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楼主: zhangyaxin

PS2的超级忍如果登陆DC,会是什么效果?

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发表于 2022-2-4 09:27  ·  北京 来自手机 | 显示全部楼层
当年就这么想过,甚至觉得这游戏有可能当初就是给DC做的。
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发表于 2022-2-4 09:57  ·  未知 | 显示全部楼层
应该会很惊艳的
发自A9VG Android客户端

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发表于 2022-2-4 13:49  ·  上海 来自手机 | 显示全部楼层
関智一 发表于 2022-2-4 09:14
DC没有右摇杆。。。视角是个问题,要么做成战神那种固定视角?

超级忍不需要右摇杆^_^

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 楼主| 发表于 2022-2-4 22:21  ·  江苏 | 显示全部楼层
h111 发表于 2022-2-4 09:27
当年就这么想过,甚至觉得这游戏有可能当初就是给DC做的。

同感。要不是DC停产太早,移植起来绝对没问题
就拿疯狂出租车为例,两平台版本的画面几乎感觉不到差别

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发表于 2022-2-4 23:56  ·  云南 | 显示全部楼层
Overworks, a division of Sega, had been the developer of the Shinobi series throughout its early years. Other projects had prohibited Overworks from developing Shinobi titles for the Sega Saturn or Dreamcast. However, in 2001 Overworks member Noriyoshi Ohba realized that he had time to develop a new Shinobi game, and Sega returned to publish it. Development of Shinobi began around May 2001, with a team of roughly 50 people. Takashi Uriu filled in as producer. The game was originally planned for the Dreamcast until the console was discontinued and Sega began creating games for other companies' consoles. The PlayStation 2 console was chosen over the competing Nintendo GameCube and Xbox because of its familiarity to the team;Uriu had become experienced with the console's software during his past work on the Sakura Wars series. The console's relative popularity was also a decisive factor.

Shinobi was originally planned for the Dreamcast, but because of the the console's discontinuation, the game was moved to the PS2. The game was designed to place emphasis on the action elements of action-adventure gameplay and appeal to the action market. Upon release, Shinobi was generally well received by critics. A comic book adaptation, soundtrack album, and sequel entitled Nightshade were also released.

游戏最早的确是预定于DC平台开发但是游戏策划都还没完成DC就已经宣布停产了
然后整个项目都转移到PS2上了。整个游戏开发项目是从2001年5月开始的而DC是在2001年1月31日就宣布停产了

所以你想看到DC版的Shinobi那是不可能的

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发表于 2022-2-5 14:05  ·  浙江 | 显示全部楼层
超级忍能做,60帧索尼克2都能做,超级忍会做不了? 建模删减下就行了又不是大问题

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 楼主| 发表于 2022-2-5 14:19  ·  江苏 | 显示全部楼层
Lumi-Kumi 发表于 2022-2-4 23:56
Overworks, a division of Sega, had been the developer of the Shinobi series throughout its early yea ...

厉害了!多么珍贵的资料!大神真是有心了!
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