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发表于 2020-12-13 15:47 · 丹麦
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本帖最后由 maoanran 于 2020-12-13 15:56 编辑
不觉得reddit极端,首先***会放大你看到的,你看到的取决于你关注了什么,你看到的是你想看到的,另外CDPR开发的***已经被喷到关闭回复了。
和***短短几十字的回复相比,r/cyberpunkgame里的长篇大论显得更加理性,例如这个2000赞的帖子讨论这游戏bug会被修复,但是毫无生气的城市和AI会一直存在。
https://www.reddit.com/r/cyberpu ... es_but_that_ai_and/
They will fix bugs and glitches, but that AI and lifeless city will be there for ever.
I think their fundamental mistake was advertising this game as a huge, in-depth open world immersive RPG. The expectations they set these past eight years simply do not match what the game actually is. I think I'm kind of coming at this from a neutral perspective because I didn't keep up with the game very much, and only started playing on a whim (didn't preorder, wasn't hyped, etc.).
The meat and potatoes of the game, the quests and story and characters -- all that is pretty cool. It's just that it functions more as a choose-your-own-adventure game than an immersive living world. And there's nothing wrong with that: BioWare games are some of my favorites of all time, and they're more in line with Cyberpunk than say, a Bethesda game. But I think CDPR just gave the community a totally wrong impression of what this game actually is. This just isn't an interactive game world. I can't interact with the world itself in any meaningful way until I get to a quest marker, which is where the fun is. I can't sit at the bar and start talking to the bartender. I can't stop at a food stall and get something to eat. NPCs usually don't even react to your presence unless it's part of a quest. Nobody has anything to say.
I think a lot of people expected to get the kind of game that they'd be playing for years to come, and I really don't think Cyberpunk is that game.
It's loaded with fundamental issues that can't/won't be patched out with bug fixes. Even if we discount the bugs and technical problems, and even as somebody who is having a really fun time with the game, I really don't think it deserves the 9s and 10s it's getting from the media. This game to me is a SOLID 8-8.5, a great game that is plagued by a number of issues that drag it down. And I don't mean technical issues -- even if the game were in a perfect state technically, the actual design is far from perfect.
Is it a good game? Absolutely. Is it a game that is in any way groundbreaking or revolutionary? No, not in any respect whatsoever. Still not really sure where all the comments saying "this is the first TRUE next-gen game!" are coming from, unless they mean it strictly about graphics. It feels like a game that could have easily existed in the Xbox 360 days, it just wouldn't have been as pretty.
另一个7000赞讨论 the Worst AI in Modern Gaming 的
https://www.reddit.com/r/cyberpu ... ndepth_look_at_the/
The AI of Cyberpunk 2077: An In-depth Look at the Worst AI in Modern Gaming
Let's start with what CDPR told us about AI in Cyberpunk 2077:
"We've greatly enhanced our crowd and community systems to create the most believable city in any open-world game to date"
"The city streets are bustling with crowds of people from all facets of life, all living their lives, with a full day/night cycle."
(Source: https://youtu.be/vjF9GgrY9c0?t=773)
"According to new CDPR interviews, Cyberpunk 2077's new real-time AI systems will allow for incredible dynamism. Thousands of NPCs will have actual daily routines throughout Night City's six districts, including a ton of robust and varied characters with cyborg implants, unique designs and animations, and day and night cycles."
(Source: https://www.tweaktown.com/news/7 ... routines/index.html)
Now let's compare these statements to what is in the game at launch:
No NPC Day/Night cycle. NPCs spawn and despawn outside of the player's view.
If an NPC is doing an action, they will do that action forever until the player moves.
NPCs that are not story/side quest related have one dialog reply.
If one NPC is assaulted, every other NPC in a large circle around the player will crouch to the floor in the same animation, even if they did not see the original assault.
NPCs in a car will follow a specific route. If the route is even slightly interupted, for example by your car, they will cease to move forever until you remove the obstruction.
NPCs in a car will not attempt to move or exit their vehicle if you assault them with bullets/another vehicle.
NPCs will not acknowledge the player if they run the player over with their car.
NPCs will not attempt to steal their vehicle back if you steal it from them.
NPCs will not attack you or defend themselves in any way or form, even if engaged upon with just fists.
Police spawn around the player's vision when the player is wanted, forever, until they attempt to hide or drive away.
Police to not attempt to question, warn, or arrest the player for even the smallest crime commited, for example if you bump into them or accidently enter a private area.
Police are incapable of driving cars and chasing the player if they drive away.
Police will not attack hostile targets like Gangs if they are not already doing so in an activity.
Police will know if the player has attacked an NPC in the middle of the badlands and spawn next to the player, without vehicles.
NPCs will rarely thank or acknowledge the player if they are helped by the player.
Scripted NPCs that have dialog will say their dialog then proceed to stand there forever. They will also repeat the same dialog if the player leaves the area and visits again later.
当然有可能群众就是愚蠢盲目的,我很期待看后续销量。 |
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