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发表于 2021-8-25 16:47 · 河北
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顾清辞 发表于 2021-08-25 16:11
我看了,事实同一个镜头,帧数模式xsx稳定60,ps5偶尔掉到59,至于fpsboost的技术原理,你根本就解释不了怎么就跟fpsboost抄开发商成果扯上联系,这年头,造谣到不要脸连事实都不管了吗?
xsx稳定60?你咋不再往后看点呢?另外微软都把古墓阴影从fps boost清单中撤了,性能表现一样,况且就连B社Arkane都得降分辨率,微软何德何能可以通过fpsboost让古墓阴影在不改变系统分辨率的情况下让渲染效率翻倍?只能是开发商协助解锁帧数,另外fpsboost如果真像微软介绍的那么神奇又简单,看看距离上次更新几个月了?该更新点新东西了吧,反正只要降降分辨率就能翻倍,但现实是开发商都顾不上给你适配,所以fpsboost的推动工作才会缓慢,就跟xbox one x enhanced 一个道理,都是一样的套路,到最后也没多少老游戏给天蝎enhanced
FPS Boost is the latest Xbox backward compatibility enhancement, modernizing games with framerates fit for the current generation. It stems from ongoing efforts to upgrade existing titles for the newest Xbox consoles, without touching game code.
"The compatibility team has invented brand new techniques that enable even more titles to run at higher resolutions and image quality while still respecting the artistic intent and vision of the original creators," said Jason Ronald, director of program management for Xbox Series X in August 2020. "We are also creating whole new classes of innovations including the ability to double the frame rate of a select set of titles from 30 fps to 60 fps or 60 fps to 120 fps."
While FPS Boost brings the ability to "double the frame rate" of existing Xbox One games, we're yet to see the equivalent upgrades to resolutions and image quality. While we don't have a timeline, it appears to be on the cards for the future. |
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