely even implemented a single mission. And the drama was just getting worse.
再来一个简单粗暴的,演示那会制作组连一个完整的任务都没做出来,所以演示是真是假?自行判断吧
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