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发表于 2023-9-14 14:39 · 北京
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本帖最后由 lucky☆star 于 2023-9-14 14:42 编辑
https://blog.playstation.com/202 ... rnesses-ps5s-power/
3D Audio creates realistic soundscapes in games and it’s an essential component that brings something new to evoke fear and horror. How did you leverage 3D audio in RE4 to conceive an even more terrifying audio experience?
Hiroshi Tamura (Sound Director): 3D audio was essential for shaping the audio for RE4. In moments of quiet tension, we dynamically 3D-layered sounds, such as the irregular cracking of wooden houses settling or other subtle noises over the bass produced by Ambisonics audio (a type of 3D audio format). In intense combat sequences, we made sure most sounds are outputted as object-based 3D audio, so that enemy or object noises can be heard behind the wall or the floor above. Our goal was to create an immersive experience by amplifying the suspense and building a three-dimensional soundscape. In addition, all the music in this game was produced and mixed in 7.1.4 channels.
虽然这段话里没直接提到Tempest 3D AudioTech,但是object-based 3D audio在PS5那时候只能是Tempest。
没有什么官方列表,都是第三方收集...其实这就和碟片的4K、Dolby Atmos一样。有可能是非原生4K,Dolby Atmos也要看混音水平。
没有空间音频的游戏,也有混音做得好的。
索尼这方面宣传确实不多,可能Tempest 3D没达到预期吧。一直也就是耳机、电视用?最初感觉这个技术宣传是能直接代替Dolby Atmos。 |
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