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原文连接:http://www.gamersyde.com/news_7331_en.html
自己瞎翻的,大家别打击我
Now it's time for a big bunch of interviews, and first out is Capcom's Street Fighter IV. The interview was done by Microsoft's XCN, and the questions were submitted by the members (us and other sites in Europe). Leo Tan answers the questions, which covers a bit of everything of the game.
Answered By: Leo Tan, PR Manager at Capcom Europe
以下是这次采访的重头戏:来自CAPCOM的街头霸王IV。
由微软XCN(微软授权的发布XBOX消息的系列站)提问,问题来源来自包括本站和其他欧洲站点的会员[/COLOR]。
由CAPCOM欧洲公关经理Leo Tan[/COLOR]回答关于这个游戏的各个方面的问题。
Okay, how come Street Fighter IV is 2D again, and not 3D? After all this is 2008... We’ve seen photographs from Mars and everything!
为啥不继续做2D街霸呢?干嘛要做3D版?现在已经2008年,我们都看过火星发来的照片了,3D毕竟看样子没2D传统。[/COLOR]
Leo Tan: Well it depends what you mean by 3D - it’s presented in 3D but it’s Street Fighter II gameplay. It’s a classic game design template. Street Fighter means something very specific – when you think of Street Fighter you think of this 2D plane with jumping, fireballs, dragon punch, whirlwind kick sonic booms and such. So if you’re going to make a Street Fighter game it has to fulfil certain expectations. Our goal is to make the best possible game within that template. If we wanted to make a 3D fighting game we’d give it a different name.
街霸IV是3D画面+2D手感和游戏性,加起来就是5D,看起来是稳当当高科技的3D炫丽画面,但却保证你在火星都能发出升龙拳和波动拳,更不要说来个泡泡糖和麦丽素了。
所以你就别认为这是火星技术,要是街霸IV是真3D,我们早就取名叫火星街霸了[/COLOR]
Why go back to Street Fighter II as the starting point and not Street Fighter III, the most recent – and more technically impressive of the two?
我们突然想到了鬼泣4,为啥街霸作品的故事顺序回到火星了?[/COLOR]
LT: The thing about Street Fighter IV is that it was very much designed with Street Fighter II as the inspiration - Street Fighter II changed the world, everybody was playing it and it was bigger than, say Grand Theft Auto - that dominated every console but Street Fighter II dominated every console and every arcade, cafes, chip-shops, so that was really a magical time. Then Street Fighter III came along and the gameplay got more complicated.
因为我们街霸II和那鬼泣2是完全的不同,你想想看那么牛逼的GTA4,统治了世界上每台家用机。
而我们的当年改变世界的街霸II(公关开始***笑),却统治了世界上每台家用机、每台街机、每台山寨游戏机、每个电脑模拟器,
这才是真正的叱咤风云飞龙在天,街霸IV要不靠他爹街霸II的路线那就是完全脑残哪! [/COLOR]
It became less and less easy to challenge the experienced players, and the parry system would lock out less competent players. So we didn’t so much want to build on Street Fighter III but we did want to offer some of the dynamics of reversals and switching moves - I guess we wanted something that would appeal to the old skool guys without alienating newcomers.
街霸IV本来因为不走街霸III的那种技术派路线,没把街霸III的玩B系统之类当回事,一切向街霸II那样看齐。可是我们总得留住街霸III的玩家,所以搞了些新要素进去,老人要来炫耀几十年街霸技术的话,没准会被新手打鳖。[/COLOR]
Is the version we’re playing today (which seemed pretty much complete to us) going to be released on Xbox LIVE Arcade as a demo?
我们不小心玩过街霸IV的试玩版,好像完成度很高啦,这个试玩版以后会供玩家下载的么?[/COLOR]
LT: We haven’t finalised our demo plans yet. We may release something onto Xbox LIVE Arcade but this version is just for The Gathering.
我们还没想好怎么出试玩版呢,但是除了靠压游戏盘外,肯定会有点东西上LIVE市场的架骗钱的。[/COLOR]
You’ve got to keep the Street Fighter hardcore happy, but how much of the game is designed to attract new users, so they don‘t feel intimidated by it?
你们有什么办法保证老手死活要玩,而新手没进门就想玩,一进门就成瘾的?[/COLOR]
LT: The main goal for SFIV is to bring back Street Fighter players. I guess it’s as much about nostalgia as it is an exercise in updating what is perhaps our biggest ever franchise. It’s interesting watching hardcore players explore the game – all the characters are back and so are a lot of the tactics, so you start off believing that everything is the same as Street Fighter II, but you don’t do any of the new stuff because you don’t know it exists yet. Over the last couple of months the hardcore players testing the game have been finding the differences between the two. So if you want to take the game home and play it as Street Fighter II you can do that. But if you want to take it to the next level and find out about the new stuff and all the high-level techniques that are in there you can do that as well.
告诉你吧,主要呢就靠主流角色,你想想我们街霸III当年找了个ALEX当主角是多么的失败导致出了三个版本才成功,所以这次一定要以无聊隆和无聊肯,哦,还有让街霸III起死回生的熟女春丽。
有了他们,那些色迷迷的老玩家就会突然从玩了十年的街霸III和玩了二十年的街霸II里面跳出来喊着要玩,换做啥不认识的壮男ALEX,我想是没门。
有了他们这群老玩家,新玩家就会以被虐的身份被老玩家拉上贼船,从此再也不怕社会不***了[/COLOR]
You mentioned characters. Sakura’s in there, some of the old Street Fighter Alpha characters. Any faces from Street Fighter III?
囧啊,怎么老是什么街霸ZERO和街霸II里的老角色,怎么就没街霸III里的呢? [/COLOR]
LT: We haven’t announced any Street Fighter II characters yet, so I can’t give you any official confirmation. Personally I’d like to see Makoto, I’d love to see Dudley and Ibuki – a lot of people are asking for those characters as well. I guess the more people ask the more chance there is of characters coming back in.
哎,由于骗钱时间仓促,还没决定告诉你们真相。其实我们老早就想把街霸III里的道服MM、小拳王、忍者MM放上来。我们想搞出来又怕。。。。。[/COLOR]
And how might that be handled? Does the game support downloads through Xbox LIVE?
什么???难道你们打算这也要骗钱吗?难道要单独拿出来卖???[/COLOR]
A: The home version of the game can be patched, so we could release DLC; new characters, extra gameplay modes, there’s lots of things that are possible. But let’s focus on getting the game out and then let’s think about expansions - let’s not get ahead of ourselves! It’s interesting, a lot of people have been asking about DLC. They seem to care more about DLC than they do the single-player experience!
其实我们早就想到了,我们做的家用机版,其实是可以打补丁的,所以我们可以让玩家上钩,下载新的角色还有不同的游戏模式。这才叫完美骗钱第四代。
但是记住,这不是我们原本想要骗的钱,我们的玩家真的十分十分想要下载点新东西以丰富他们的新格斗生活,这是多么美好的想法啊,我们怎么可能不做呢?[/COLOR]
So why hasn’t the game been released before now? It seems that I’ve been looking forward to a Street Fighter IV for years now…
哎,那为啥还吊大家胃口,我们早等不及买到盘然后下载新角色玩呢,老的街霸都玩了十多年啦!!![/COLOR]
LT: Me too. It’s not like we think it’s 1992 so it must be time for another Street Fighter or that we must bring out a new Street Fighter every five years. Street Fighter II came out, then the Championship Edition… there’s always been new ideas to add, the formula gets refined and we’re thinking how can we make this game better? And then you bring out a better version if there’s a demand for it.
我也想上钩啊,可惜我们公司有街机版玩呢,所以我不急。但是你要知道街霸II,有好多个版本都那么的出色以至于我每个版本都沉迷了,所以我也想玩到新的版本的街霸IV啊,毕竟有新加的人物,那样更好玩,最重要的是回家也能玩呢,所以我们还得保障新的版本一定要像街霸II的后续版本那样出色![/COLOR]
A lot of people thought Street Fighter III was as good as a 2D fighting game could get, and maybe we thought that as well to be honest. So maybe we just didn’t feel that there was a reason for Street Fighter IV.
大家一致认为街霸III确实是2D格斗最神作,所以我们搞3D版街霸IV就是为了怕同样观点的老玩家报复打击。[/COLOR]
Also, by this stage Capcom is making incredible games in their own right - Resident Evil, the Devil May Cry and Onimusha series - so there were lots of brilliant games coming out and people were moving away from the arcades so perhaps we felt there was no need for another Street Fighter. But what’s happened in the last few years is that every time the Street Fighter producer is interviewed people are always asking him when’s the next Street Fighter - and he really wanted to make one. So he’s basically been campaigning to make it happen. Everyone’s asking for it, people inside really want it, so let’s do it!
还有我们CAPCOM现在很牛逼哦,有生化恶灵,牛逼!有恶魔五月哭,牛逼!有鬼舞者,牛逼!
有那么多牛逼的游戏,你想想我们不是真的要骗街机市场的钱(真的不是因为要卖几十万一台的框体),不然我们干嘛制作街头霸王IV呢?
我们推出街头霸王IV是因为每次被你们媒体采访总是问街霸续作街霸续作街霸续作这样给问的我们真的是实在是确实是没办法推脱了。
所以这就是真正的街头霸王IV!!![/COLOR]
As you know Street Fighter IV will be arriving on Xbox 360 in February 2009. Not long to wait after all. Thank you Leo for your time – entertaining as ever!
大家都等着明年二月能宅在家里玩的上街头霸王IV呢,所以谢谢Leo Tan回答我们街霸FANS的问题,您回答的真是很瞬很狱杀,答的我们感觉少等了3个月呢![/COLOR]. |
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