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Support for ANGLE, a piece of middleware by Google which is an OpenGL ES compatibility layer that translates OpenGL calls to Direct3D 9/11 ones
This is useful for graphics cards that don’t have an adequate OpenGL driver on certain operating systems (like Intel HD 2000/3000 on Windows 10) and the XBOX One as the latter only supports the Direct3D 11/12 APIs when it comes to graphics
ANGLE can only be used on the x64 Windows version and the UWP port. Obviously, cores need to be accelerated with a renderer making use of OpenGL ES 2/3’s feature set in order for ANGLE support to be implementable
Right now, the only cores available with ANGLE support are Flycast and Mupen64Plus Nextwith the latter giving pretty good results on the XBOX One S
Instructions on how to use the ANGLE cores are found in the link below
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