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发表于 2021-10-1 13:04 · 江苏
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本帖最后由 stant7777 于 2021-10-1 13:12 编辑
eurogamer
我就不翻译了,XSX的GPU........ 哎,设计思路还是PC那个思路,导致GPU频率稍低,12T就这么被拖后腿,一声叹息
All of which brings us onto the elephant in the room. The Touryst on Series X also has super-sampling down to 4K from a higher resolution, but it is 6K instead (5760x3240, to be precise). Bearing in mind how close the machines are, why is this the case? Typically, in the PC space, to get a faster GPU, manufacturers produce 'wider' designs that run at the same clocks as less capable parts - or even slower. Xbox Series X follows the same pattern. Its GPU runs at a slower clock, but should be more capable overall as it has many more compute units. Shin'en tells us that in the case of its engine, the increase to clock frequencies and the difference in memory set-up makes the difference. Beyond this, rather than just porting the PS4 version to PS5, Shin'en rewrote the engine to take advantage of PS5's low-level graphics APIs.
作者是DF资深撰稿人John Linneman,此人外号很那啥。。。。"The Human FRAPS"
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