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发表于 2022-2-4 23:56 · 云南
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Overworks, a division of Sega, had been the developer of the Shinobi series throughout its early years. Other projects had prohibited Overworks from developing Shinobi titles for the Sega Saturn or Dreamcast. However, in 2001 Overworks member Noriyoshi Ohba realized that he had time to develop a new Shinobi game, and Sega returned to publish it. Development of Shinobi began around May 2001, with a team of roughly 50 people. Takashi Uriu filled in as producer. The game was originally planned for the Dreamcast until the console was discontinued and Sega began creating games for other companies' consoles. The PlayStation 2 console was chosen over the competing Nintendo GameCube and Xbox because of its familiarity to the team;Uriu had become experienced with the console's software during his past work on the Sakura Wars series. The console's relative popularity was also a decisive factor.
Shinobi was originally planned for the Dreamcast, but because of the the console's discontinuation, the game was moved to the PS2. The game was designed to place emphasis on the action elements of action-adventure gameplay and appeal to the action market. Upon release, Shinobi was generally well received by critics. A comic book adaptation, soundtrack album, and sequel entitled Nightshade were also released.
游戏最早的确是预定于DC平台开发但是游戏策划都还没完成DC就已经宣布停产了
然后整个项目都转移到PS2上了。整个游戏开发项目是从2001年5月开始的而DC是在2001年1月31日就宣布停产了
所以你想看到DC版的Shinobi那是不可能的 |
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