A9VG电玩部落论坛

 找回密码
 注册
搜索
查看: 9506|回复: 30

[MUL]TGS前夕PSM生化危机5最后的新闻

[复制链接]

精华
0
帖子
1039
威望
0 点
积分
1274 点
种子
0 点
注册时间
2008-3-25
最后登录
2012-12-6
 楼主| 发表于 2008-10-8 18:46  ·  河南 | 显示全部楼层 |阅读模式
Control system is alledgedly named "Gears", and is referred to as a "secondary" control system - take from that what you will.

Deserted train yard area confirmed - sun is blocked "dynamically" by high carriages and cargo containers.

The developers consider the game at it's core to be a "horror game, not a third person shooter".

Tap L1 to aim, double tap L1 to reload, with evasion being mapped to X

AJun Takeuchi explains the "Gears" control system - "The decision to introduce the new control scheme is something we took in fairly late into the development of Resident Evil 5. The main reason we decided to put it into the game was actually due to the Resident Evil movies - there are a lot of people out there now that know about the game and might want to play it, but may be put off by diffi*** control schemes."

About Sheva's AI - "...and most importantly the AI keeps up with you along the way.

Takeuchi want's to avoid "glorifying violence". In example, he mentions that although the executioner will decapitate someone in a certain cutscene, you won't see a bloody neck stump spraying blood anyway. Takeuchi remarks "It is not always about blood and gore. More goes into it than that and keeping a balance is important".

The preview makes the game's co-op system sound quite challenging, remarking that if one player dies then the game will end. Takeuchi humourously adds "If both players are crap you will end up in a worse situation than Friday The 13th."

It is mentioned that your gun CAN jam, though it is unclear if the article means generally throughout the game or just during the chase scene.

Villagers who throw explosives at Chris' hummer during the chase scene will drastically move the vehicle of course, possibly ruining the player's aim.

Resident Evil 5 will "draw together many of the mysteries and strange story paths featured in the previous entries into the series."

In addition, there is more information about Excella Gione and Sheva's "inspiration" too.

Sheva's face was inspired by Australian model Michelle Van Der Water, but another model was used for her boice and capture.
Excella Gionne is descended from the founders of Tricell.
She has been able to work her way up the corporate ladder of Tricell because of weapons she made using "virus information" Wesker has passed on to her.
She is using her position within Tricell to assist Wesker in his "plans".

And finally, Takeuchi and the development team tease us with this statement:
What we would like to say to fans of the series to brush up on past Resident Evil games and know everything that is going on with the story, even Code Veronica. We can't say exactly why, but that might be one thing that they'll want to do before the game comes out!

来源:http://www.the-horror.com/


感谢LOVELEON的译文:
新的操作系统被称为“齿轮(Gears)”,该辅助功能可以满足玩家的需要;
废弃的火车及周围庭院场景得到确认,车厢和堆放的货物使得阳光投射下来变得光怪陆离;
开发人员称该游戏的核心在于其是一款“恐怖游戏”而不是“第三人称视角射击游戏”;
按一下L1是瞄准,双击则是装弹,逃跑功能在计划中是X键;
竹内对“gears”功能做了说明——“对于新操作系统的研发决定是在bio5制作后期确定下来的,原因来自于相关的生化电影。现在很多人已经对生化游戏有所熟知并期待来玩这款游戏,但同时面对着因复杂的操作模式而被拒之门外的问题。”
关于Sheva的AI问题:这种AI功能将在游戏中始终伴随着玩家;
竹内力图使游戏避免“过于******”。比如他提到游戏中会出现刽子手(某爱:估计是那个拿巨斧=.=的)的砍人情节,但玩家是不会看到死者脑袋飞出然后鲜血四溅的场面。竹内指出“生化不能总充斥着***和***,更重要的是纳入其他因素来保证游戏的整体平衡。”
预告片中所展示的合作模式看似很具挑战性,即只要同伴牺牲,那么游戏就结束了。竹内笑称“如果是两个玩家都挂了,那玩家将会迎来比黑色星期五更纠结的结局。”
据说游戏中会出现卡弹的情况,但目前尚未确定这种现象是贯穿游戏始终的还是只会出现在追逐战中。
村民向车上的Chris投掷炸弹时会导致车体的摇晃,这自然会干扰玩家的瞄准;
Bio5会在一些谜团和轶闻方面与相关电影有所联系;

另外还有一些关于(创造)Excella Gione和Sheva的灵感来源:
Sheva相貌设定的灵感来自澳大利亚模特Michelle Van DerWater,但其声音(某爱:这里原文似乎打错字了)和身形的灵感来源则另有他人 ,
2.Excella Gionne是Tricel创始人的后代;
3.Excella Gionne之所以在Tricel业绩显赫是因为其武器与从Wesker那里得来的病毒情报有关;
4.Excella Gionne利用其在Tricel的职位辅助Wesker的“大业”;

最后,竹内及其开发团队用如下陈述再次吐了偶们的槽:
我们要对玩家说的就是——把之前的生化系列烂熟于心,把所有情节吃透,连外传CV也不例外。虽说不出啥原因,但Bio5发售前,你们只能那么做啦!.

骑士

玉平顺沙石场厂长

精华
0
帖子
1922
威望
0 点
积分
2000 点
种子
233 点
注册时间
2005-5-25
最后登录
2025-1-16
发表于 2008-10-8 18:47  ·  北京 | 显示全部楼层
没想到我也上SF啊,哈哈哈哈嘎嘎11111

精华
0
帖子
110
威望
0 点
积分
180 点
种子
0 点
注册时间
2008-6-26
最后登录
2008-11-5
发表于 2008-10-8 18:55  ·  河南 | 显示全部楼层
开发人员称该游戏的核心在于其是一款“恐怖游戏”而不是“第三人称视角射击游戏”;


恐怖你妹
该用户已被禁言

精华
0
帖子
2924
威望
0 点
积分
2893 点
种子
5 点
注册时间
2007-10-3
最后登录
2022-7-30
发表于 2008-10-8 18:59  ·  江苏 | 显示全部楼层
要是做成了一款打打杀杀跑跑闹闹的生化,那就真的谈不上什么恐怖了!
呃~找钥匙开门还有吧?

精华
0
帖子
1042
威望
0 点
积分
972 点
种子
0 点
注册时间
2008-3-2
最后登录
2008-10-13
发表于 2008-10-8 18:59  ·  广东 | 显示全部楼层
僵尸一点都不恐怖。鬼恐怖点!

审判者

放下执着

精华
0
帖子
12286
威望
0 点
积分
12776 点
种子
61 点
注册时间
2008-2-29
最后登录
2025-1-7
发表于 2008-10-8 19:04  ·  北京 | 显示全部楼层
“齿轮(Gears)”of war?

精华
0
帖子
1587
威望
0 点
积分
1618 点
种子
0 点
注册时间
2008-2-15
最后登录
2010-10-21
发表于 2008-10-8 19:05  ·  广东 | 显示全部楼层
哎........生化``不***点``难免有点不尽人意

精华
0
帖子
3047
威望
0 点
积分
3187 点
种子
43 点
注册时间
2006-1-28
最后登录
2025-1-16
发表于 2008-10-8 19:06  ·  台湾 | 显示全部楼层
說真的最近要出的DEAD SPACE感覺還比較“恐怖”....................

精华
0
帖子
36021
威望
0 点
积分
45647 点
种子
15 点
注册时间
2006-1-12
最后登录
2025-1-15
发表于 2008-10-8 19:12  ·  辽宁 | 显示全部楼层
BIO5:据说游戏中会出现卡弹的情况,但目前尚未确定这种现象是贯穿游戏始终的还是只会出现在追逐战中。
——
面对电锯和斧头的时候卡弹………………囧
该用户已被禁言

流放者(禁止发言)

侧卫27 你更厉害啊~`

精华
0
帖子
3692
威望
0 点
积分
3652 点
种子
0 点
注册时间
2005-11-23
最后登录
2011-7-24
发表于 2008-10-8 19:14  ·  江苏 | 显示全部楼层
预告片中所展示的合作模式看似很具挑战性,即只要同伴牺牲,那么游戏就结束了。竹内笑称“如果是两个玩家都挂了,那玩家将会迎来比黑色星期五更纠结的结局。”
不能死啊 不能死!
您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|A9VG电玩部落 川公网安备 51019002005286号

GMT+8, 2025-1-17 00:27 , Processed in 0.215561 second(s), 19 queries , Redis On.

Powered by Discuz! X3.4

Copyright © 2001-2020, Tencent Cloud.

返回顶部