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发表于 2009-1-22 15:27 · 天津
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LZ把这个新闻撤了吧,这消息是假的。
这是由一家在明斯克的3D建模工作室制作的,他们的官方网站是http://propergraphics.com。他们将第一个作品给了山内工作室参考,希望他们能采用(按照proper自己的说法他们的成本很低,至少远远比山内小组低),但是目前还没得到回复。
此作品是作者之一Yury Rybakov在3DTOTAL首次披露,链接如下
http://forums.3dtotal.com/showthread.php?t=64056
接下去GT plant是也转载了
http://www.gtplanet.net/looking-beyond-gran-turismo-5/
Before you read anything else (and anyone posts this on a forum/blog without proper citation), this Koenigsegg CCX rendering has nothing to do with Gran Turismo 5. So, what’s it doing on GTPlanet? ‘Proper Graphics‘, the imaging company who created the model did actually have GT5 in mind, crafting it within Polyphony Digital’s polygon and texture specifications. As you can see, though, the level of detail is considerably higher than anything we’ve seen in GT5 Prologue, due to the fact that it’s rendered by itself on high-end computer hardware. A game’s many environmental variables probably consume too much of the PlayStation 3’s processing power to give us anything like this at the moment, but make no mistake - Gran Turismo 6 won’t look much different.
Apparently, the company has shared this model with Kazunori Yamauchi’s team, but have yet to receive a response. Check out HD video of this Koenigsegg after the jump, and head over to Proper Graphics’ website for more pictures. Awesome work, guys. (Thanks to LANDO for the tip!)
不过他们说明了这个并非是GT5的渲染模型,而是他们在自己的顶级计算机上生成的,目前PS3的技能完全不可能达到。只是proper把这个模型分享给了kazunori yamauchi(山内一典)小组,目前还未得到回复。 |
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