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Of all the games due for a showing at the Tokyo Game Show next week, it seems likely that none will be so mightily blown out as Resident Evil 5. The most highly-anticipated horror game on the horizon, due for worldwide release on the PS3 and 360 next March, will be playable on a massive 70 console stations across TGS, spread out between Capcom, Sony, and Microsoft's booths. The 15-minute demo will be accompanied by a new five-minute trailer that offers more details on RE5's plot (including how series villain Wesker is involved in all this) and a control tutorial.
"I feel like the entire company is fighting against the pressure, not just our team," RE5 co-producer Masachika Kawata told Weekly Famitsu magazine this week. "Our budget has gone past the point that we never, ever thought it'd go past. Just the QA budget is enough that we could probably make a game off that alone."
There's no doubt that RE5's an enormous project for Capcom -- and part of that is thanks to the co-op mode, a first for the main series. "We're developing this game with the online co-op mode as its base," producer Jun Takeuchi told Famitsu. "RE5 is a 'next generation' console game, and online is important both in Japan and overseas. We felt it was time to bring the RE series online in a serious way. We had done that with the Resident Evil Outbreak games, of course, but that wasn't the main series; we wanted to bring online to the main game this time. That was the attitude we brought into the early stages of development."
Kawata also pointed out that co-op allows a new audience to enjoy the RE series, one who wouldn't have been inclined to try the series otherwise. "This is a scary game," he notes, "and some people will never want to play it by themselves. We think there's an unexpectedly large number of gamers who are willing to give it a shot if they're playing with someone else."
As described earlier, you'll be able to play all of RE5 either alone or with another player; you have the option of turning online play off, allowing only friends to join in, or just letting any random guy on the Internet join you at any time. Chris Redfield is the hero, and you control him exclusively in single player; if somebody joins in your game, he'll always take the role of Chris's partner Sheva Alomar, who plays a purely supporting role in RE5's plot. ("We had long discussions about this during development," Takeuchi said, "but if we put both Sheva and Chris's full story into a single game, the plot would've lost its focus.") The two characters don't share the same inventory -- if Sheva takes some ammo, then Chris can't use it unless Sheva gives it to him -- and if one character is in danger, the other will be alerted to it. In the worst case, Chris or Sheva can be in a "dying" state, unable to do much of anything besides wait for death; the only way to save a dying character is for his or her partner to come up and give him a recovery item. Since the game's over if either Chris or Sheva die, teamwork is important.
It's a big step for RE -- and for the Japanese console game biz too, which has been notoriously slow to embrace Western-style games and features like online co-op. "I've been reconsidering the way I think about games partly because I want to get a more worldwide view of them," Takeuchi said. "A while back I had a group of people who've never played FPSes before try playing the best overseas games in the genre, like Halo and Gears of War. All of them said that the games were fun. The problem is that Japanese people don't have a taste for FPSes yet; if we put as much capital into those as we have with, say, hamburgers, then I'm sure Japanese people would enjoy the genre just as much. Eventually, there aren't going to be any divisions between making games for Japan or the US or Europe; that's what we have to remember during development. We have to make things that our customers enjoy."
More details are undoubtedly going to be in our faces next weekend as RE5 makes its Japanese debut. What about Wesker himself, though? The way Kawata puts it, we'll just have to wait: "Wesker has been out of the main picture since Code: Veronica, but you'll want to see how he makes his return and what plans he has in store this time. How he's involved in the story will be blown out in the Game Show trailer.". |
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