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发表于 2007-6-12 14:14 · 北京
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这个Demo实际上并没有用到20G纹理
卡马克的意思是说使用megatexture技术,这个Demo相当于使用传统技术的20G纹理,
而实际纹理相对很小。
megatexture是一种独特的纹理压缩技术。
如果真是使用了20G大小纹理,那叫什么技术突破,卡马克还敢出来吗?!
官方解释:
The new id rendering technology practically eliminates the texture memory constr
aints typically placed on artists and designers and allows for the unique custom
ization of the entire game world at the pixel level, delivering virtually unlimi
ted visual fidelity. Combined with a powerful new suite of tools designed specif
ically to facilitate and accelerate the content creation process, id Tech 5 will
power games that contain vast outdoor landscapes that are completely unique to
the horizon, yet have indoor environments with unprecedented artistic detail.
突破纹理内存限制,美术和设计者可以让整个游戏世界在像素级别都有独特的细节。
展示无限的真实性。 |
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