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楼主 |
发表于 2021-6-10 20:38 · 天津
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外媒ElAnalistaDeBits评测原话:
- Fidelity mode runs at 2160p, Performance mode at a dynamic resolution of 2160p~1440p (remains at 1800p average) and RT Performance mode runs at 2160p~1080p (remains at 1440p average).
- The reflections generated by Ray-tracing lower its resolution proportionally in the RT Performance mode. Performance mode does not have Ray-tracing.
- The framerate is stable most of the time, with some occasional drop (especially in kinematics).
- Loading times from the PS5 inte**ce to taking control of Ratchet are 16 seconds. Just as fast as Miles Morales.
- There are no changes in texturing, shadows, drawing distance or other settings between the different modes.
- Personally, I choose the RT Performance mode. The sacrifice of resolution is not as noticeable due to Insomniac's superb temporary injection technique.
- Fidelity模式以2160p运行,Performance模式以2160p~1440p的动态分辨率运行(平均保持在1800p),RT Performance模式以2160p~1080p运行(平均保持在1440p)。
- 在RT性能模式下,由光线追踪产生的反射会按画面分辨率同比例降低其分辨率。性能模式没有光线追踪技术。
- 帧率在绝大多数时候是稳定的,偶尔会有一些下降。
- 从PS5界面到能控制瑞奇移动的加载时间为16秒。和黑蜘蛛一样快。
- 不同模式之间的纹理、阴影、绘制距离或其他设置都没有变化。
- 就个人而言,我选择了RT性能模式。由于Insomniac精湛的临时注入技术,分辨率的牺牲并不明显。
稍后我更新他们的对比视频 |
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