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本帖最后由 zzy999 于 2024-1-8 09:00 编辑
Since the main story and side content of Final Fantasy VII Rebirth centers on deepening the relationships between Cloud, Aerith, Tifa, Sephiroth, and the rest of the cast, players will need to reckon with Aerith's story arc with a better understanding of the dynamics between characters. "For Rebirth, we are following Cloud and the party's journey all the way up to the Forgotten Capital where we will seek our Aerith's fate; that is the landing point for Rebirth," director Naoki Hamaguchi says. "Along the way, players will see the characters interact and deepen their bonds with each other. That is a focal point."
When I asked the development team about this scene, the jovial conversation turned somber. The team took care to spare any details about how that scene will play out in Rebirth, but it insists it has achieved something that will shock even the players who have played through the original scene in question multiple times. The creation of this scene in Rebirth started with a written scenario from writer Kazushige Nojima, who has worked on the Final Fantasy franchise since the original VII. From there, the team added their own ideas.
"Beginning with the original Final Fantasy VII, when we had started working on it, it was already decided from the get-go that 'life' would be the central theme," creative director Tetsuya Nomura says. "I knew that we had to depict life and death within this title. Prior to Final Fantasy VII, there have been other titles where characters have experienced tragedy, but many of them have come back or been revived in some ways. But I believe that loss is something that happens unexpectedly, and it's not something so dramatic or drawn out, but is something in which a person that you have just conversed with is suddenly gone and never to come back. I believe that the person who dies should not return in this title, and that is what we did with the original."
The team feels it was truly able to do something novel and more emotional through Rebirth's version of the scene. "I do believe that the way we have depicted it brings about a new emotion and a new feeling for both players who have played the original Final Fantasy VII and newcomers."
"I was able to do what I truly wanted to show in this title," Nomura adds.
Those familiar with the scene know all too well the emotional impact the events could have with deepened relationships and much better technological capabilities to express the full scope of the events. The way the developers tease how it plays out, I can't help but be curious and speculate how it might differ from the original. After all, the Whispers that helped control the fate of Remake are gone; maybe things can play out differently this time. Or perhaps I'm just setting myself up to be hurt again.
All I know is that I can't wait to see how this iconic sequence happens when Final Fantasy VII Rebirth arrives on PS5 on February 29. For more on Final Fantasy VII Rebirth, head to our coverage hub through the banner below.
下面是机翻:
由于《最终幻想VII重生》的主要故事和次要内容以加深Cloud、Aerith、Tifa、Sephiroth和其他角色之间的关系为中心,玩家需要更好地理解角色之间的动态,了解Aerith的故事情节。导演滨口直树说:“为了《重生》,我们将跟随Cloud和一行人一路前往忘却之都,在那里我们将寻找Aerith的命运;那是《重生》的着陆点。”。“一路上,玩家将看到角色之间的互动,加深他们之间的联系。这是一个焦点。”
当我向开发团队询问这个场景时,愉快的谈话变得阴郁起来。该团队谨慎地回避了《重生》中该场景将如何上演的任何细节,但它坚持认为,它所取得的成就甚至会让多次穿越该场景的玩家感到震惊。《重生》中这一场景的创作始于作家野岛一成的一个书面场景,他从最初的《VII》开始就参与了《最终幻想》系列的创作。从那里,团队添加了他们自己的想法。
创意总监野村哲也表示:“从最初的《最终幻想VII》开始,当我们开始创作时,就已经决定以‘生活’为中心主题。”。“我知道我们必须在这部作品中描述生与死。在《最终幻想VII》之前,还有其他作品中的角色经历过悲剧,但其中许多角色已经回来或以某种方式复活。但我相信,失去是意外发生的事情,它不是那么戏剧化或旷日持久,而是你刚刚经历的一个人突然不见了,再也回不来了。我认为死去的人不应该在这部作品中回来,这就是我们对原作所做的。"
该团队认为,通过《重生》版本的场景,他们真的能够做一些新颖、更感性的事情。“我确实相信,我们对它的描述给玩过原版《最终幻想VII》的玩家和新玩家带来了新的情感和感受。”
野村补充道:“我能够做我真正想在这部作品中展示的事情。”。
熟悉这个场景的人非常清楚,随着关系的加深和更好的技术能力来表达事件的全部范围,这些事件可能会产生情感影响。开发人员调侃它是如何运作的,我不禁好奇并猜测它可能与最初的不同。毕竟,那些帮助控制《重制版》命运的低语者已经不复存在;也许这次情况会有所不同。或者也许我只是想让自己再次受到伤害。
原文网址:https://www.gameinformer.com/pre ... s-aeriths-big-scene
PS:这新闻其实不新了,去年12.29日发的,主要看到PS5区有个帖子讨论”那个场景“,我就搬运了。 |
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