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[HAWX]在几千英尺高空的基情***[无良翻译][猥琐慎入]

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 楼主| 发表于 2009-2-27 21:11  ·  上海 | 显示全部楼层 |阅读模式


雷碧大霹雷


Can Team Deathmatch still be Team Deathmatch when played thousands of feet above the ground?

在几千英尺高空的团队死亡竞赛

From Rainbow Six to Ghost Recon and even Splinter Cell, Tom Clancy games have a long lineage of strong online multiplayer. But one key difference between these games and the upcoming Tom Clancy's HAWX is that in this game, your feet won't be planted safely on the ground. Instead, battles are waged thousands of miles above the earth with the latest in fighter jet technology. However, while the altitude may be different, you'll still find that most familiar of online multiplayer features: Team Deathmatch. We recently had the good fortune of being shot out of the sky by members of Ubisoft during a round of multiplayer matches this past week, and we're happy to say we had a pretty fun time with it.

Tom clancy系列的游戏一贯有着非常牛B的多人网络对战系统。但这次的hawx将会跟以前的游戏大不相同,因为你不再是稳稳地站在地上血拼,而是在几千英尺的高空驾驶最新的战斗机和别人对杠。然而,即使高度不同,你还是会发现那些多人游戏的熟悉的特点。最近俺们有幸和ubi那帮子开发成员对杠了一场,互射导弹很欢乐很开心。

Right from the outset, we should probably mention that HAWX's multiplayer capabilities aren't limited to the competitive variety. We've already covered how the entire game can be played cooperatively, but this is the first time we've been able to go at it in a less civil environment. Essentially, multiplayer is a spiced-up version of Team Deathmatch. You split up into a blue team and a green team, and the basic objective is a simple one: be the first team to reach a predetermined number of kills.

hawx的多人游戏系统不只局限于相互对抗,俺们曾经已经介绍过hawx整个游戏流程都能多人合作完成,不过这么不客气地和别人对战还是头一次。多人游戏中团队死亡竞赛模式可谓亮的无与伦比。玩家被分成蓝绿两组,任务目标只有一个:干翻另外一组

But of course the path to that goal isn't always an easy one. It's not simply a matter of routine dogfighting--following enemy jets, locking on, and firing a missile at them. What happens over the course of the game is that as you rack up kill streaks, you unlock support items for your team that alter the game with a sudden shift in your team's favor. You can suppress the other team's radar in order to remove any trace of your team's presence from the screens of enemies, send in a repair drone to bring the integrity of your jets back to factory condition, impose an altitude limit on the other team, restrict what sort of missiles the other team can fire, and so on. In our experience, the game does a good job of letting you know which support items are in effect so that it doesn't feel like a storm of random upgrades.

当然,要干翻别人不可能是那么轻而易举的,不再是常规的狗斗那么简单。如果某个***高手连续射落了多名敌人,他就能解锁能左右战局的支援技能。他可以压制对方的雷达使队友匿踪,召唤一朵维修机器人把自己的飞机修得锃锃亮,限制对方的飞行高度,限制对方某种蛋蛋的发射权....等等。总之这个游戏的支援技能就是这么牛B没商量...

Whether triggering support items or collecting individual kills, everything you do in multiplayer earns you XP points (which can also be done in single-player, and the points go toward the same overall total). However, the fastest way to earn more XP is by completing challenges. These are feats performed throughout the game that earn you XP in bunches, and they include easy objectives, such as winning five total Team DM games, and not-so-easy objectives, such as deflecting 10 missiles from your team's ace. The benefit of XP is that you'll unlock new ranks, weapons, and jets for use in these matches, so while you'll start in an ancient, practically steampunk Russian MiG-21, you'll eventually get to ride in the much nicer F-22 Raptor or B-2 Spirit. The whole rank-and-reward process feels compelling, almost like Call of Duty 4 set thousands of feet above the ground. [

使用支援技能或是击落敌人都能攒经验值。不过最快的方式还是完成各种挑战。有些比较简单,比如赢5次团队死亡竞赛,有些则很变态,比如规避10个蛋蛋。攒经验的好处是升官发财换装备,想想吧开始时只能骑着mig21到处跑,最后就能坐上f22满天乱窜.总之游戏的打怪练级系统也很牛,和使命召唤4有一拼

Another fun feature that looks like it should add some personality to different matches is the way your performance will be displayed in the form of various post-match awards. These isolate the top performers in various categories and, conversely, those who didn't quite pull their weight. Some of the obvious awards include Assassin, the player who does the most damage during a match, and Life Guard, the player who deflects the most missiles. Other awards include Iceman, the player who recovers from a stall the closest to the ground, and Stuntman, the player who crashes the most. These awards don't have any effect on gameplay, but they do provide a nice chance to razz teammates after a match.

另外一个灰常欢乐的元素是比赛结束后会有各种称号,授予那些水平高的或是那些连地心引力都挣脱不了的人。比如说“刺客”,授予整场比赛中干翻敌人最多的牛人,“守护者”,授予最能躲蛋蛋的人..其他还有“冰人”,失速下落到离地最近然后跟没事人一样飞走的人,“替身演员”,最能摔飞机的人...这些称号对游戏没有影响,只是让玩家能够在游戏结束后互相吐槽而已

We already knew that HAWX looked like it was going to provide a fun, if not terribly realistic, take on the flight combat genre. But now we're happy to see that it also sports a fairly compelling competitive multiplayer component. You can expect to see our review in the next couple of weeks.

一句话带过,hawx的多人游戏就是这么牛B!

我都是瞎编的,千万别转载…… [s:247][s:247][s:247][s:247][s:247][s:247].

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发表于 2009-2-27 21:21  ·  上海 | 显示全部楼层
??????????????

关骚包啥事???????????

骑士

070608-090716

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发表于 2009-2-27 21:22  ·  上海 | 显示全部楼层
沙发归我!!!!
字数补丁

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永远的13岁以上77cm未满

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发表于 2009-2-27 21:23  ·  北京 | 显示全部楼层
下面是引用ace隶属osea于2009-02-27 21:21发表的:
??????????????

关骚包啥事???????????
无辜的围观不明真相的群众。

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发表于 2009-2-27 21:34  ·  上海 | 显示全部楼层
下面是引用永濑萤于2009-02-27 21:23发表的:

无辜的围观不明真相的群众。
???

小莹为啥删2楼??

难道是发错了??

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永远的13岁以上77cm未满

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发表于 2009-2-27 21:38  ·  北京 | 显示全部楼层
下面是引用ace隶属osea于2009-02-27 21:34发表的:

???

小莹为啥删2楼??

.......
继续围观乃个不明真相的群众

BAGA~乃都不知道SOBER炸了1楼吗?
没看到这帖子被我们俩来回炸扎到回复数都错了吗?

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发表于 2009-2-27 21:51  ·  上海 | 显示全部楼层
我倒………………………………………………………………………………………………………………………………

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永远的13岁以上77cm未满

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发表于 2009-2-27 21:52  ·  北京 | 显示全部楼层
下面是引用ace隶属osea于2009-02-27 21:51发表的:
我倒………………………………………………………………………………………………………………………………
围观倒下的群众。

要我上所有的号围观吗?

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发表于 2009-2-27 21:54  ·  上海 | 显示全部楼层
那个………………………………

题图是MIG-31??!!??

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发表于 2009-2-27 21:55  ·  上海 | 显示全部楼层
下面是引用永濑萤于2009-02-27 21:52发表的:

围观倒下的群众。

要我上所有的号围观吗?
不用,谢了……………………………… [s:251]
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