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发表于 2025-9-23 00:35 · 云南
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本帖最后由 Lumi-Kumi 于 2025-9-23 00:42 编辑
DF数毛社的评测结果
* PlayStation 5 Performance [06:05]:
* Performance Mode: Aims for a mostly locked 60fps at around 1080p internal resolution, though it can suffer from traversal stutters in more open areas. Cinematic sequences drop to 30fps.
* Quality Mode: Targets 30fps at a 1440p internal resolution, offering a sharper image with fewer artifacts, but has a distracting player deceleration issue at the start of running animations.
* PlayStation 5 Pro Performance [09:38]: The PS5 Pro implementation is not ideal, using PSSR which results in an artifact-ridden image with coarse noise and strobing effects, especially in areas with occluders like grass. The internal resolution is slightly above 1080p, and frame rates are similar to the base PS5 performance mode. The reviewer suggests that a version with boosted resolution while retaining TSR would have been preferable over the current PSSR implementation.
* Comparison to Silent Hill 2 Remake [12:02]: Silent Hill f is considered a more successful console title than the Silent Hill 2 remake, primarily due to its more consistent 60fps performance on PS5 and its natural environments, which better showcase UE5's visual strengths. It avoids some of the awkwardness found in the Silent Hill 2 remake.
PlayStation 5 表现 [06:05]:
性能模式:目标为接近锁定的 60fps,内部分辨率约 1080p,但在开放区域会出现场景切换时的卡顿。过场动画会降至 30fps。
画质模式:目标 30fps,内部分辨率约 1440p,画面更清晰、伪影更少,但在跑动动作的起步阶段存在明显的减速问题,容易干扰体验。
PlayStation 5 Pro 表现 [09:38]:
Pro 版本的优化并不理想,采用 PSSR 技术,画面充斥着伪影、粗糙的噪点和闪烁效果,尤其在草丛等遮挡物区域表现明显。内部分辨率略高于 1080p,帧率表现与 PS5 的性能模式接近。评测者认为,如果能保留 TSR 技术并单纯提升分辨率,会比当前的 PSSR 效果更好。
与《寂静岭 2 重制版》的对比 [12:02]:
《寂静岭 f》被认为比《寂静岭 2 重制版》更成功,主要得益于 PS5 上更稳定的 60fps 表现,以及自然环境在虚幻 5 引擎下的出色展示效果。它也避免了《寂静岭 2 重制版》中出现的一些尴尬问题。 |
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