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[MP3]IGN发布了最新情报

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 楼主| 发表于 2007-8-22 16:01  ·  北京 | 显示全部楼层 |阅读模式
文章挺长的,就不贴过来了。感兴趣的自己去看吧。http://wii.ign.com/articles/814/814436p1.html

我选了一些可能会比较感兴趣的出来:

What of gameplay, though? How has that changed? Well, for once, Samus does not take some level of highly inconvenient first-stage battle damage that somehow results in the loss her extra special abilities. She starts with her trademark Varia Suit, which is equipped with morphball, bombs, double-jump and standard power beam. Within 10 minutes, she gains missiles, and only keeps upgrading from there. We're not going to spoil the upgrade system, but as any hardcore followers have very probably already spotted in numerous screenshots, Aran gains a new Phazon Enhancement Device, or PED Suit, that dramatically changes her appearance and works hand-in-and with Corruption's central theme. Aran is able to use this special new suit to go into hyper mode (by holding plus button), at which point time appears to slow down and she can unleash a powerful onslaught of gunfire, but it comes at a cost. If she stays in hyper mode for too long, she runs the risk of becoming corrupted and quite possibly dying. There's an integral balance required when going into hyper mode and it only increases as Samus progresses and enemies become more diffi***.

Corruption plays better than any of its predecessors due in large to the new Wii control scheme. Unlike The Legend of Zelda: Twilight Princess, a game whose control scheme worked very well, but also felt like it originated from a GCN design, Prime 3 feels like it was designed from the beginning for the Wii remote and nunchuk. Some gamers complained that in the first two Prime games you could not move while free aiming. If you remember, you had to hold the right shoulder button on the GCN controller to look around. Not so in Corruption. Now, you move with the nunchuk's analog stick and can freely aim in any direction simply by pointing the Wii remote. There are three sensitivity settings designed for beginners, intermediate and advanced players, with the major difference being the invisible bounding box that defines when Samus turns becomes smaller (and hence she turns quicker) the more advanced you go.

During the first third of the game -- the portion we're able to write about (and for the record, we completed Corruption in full earlier today after 20 spectacular hours of play) -- Samus explores the battleship Olympus, the futuristic planet Norion and the undeveloped Bryyon, with its fire pits and Chozo temples. Eventually, you'll journey to the Seed, where you'll do battle with a massive and thrilling boss (Prime 3 boasts some of the best boss battles in any videogame, period). All the locations are stunning in their own right and all are full of challenges that revolve around both blasting apart enemies and solving environmental puzzles. Samus will need to contract into morphball form nearly as often as she'll need to use her weapons, so if you're under the impression that the new Wii remote controls equate to a dumbed down or shooter-intensified experience, don't be. We're not going to reveal any further details about the content of the main game, except to say that its tale will ally Samus with and against some recognizable hunters and introduce her to the Aurora Units, gigantic semi-organic super-computers that power entire galactic networks. Might one of these brainy creatures amount to the mother of all enemies? You're going to have to play to find out.

新情报(关于所谓的金币系统)

Metroid Prime 3 features a very welcomed rewards system that some have compared to achievements on Xbox Live. As you progress through the game, you earn Samus medals for accomplishing various goals, from 500 kills to beating certain enemies and scanning items. There are differently colored medals for your various successes, and you can use combos of these achievements to buy special unlockable extras -- concept art, music, storyboards, stickers and bobbleheads, and even a screenshot tool that enables you to (by pressing up on the D-Pad) snap in-game photos and send them to friends over WiiConnect24. The game also uses WiiConnect24 to let you trade friend vouchers with players you've already added to your Wii system address book. Friend vouchers can be converted into friend credits, which are also utilized -- in combination with the other medals -- to unlock the extras. Indeed, the best extras can only be purchased if you trade friend vouchers with your buddies. For the purposes of our hands-on update (and eventually our review), we traded vouchers with our friends at GameSpy, and then we converted those vouchers into friend credits to buy, for example, the screenshot tool.

另外IGN还更新了60张图片(居然没有视频……),由于静态看不出什么感觉,就选贴几个吧。






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发表于 2007-8-22 16:05  ·  天津 | 显示全部楼层
全 ENGLISH。。。。。  俺不认识 ~

麻烦LZ 翻译下

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 楼主| 发表于 2007-8-22 16:27  ·  北京 | 显示全部楼层
下面是引用kirby123于2007-08-22 16:05发表的:
全 ENGLISH。。。。。  俺不认识 ~

麻烦LZ 翻译下

我自己能看懂就不错了,翻译还是等高手来吧~~~

终结者

最悪(;`皿`;)

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发表于 2007-8-22 16:28  ·  上海 | 显示全部楼层
可能就是老任的所谓9月连接Wii connect24 有惊喜- -

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 楼主| 发表于 2007-8-22 16:42  ·  北京 | 显示全部楼层
Metroid Prime 3 features a very welcomed rewards system that some have compared to achievements on Xbox Live. As you progress through the game, you earn Samus medals for accomplishing various goals, from 500 kills to beating certain enemies and scanning items. There are differently colored medals for your various successes, and you can use combos of these achievements to buy special unlockable extras -- concept art, music, storyboards, stickers and bobbleheads, and even a screenshot tool that enables you to (by pressing up on the D-Pad) snap in-game photos and send them to friends over WiiConnect24. The game also uses WiiConnect24 to let you trade friend vouchers with players you've already added to your Wii system address book. Friend vouchers can be converted into friend credits, which are also utilized -- in combination with the other medals -- to unlock the extras. Indeed, the best extras can only be purchased if you trade friend vouchers with your buddies. For the purposes of our hands-on update (and eventually our review), we traded vouchers with our friends at GameSpy, and then we converted those vouchers into friend credits to buy, for example, the screenshot tool.


简单翻译一下这段吧:MP3有一个很受欢迎的奖励系统,这个系统在XBOX LIVE取得了不错的效果。(我没有XBOX,所以不了解这个)在游戏过程中,通过完成不同的目标,比如说消灭500个敌人,打败特定敌人,扫描特定的东西等等,就可以获得不同颜色的SAMUS 勋章(某人说的金币)。其实作用跟钱确实是一样的,用来购买各种东西:概念画、音乐、剧本、贴纸(这个跟SMASH BROS里面应该差不多)、人物模型,甚至是一个截图工具(图片我有帖出来),用来截取游戏中的画面,并通过CONNECT 24跟好友分享。

后面还有一小段不想翻了~~~

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发表于 2007-8-22 16:48  ·  北京 | 显示全部楼层
就是live系统吧,成就系统。没有ms做的专业

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 楼主| 发表于 2007-8-22 17:02  ·  北京 | 显示全部楼层
下面是引用yingwan633于2007-08-22 16:48发表的:
就是live系统吧,成就系统。没有ms做的专业

当然啦,这个是MS的专长。别人都得向他们学习。

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 楼主| 发表于 2007-8-22 19:08  ·  北京 | 显示全部楼层
MS没几个人对这个游戏有爱啊~~~~~

审判者

精忠报国

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发表于 2007-8-22 19:12  ·  河北 | 显示全部楼层
我这孩子……………………其实晕3D= =

骑士

风雨过后必见彩虹

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发表于 2007-8-22 19:15  ·  浙江 | 显示全部楼层
系统倒是很新颖。。。。。。。。。
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