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銀河战士/密特罗德 Metroid糸列Redux 画面操作加强版

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 楼主| 发表于 2021-10-8 07:00  ·  美国 | 显示全部楼层 |阅读模式
本帖最后由 wtpmsing 于 2021-10-12 22:40 编辑

nes

1.Metroid mOTHER+ Saving Unofficial Update

    Minimap
    Savefiles
    Beamstacking
    Better icebeam and bombs
    Nicer title screen
    Nicer endings
    Updated run animation
    Updated player sprite (suited and suitless)
    Updated enemy sprites
    Enlarged and updated Kraid and Ridley
    Updated Mother Brain
    Various updated tile
    Nicer background tiles
    Animated lava, doors and elevators
    Animated corridors
    Animated Norfair (Ridley level)
    Animated Tourian (Mother Brain level)
    Various updated tiles

2.Metroid II - EJRTQ Colorization
EJRTQ converts Metroid II to full color. This mod combines the art of the beautiful but buggy EJRT colorization 1.2 with entirely rewritten code, fixing bugs and crashes, allowing it to run on most emulators, and adding additional graphical improvements.

3.Super Metroid Redux
These are some of the changes that you can find in Super Metroid Redux:

    All of the improvements/changes made for Super Metroid: GBA Style are present here with a more refined touch, minus the mandatory Heavy Physics (which are now an optional patch). For more details on the full changelog from GBA Style which is included on Redux, visit GBA Style’s release page on RH.net.
    A lot of features from Project Base 0.7.3 have been implemented. (Like faster door transitions and speeds, instant Bomb explosion by holding Down on the D-Pad, Game time and Item percentage can now be seen in the Pause menu, etc).
    Normal and Hard mode can be toggled within the “Diffi**y Settings” before selecting a save file (NOTE: The diffi**y change can ONLY be enabled when starting a New Game, by Sylandro)
    Special Demo sequences that depict useful tricks and abilities (from SM Turbo)
    Message boxes can be skipped by pressing a button
    Screw Attack now destroys frozen enemies (by Adamf)
    X-Ray Visor range widened
    Unlock Tourian patch has been completely fixed, so it doesn’t play the Super Metroid eating the side-hopper cutscene every time you go through that room on Tourian. Now the game only plays that scene the first time you go through it, sets a correct flag, and the Super Metroid and its two adjacent rooms will play the normal Tourian theme AFTER the cutscene has already happened (shoutouts to Smiley, PJBoy and the people from the Metroid Construction Discord for the help)
    Charge Beam combos can be triggered by fully charging your beam with the beam of choice, and then pressing Select
    Crystal Flash is still enabled like in the original game
    Elevator Speed has been increased to double the speed of the original in Super Metroid
    MSU-1 playback integrated
    Missile Stations have now been changed to Recharge Stations. They now refill your entire weapons’ stack (Missiles, Super Missiles, Power Bombs) upon touching them with the message “Weapons Reload Completed.” (similar to Zero Mission / Fusion)
    Power Bombs reveal hidden tiles (like in Zero Mission / Fusion)
    Fanfare music for normal expansion **s (Missiles, Super Missiles, Power Bombs, Energy and Reserve **s) now use a special SFX when grabbed which is shorter, to allow for a more fluid play session. Main items like beams, suits, and the first main Missile/Super Missile/Power Bomb items still play the long-normal fanfare (similar to Zero Mission / Fusion)
    Combined DC’s Map Patch with Scyzer’s Item Circles code to create a meticulously completely revamped Map system to be more in-line or similar to what is seen in both Zero Mission / Fusion. (Entrances, colour-coded doors, item circles/dots, etc).

4.Metroid - Project Zero Mission 0.8
Aesthetic changes

    Redesigned minimal HUD and Font
    Power bombs are yellow
    Digits turn red when energy is low
    Unique highlight colors for each explosive weapon

Gameplay changes

    Super Metroid style item grabbing and equipment toggling
    All enemy drops have been doubled.
    More enemies vulnerable to power bombs
    You can now walljump when you have spacejump or space + screw attack.
    Fire a charged shot without interrupting a spinjump by pressing R in GBA Controls
    Faster shinespark recovery and walljumping
    Spacejump in liquids without gravity suit
    Enemies do not get stunned in hard mode
    Kraid, Ridley and Mecha Ridley are more diffi**
    Improved physics
    Faster room transitions
    Mid-air ballsparking
    Shinespark steering
    Initiate speed booster in Morph ball
    Charge beam sucks in enemy drops
    The Ridley fight begins as soon as you enter his room, not after getting gravity suit.
    The black space pirates are now weak to any beam. Plasma beam is not required.
    Hard mode and Time attack mode are always available.

World design changes

    You start the game next to your ship.
    You can go to Norfair before you get Bombs.
    You can get power bombs early.
    Low% is now as low as 4%. (Morph, bombs, Ice beam, missile **)
    All unknown items and power grip can be skipped.
    A bunch of rooms were changed to make low% without power grip possible.
    Perfect stealth is humanly achievable.
    There is a new way to skip zipline activation in Kraid.
    Optional map room was added to Tourian.
    Tourian has more rinkas in hard mode, and the mother brain room has more spots to use power grip.

5.Metroid Fusion: Special Edition
Much of the game recolored to give it a less overly-saturated (but still colorful) look.
Better map screen and HUD graphics.
More compact font (with text tweaks to center better with the width of said font).
Bomb-jumping and single-wall wall-jumping reimplemented.
Many new sequence breaks added (early Power Bombs are the most important step).
Faster door transitions and elevators.
Optional (and slightly customized) hard mode.
Many small level design tweaks.
Some old/unused content restored.


下载链接
Metroid.7z: https://url93.ctfile.com/f/4434793-516671893-d6ab0c (访问密码:3713)

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发表于 2021-10-8 08:57  ·  天津 | 显示全部楼层
那么,下载链接呢?

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 楼主| 发表于 2021-10-8 09:55  ·  美国 | 显示全部楼层

Metroid.7z: https://url93.ctfile.com/f/4434793-516671893-d6ab0c (访问密码:3713)

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发表于 2021-10-8 13:11  ·  上海 | 显示全部楼层
不错,庆祝下生存恐惧发售,看看老系列怎么改良法
超银显示游玩时长和收集率的设定是我眼里一个大亮点

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 楼主| 发表于 2021-10-9 00:17  ·  香港 | 显示全部楼层
頂一下
发自A9VG Android客户端

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发表于 2021-10-9 22:44  ·  天津 | 显示全部楼层
不错; 下来试试!

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 楼主| 发表于 2021-10-10 09:00  ·  香港 | 显示全部楼层
慢慢走 发表于 2021-10-08 13:11
不错,庆祝下生存恐惧发售,看看老系列怎么改良法
超银显示游玩时长和收集率的设定是我眼里一个大亮点


GB第二集由黑白轉彩色最令人驚喜而且可以实机GBC
发自A9VG Android客户端

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发表于 2021-10-11 22:30  ·  上海 | 显示全部楼层
wtpmsing 发表于 2021-10-10 09:00
GB第二集由黑白轉彩色最令人驚喜而且可以实机GBC

这个也实话实说,GB版烂尾好多次,缺点之多真不是一个彩色能弥补的
玩过同人天花板AM2R之后再也回不去了,3DS的萨姆斯回归也不行

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发表于 2021-10-12 08:57  ·  广东 | 显示全部楼层
密特罗德,这个翻译看了几天才明白是什么游戏

审判者

坏孩子

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发表于 2021-10-12 14:08  ·  山东 | 显示全部楼层
实机能运行吗?
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