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发表于 2020-11-21 01:08 · 广东
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本帖最后由 逍紫 于 2020-11-21 01:16 编辑
根据他的说法是:
PS5 has a higher average resolution (at least in the parts that I have compared it is noticeably better in some areas), on the other hand, the drawing distance and the anisotropic filtering are higher in XSX.
Ray Tracing is exactly the same on both platforms, the equivalent of the low PC setting.
PS5的平均分辨率更高,XSX的绘制距离和各向异性过滤更高。
然后光追是完全一致的。
目前来说看门狗五五开。
但每每想到软光追5tf,竟然和full.RDNA2的25tf“硬”光追完全一致,软软这脸被打烂了啊
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