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《博德之门3》正式补丁#3

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 楼主| 发表于 2023-9-23 10:52  ·  江苏 | 显示全部楼层 |阅读模式
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详细请点击官网:https://baldursgate3.game/news/p ... agic-mirror-more_93

HIGHLIGHTS
Baldur’s Gate 3 is now fully supported on Mac!
A Magic Mirror that lets you change your appearance is now available at camp!

Combat
Cazador now cannot turn into or remain in his Mist Form if in magical sunlight, such as that created by the Daylight spell.
Fixed Ansur's Stormheart Nova blasting right through the ice shields you can hide behind.
Grym suddenly got eerily smart and was avoiding the Crucible in the Adamantine Forge. With a nervous laugh, we dumbed him back down a little.
Fixed Level 4 or higher Divine Smite allowing you to add Divine Smite as a reaction, allowing for two Divine Smites in 1 attack.
Fixed the Divine Smite damage increasing over the cap of 5d8.
Made several improvements to the Poltergeist enemy: they are now revealed on being attacked or hit with Radiant Spirit Guardians; they will not turn Invisible again if they are still in a character's See Invisibility aura; in Balanced and Explorer Mode, they have disadvantage on Dexterity Saving Throws when Invisible; the range of their attacks has been reduced; and they won't try to keep distance from the player in combat so that they are easier to find.
Fixed the Sneak Attack damage bonus not increasing to 6d6 at Level 11.
Fixed a case where multiple Smokepowder Arrows could be used for free while the Extra Attack feature was active.

PS5
The colours on the PS5 controller will now match elemental damage types more closely.

Performance
Improved performance in the Lower City. More to come!

Art
Made dye colours more intense and more visible on some armours. This will only affect newly dyed items.
Dragonborn characters can now select any of the barbarian piercings.
Fixed Shadowheart going blonde when equipping a hat.
Improved the reflection in the Spectator's eye in the Underdark.
Fixed face tattoos disappearing when zooming out.

Flow and Scripting
Fixed a bug where companions temporarily leaving the party (e.g. being sent to prison) would forget their partnership history and act unusually cold towards you.
Fixed a bug letting you trade with Cazador while he begs for mercy.
Improved the Astarion romance flow if you agreed to spend a night with him before going to camp by disabling some less important camp moments.
Fixed some dialogue options only showing up once when talking to Withers.
Fixed a blocker where if you knock Orin's Slayer form into the chasm, you can't get her Netherstone.
Fixed an issue causing Dammon to enter combat and die at Last Light, preventing Karlach's story from progressing.
Added a journal step for when the tieflings leave the Emerald Grove. The Forging of the Heart quest will also close if Dammon is no longer available in the region.
Fixed the game thinking you're dating Gale instead of Karlach in one of the dialogues with Karlach.
You now need higher approval for Shadowheart to confess her Shar worship to you.
Myshka the cat will now follow you around if told to, even if you don't have Speak with Animals.
Halsin, Jaheira, and Minthara will no longer be able to undergo Volo's icepick lobotomy. It's just not their kind of pastime.
Fixed not being able to cut Vanra out of the hag by interacting with her Knocked Out body if all of her mushrooms are destroyed.
Lae'zel will no longer tag along (whether dead or alive) after you slit her throat when she ambushes you at night.
Fixed a bug allowing you to yoink the Orphic Hammer right out of the so-called Impervious Sphere in the House of Hope if someone else in your party is in an interactive dialogue with the sphere.
Fixed a flow issue in Shadowheart's endgame romance dialogue to make sure Karlach appears alone in Avernus if Shadowheart says she'll meet her there at a later point in time.
Fixed Karlach's journal mistakenly saying you arrived in the Shadow-Cursed Lands when you arrive at the Rosymorn Monastery Trail.
Wyll should now acknowledge Karlach approaching him for the first time more consistently.
Fixed an issue that caused the Shadowheart swimming scene to not play for some players.
The Narrator no longer thinks you're a mind flayer when you're not.
Fixed companions talking about killing Gortash after meeting Orin even if the former is already dead.
Fixed issues with Astarion **ing topics that are no longer relevant.
Reworked the interaction between Nere and Minthara:
The 'Travel to Moonrise Towers' quest no longer sends you to Minthara after saving Nere - he has a lyre of his own now. He gifts it to you if you saved him from the cave-in. This lyre can now be used to call for the drider through the Shadow-Cursed Lands, like Minthara's lyre does. Both lyres have new descriptions.
Nere no longer mentions Minthara in his Speak with Dead.
You can ask Minthara for a safe passage to Moonrise if you'd heard about it. She will ask to raid the Emerald Grove first. If this happens, Nere can be asked about Minthara and then Minthara can be asked about Nere.
The journals for 'Travel to Moonrise Towers' and 'Follow the Convoy' were updated accordingly.
Saving Nere no longer creates a danger zone if the duergar was killed before clearing the cave-in.

During your date with Karlach, Tender Henk will no longer walk away to reveal another Tender Henk standing behind him. Staring.

Gameplay
The following spells will now correctly break the Sanctuary condition: Call Lightning, Evard's Black Tentacles, Polymorph, Hunger of Hadar, Fear, Ice Storm, Flesh to Stone, Divine Intervention, Hypnotic Pattern, Slow, Stinking Cloud, Banishment, Glyph of Warding.
Level Up will now queue all characters who can be levelled up so you don't have to click on them individually.
Fixed some corpses never showing the '(empty)' tag after you loot them.
Fixed not being able to use some reactions while in disguise.
Cazador's staff, Woe, now correctly unlocks the Blight spell when equipped.
Fixed several magic items and Volo's Ersatz Eye losing their power after you are killed and revived.
Fixed the Spell Sniper feat not working on attack spells.
The Spell Sniper feat will now correctly reduce the Critical Hit threshold by 1.
Fixed the Idol of Silvanus buff disappearing after Long Rest.
NPCs will no longer run away from anything but the Dark Urge Slayer form to improve interactivity and flow.
Mummies raised through Create Undead can now Jump to follow you around better.
The Everburn Blade now correctly sets explosive surfaces and explosive objects alight when hit.
The Misty Escape feat will no longer break concentration.
Reading shop signs will no longer be considered a crime.
The Cutting Words reaction is now set to Ask by default.
Summoned zombies and skeletons will no longer be able to pick up loot and disappear with it when dismissed.
The Azer summon's Overheat ability is now available on its hotbar when summoned.
The Nimblefinger Gloves now correctly apply their Dexterity bonus to gnomes, halflings, and dwarves.
Fixed an Animate Dead exploit allowing you to summon 2 skeletons from the same corpse.
Optimised how the game handles object selection on controller.
Fixed Sovereign Spaw being able to resurrect hirelings with Animating Spores. We taught him to not use this on player characters anymore.

UI
Your selected trade mode (trade or barter) is now saved to your player profile.
Added an option to the Default Online Settings to let you automatically listen in when another party member enters a dialogue in multiplayer.
Clarified whether something is a Resistance, a Vulnerability, or an Immunity in the Examine window.
Added a notification for when another player in your party is trading.
Fixed spells being interrupted by climbing, allowing you to attack twice after climbing down from a crate.
Updated the Character Sheet on controller to place active Conditions above the list of Notable Features.

Level Design
Fixed some small holes in Act I that weren't letting tiny characters through them.

Writing
Added a dialogue option to the first in-person dialogue with the Dream Visitor to avoid only having two antagonistic choices.
Rewrote some spell and action descriptions that were too vague.

Audio
Fixed Raphael's boss fight music sometimes being incomplete or missing.
Fixed some VO not playing in dialogues on PS5 split-screen.
Fixed audio cutting out with 3D Audio enabled on PS5.
Optimised audio in merged split-screen cinematics.

Cinematics
Improved contact when petting Ketheric's good girl, Squire.
Added some lovely blood spurts when Volo carries out his expert operation.
Fixed Wyll's horns clipping into Karlach's face during an Act II romance scene.
Fixed missing music on the Wyll path of Karlach's endgame scene in Avernus.
Placed a nice purple picnic blanket in a romantic scene with Gale and fixed a camera spin if you choose to prefer to spend your time with him on a bed.
Fixed Shadowheart looking like she's either in pain or about to sneeze in the background of a dialogue with Thulla.
Added some missing Boo squeaks.
Reworked the intro of the scene when you approach the altar at the Temple of Bhaal and fixed some bugs.
Updated cameras, facial expressions and head directions to better suit the tone in dialogue with Shadowheart.
Fixed some pops and camera issues when you start dating Lae'zel, including Lae'zel's body flying elsewhere and then back again mid-dialogue.
Boo will now be framed in the shot as intended when you talk to Jaheira after recruiting Minsc.
Fixed Scratch floating in the air while you pet him by the posthouse in Rivington.

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发表于 2023-9-23 11:00  ·  河北 | 显示全部楼层
有没有翻译版
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发表于 2023-9-23 12:22  ·  湖南 | 显示全部楼层
这里是《巴尔之门3》最近更新日志的翻译:

重点亮点

巴尔之门3现已完全支持Mac!

营地中现在有一个魔法镜子,可以改变你的外观!

战斗

Cazador现在在魔法阳光下(如白昼术所造成的阳光)不能变成或保持在他的雾形态。

修复了安瑟的风暴之心新星直接穿过你可以躲藏的冰盾的问题。

格林忽然变得异常聪明,在精金熔炉中避开了淬火器。我们笑着将他调整回来一点。

修复了4级或更高的神圣猛击允许你在一次攻击中添加神圣猛击反应,允许一次攻击中有两个神圣猛击。

修复了神圣猛击伤害增加超过5d8的上限。

对恶灵敌人进行了几项改进:现在被攻击或被炽灵守卫击中时会显形;如果仍在一个角色的见隐术光环中,它不会再变隐形;在平衡和探险模式下,隐形时偏振敏捷豁免;其攻击范围已减小;在战斗中不会试图与玩家保持距离,以便更容易找到它。

修复了偷袭伤害加成在11级时没有提升到6d6的问题。

修复了在额外攻击生效时可以免费使用多个火药箭的问题。

PS5

PS5控制器上的颜色现在会更贴近元素伤害类型。

性能

提高了下城区的性能。后续还

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发表于 2023-9-23 12:27  ·  湖南 | 显示全部楼层
这里是《巴尔之门3》最近更新日志的翻译:

重点亮点

巴尔之门3现已完全支持Mac!

营地中现在有一个魔法镜子,可以改变你的外观!

战斗

Cazador现在在魔法阳光下(如白昼术所造成的阳光)不能变成或保持在他的雾形态。

修复了安瑟的风暴之心新星直接穿过你可以躲藏的冰盾的问题。

格林忽然变得异常聪明,在精金熔炉中避开了淬火器。我们笑着将他调整回来一点。

修复了4级或更高的神圣猛击允许你在一次攻击中添加神圣猛击反应,允许一次攻击中有两个神圣猛击。

修复了神圣猛击伤害增加超过5d8的上限。

对恶灵敌人进行了几项改进:现在被攻击或被炽灵守卫击中时会显形;如果仍在一个角色的见隐术光环中,它不会再变隐形;在平衡和探险模式下,隐形时偏振敏捷豁免;其攻击范围已减小;在战斗中不会试图与玩家保持距离,以便更容易找到它。

修复了偷袭伤害加成在11级时没有提升到6d6的问题。

修复了在额外攻击生效时可以免费使用多个火药箭的问题。

PS5

PS5控制器上的颜色现在会更贴近元素伤害类型。

性能

提高了下城区的性能。后续还会有更多优化!

艺术

使某些盔甲上的染料颜色更加强烈、更醒目。这只会影响新染色的物品。

龙裔角色现在可以选择任何野蛮人的穿孔。

修复戴帽子时Shadowheart变成金发的问题。

改进了幽暗地城中注视者眼睛中的反射。

修复拉远镜头时面部纹身消失的问题。

流程和脚本

修复了同伴临时离队(例如被送进监狱)会忘记之前的合作历史,对你异常冷淡的错误。

修复了可以在Cazador求饶时与他进行交易的错误。

如果你在去营地前同意与他共度一夜,则改进了Astarion的浪漫流程,禁用了一些不太重要的营地时刻。

修复了与Withers交谈时,某些对话选项只出现一次的问题。

修复了如果有人将Orin的杀戮形态击落到峡谷中,你无法获取她的幽灵石的阻碍。

添加了当地灵离开翡翠郊外时的日志步骤。如果Dammon不再可用,则也会关闭《铸造之心》任务。

修复游戏认为你在约会Gale而不是Karlach的对话。

你现在需要更高的好感度才能让Shadowheart向你承认她对Shar的崇拜。

如果没有与动物交谈,猫咪Myshka现在也会跟随你。

Halsin、Jaheira和Minthara现在无法接受沃洛的冰锥分离手术。这不适合他们。

修复了如果所有的
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发表于 2023-9-23 12:29  ·  重庆 | 显示全部楼层
圣武士的高环致圣斩被削呢

悟道者

PS5,Steam Deck,NS玩家

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发表于 2023-9-23 12:41  ·  加拿大 | 显示全部楼层
有几个如果没玩过补丁之前的版本可能就看不到的东西,比如某角色的面部彩绘
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