版主
己所不欲,勿施于人
- 精华
- 0
- 帖子
- 5409
- 威望
- 0 点
- 积分
- 6521 点
- 种子
- 1904 点
- 注册时间
- 2018-5-8
- 最后登录
- 2024-11-16
|
本帖最后由 BYPASS 于 2021-5-11 13:48 编辑
注:非官方信息,还请大家理性看待。
新闻源:https://uploadvr.com/psvr-playstation-4k-eye/
Sony’s next-generation VR headset for PlayStation 5 has significantly higher resolution, inside-out tracking, a vibration motor, and even foveated rendering, reliable sources tell UploadVR.
根据 UploadVR 的多个可靠消息源,索尼的下一代 VR 头显将具备高分辨率,内向外追踪,震动电机(楼主注:指的是头显震动),甚至可能支持注视点渲染技术。
We don’t yet know the product’s name, but multiple sources tell us Sony shared details with partners. Those details include a resolution of 4000×2040 pixels (2000×2040 per eye), a lens separation adjustment dial, and gaze tracking capable of foveated rendering. A motor in the headset can be used by developers to give direct haptic feedback.
我们还不知道这个产品的确切名字(楼主注:PSVR 2 现在还只是民间称呼),但多个消息源告诉我们,索尼与合作伙伴分享了一些该产品的细节信息,包括 4000 x 2040(单眼 2000 x 2040)的分辨率,一个瞳距调节旋钮(楼主注:Oculus Quest 2 现在是三段调节),以及会配备注视点渲染技术,此外头显内部还包含一个电机供开发者提供直接的震动反馈。
Sony previously confirmed it is developing a next-generation wired VR headset for PS5 to release sometime after 2021, and revealed the controllers for the upcoming device with analog sticks and finger position sensing, plus resistive triggers that can push back at your fingers when pressed, as seen in the PS5’s own DualSense controller.
索尼之前曾确认过他们正在研发 PS5 平台的下一代有线 VR 头显,2021 年的某个时间点会发售,以及透露设备会带有线性摇杆,手指位置识别,扳机板块等等 DualSense 手柄拥有的功能。
The resolution of the upcoming Sony headset is slightly less than HP Reverb G2 (the current market leader in consumer VR headset resolution) and slightly more than the Oculus Quest 2. The resolution should amount to roughly 8.16 million total pixels. The new VR headset will use a USB Type-C connection between the console and headset. The PlayStation 5 features a single USB-C port on the front of the device.
下一代索尼 VR 头显的分辨率将会有 816 万的总像素点,稍微低于 HP Reverb G2(当前消费级 VR 头显中的分辨率南波湾),稍微高于 Oculus Quest 2。新头显会使用单条 C 线来连接设备。
The new Sony headset will use its onboard cameras to track the position of the new controllers, thereby simplifying setup dramatically compared to the current generation and unlocking more movement freedom for the player.
此外索尼还会使用头显上的摄像头来追踪手柄位置,从而简化设置和提供更高的自由度。
Speculation(推测部分)
(楼主注:我不知道原文这段到底是怎么推测出来的,或许有开发者大概描述了一些 API 啥的,考虑到眼球追踪的成本,大家乐乐就好)
Though this part is speculation, it is possible that with the planned inclusion of foveated rendering, the perceived sharpness provided by the upcoming Sony headset might be much improved compared to current systems by way of supersampling the area of focus.
尽管这一块仅仅只是我们的推测,但它的确有可能支持注视点渲染技术。下一代 VR 头显可能会通过对注视区域超采样,从而显著提高感知清晰度。
(楼主注:后面就是讲了一下眼球追踪技术,说了一下行业现状,就不翻译了…)
另外,头部震动貌似是第一次在 VR 头显上看到。想象一下赛车游戏,撞车时候脑袋给你震一下…也挺爽的。
|
|