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【伪技术帖】弱对强8

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发表于 2019-9-25 12:23  ·  四川 来自手机 | 显示全部楼层
I think the first thing worth noting here is that Explosive Power has been renamed to Acceleration, which all but confirms my growing suspicion that EP should be rated purely as acceleration from PES 2014 onwards (though I've only played 2019). From my experience explosive power does have an effect an a players agility though, but the fox engine is "sophisticated" enough to use the actual build of a player as a determining factor of a players physical attributes in a way the the PES games of old werent .. i.e. a player with high-ish Acceleration/EP like Gareth Bale doesn't feel particularly agile in game, so for the most post high acceleration/low agility players are replicable, though there are notable exceptions as many players of this mould aren't necessarily big..

There is an off chance that the attribute itself was renamed because it functions completely differently in pes 2020, but in all honesty I think that is unlikely.




Tight Possession is now a new attribute distinct from Dribbling, I like the sound of this change alot; at first glance control seems to essentially be an equivalent of the old DA, but a more literal interpretation could imply that agility is also a factor..

This also helps emulate typically effective dribblers who don't necessarily have the best DA in PES terms (Douglas Costa and Mbappé come to mind), I'd imagine that the dribbling attribute as it will be could be rated similarly to the old DA

I don't have much to say about the Goalkeeping/GK Awareness rename because I haven't quite figured out all the new gen goalkeeper attributes yet.

Aggression looks like it's a defensive attribute (unlike the aggression of old), if I had to hazard a guess, it make function similarly to how Response did for defenders.

I didn't include this in the screenshot but there's also a new player skill called "Through Passing"

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发表于 2019-9-25 12:24  ·  四川 来自手机 | 显示全部楼层
morseding 发表于 2019-9-25 11:31
能分享下国外论坛地址吗

https://pesstatsdatabase.com/viewforum.php?f=11

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发表于 2019-9-25 13:06  ·  四川 来自手机 | 显示全部楼层
今年加入的紧密控制属性是解决了多年来连EA都存在的问题,就是像贝尔那种技术一般但是高速冲刺下对球的控制却很高的球员,因为他的体型较大,慢速下对球的控制在科纳米的引擎算法来看,肯定是不如小个子的,但是以前的实况只有盘球值,同样的还有185以上的美羊羊,国外玩家做了测试Tested with two players.
One with 99 at Dribbling and 40 at Tight Possession. He was heavy but good at dribbling when holding the R1 button as the ball was close to his leg.
The other one with 40 at dribbling and 99 at Tight Possession was light and had faster turns compared to the other player but was bad when holding the R1 button as the ball was easy to intercept.也结论就是,紧密控制是低速中速下的带球精度,盘球值是冲刺下的带球精度,低紧密,转身笨重,高紧密,小幅度转向迅速,脚下小动作频率快,低盘球,r1冲刺容易被断,

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发表于 2019-9-25 13:25  ·  四川 来自手机 | 显示全部楼层
现实中的边锋应该都是需要大空间冲刺,小范围闪转腾挪靠节奏爆发力过人的技术除了内马尔阿扎尔没有几人,这几个天才打中路也没问题的,普通边锋基本评价都是身体好,脚下稍糙,去年的实况精选里的满级边锋个个盘球顶级,造成又能突又能变向还难断球还能变节奏像中场一样掌控比赛的妖怪。不过毕竟是游戏,节奏爽快大家都爱,科纳米怎么取舍我们没办法

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 楼主| 发表于 2019-9-25 13:43  ·  重庆 | 显示全部楼层
iulius2008 发表于 2019-9-24 10:16
友谊赛或者od还好,mc里面总评4000多的球队还是能无脑直塞或者各种不可思议。 ...

MC是留给氪金大爷的后花园,不爽快谁氪金呢,越爽快越好哇!

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 楼主| 发表于 2019-9-25 13:46  ·  重庆 | 显示全部楼层
亨利王 发表于 2019-9-24 11:16
已经体会到了  禁区前低速带球很重要 。。。。。只是这作R3的精细带球有待大家开发出实用的招数来~ ...

试验了一下R3,花动作确实多,但是恕我手残,在目前球员变向几乎毫无爆发力的机制下,很难弄出实用性来

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发表于 2019-9-25 14:55  ·  四川 来自手机 | 显示全部楼层
本帖最后由 jfunny 于 2019-9-25 15:14 编辑
PS-Sunyoung 发表于 2019-9-25 13:46
试验了一下R3,花动作确实多,但是恕我手残,在目前球员变向几乎毫无爆发力的机制下,很难弄出实用性来[s ...


这代r3精细状态主要靠你频率比对方快,上代是面对围抢或者小空间防守ai基本无动作,或者太依赖站住路线的无脑拦截,官方不希望这样,今年ai不知道加了多少小动作,就像先导预告里展示的,出脚封堵几率高了很多,越来越像格斗游戏的立回,精细状态下你频率比对面高,他出脚或者封堵大几率被你闪过,这时候他硬直,你再加速很轻松就过,精细下简单的脚底拉球变向都很有效,还有这代的转向花式,比去年幅度大了很多,比如elastico. 及其衍生的。去年静止状态下的拨球,今年进化了,可以停球顺带向前一拨,学名叫first touch knock on,按键变成了r1+r2.

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发表于 2019-9-25 15:02  ·  四川 | 显示全部楼层
今年的盘带花式是历史最多的,首次出现罗纳尔多现象这个难度极大的动作。很多以前的动作变成了加上r2才做的出,我都还没练熟悉,

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发表于 2019-9-25 15:27  ·  四川 来自手机 | 显示全部楼层
本帖最后由 jfunny 于 2019-9-25 15:36 编辑

还有这个精细r3.可能是翻译的问题,不是垂直按下右摇杆,是带方向按下并hold住,向后是脚掌踏球碎步后移,侧向是身体斜对球门的碎步,有两个花式draw and open.和draw and close可以配合方向键做出来,其他花式一般是r2向一个方向按下同时按下方向键然后迅速放开做出,另外,顺着来球方向按下右摇杆是目前缓冲最好的停球,瞬间转精细状态,前提是x传球传准了

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发表于 2019-9-25 15:30  ·  广东 | 显示全部楼层
我R1变向都还没有练好,20就又“削”了,R2变向好像是没有了,只能习惯一下右摇杆。。。
由19开始高低速切换变向就用不好了。。。对我的带球技术简直是降维打击
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