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楼主: squall158

SC4全角色COMBO连招,英文版,求翻译(请LZ先向原帖作者取得转载许可)

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 楼主| 发表于 2009-3-16 02:42  ·  北京 | 显示全部楼层
Maxi

Natural Combos (NCs)

Simple
AA (18)
BB (26)
3B->RO A (38)
44AB (30)
4AB (50)
4AB,G (40)
4AB4 (56)
FC 3AAA (18)
6BB (20)
WS KK (33)
4B,B (30)
B+K:BBB:A (53)
6B:B:B (55)
2B+K,B side or rear hit (32)
66B4 (40)
4A+B fully charged

Canned
aK (29)
236A (32)
236B (24)
236K (44)
3A+K (42)
66A (28)
22_88B (36)

From Stance
RO KB (44)
RO KK (34) iffy on some characters
RO KA (46)
RO K[K]
LI AA (28)
RC AA (41)
RC KK:K (47)
BL KK (42)


Natural Combos on Counter Hit (NCc)

Simple/Canned
A+B (51)
6BBB (50)
2KK (32)
22_88KK (39)
2B+KB (27)
4A+B
6A->RO A

From Stance
RO AK (39)
LO AK (49)
LO BK (44)


Standard Juggle Combos

236K
--> A+BG
--> 1K (53)

4[A+B]
--> 33bA->RC A (236A combos if they don't just ukemi)
--> 66B+K (70)

6A+B
--> BL B (41)
--> BL K (39)

33A
--> A+BG
--> 1K (27)

4AB
--> G~1K (47)
--> LO B (61)

2KB (2K whiffs)
--> RO B (50~51 depending on tech) Stun is shakable.

9K
--> 33bA->RC A (236A is combo if they don't just ukemi)
--> 66B+K (56)

66B
--> G~66B+K (48)
--> G~236A (49)

33B_RC Ab
--> slight delay, BL K,K (58_60)

44B
--> RO B (59)
--> G, 66B+K (60)

11_77_44K
--> 66B+K (59)
--> 33B (good for stance wakes)

RO K,[K]
--> 66B+K (68)

LI B_{B}
--> slight delay, BL K,K (58_68)
--> 2B+KB
--> A+BG

WL BBA
--> BT B+K (65)

B+K:B:B:B:A
--> BT B+K

Counter Hit (CH) Juggle Combos

4A+B
--> 33bA->RC A (236 A is combo if they don't just ukemi)
--> 66B+K (69)

3B
--> RO B->RC K (57~58 depending on tech)

22A
--> LI K, G, 66B+K (54)
--> LI B, slight delay, BL K,K (61)
--> LI K, 3B->RO B->RC K (71~72 depending on tech)
--> LI K, 4BBK (60)
--> LI K, B+K:B:B:B:A, BT B+K

88A
--> 3B->RO B->RC K (65~66 depending on tech)
--> 4AB->LO B (65)
--> B+K:B:B:B:A, BT B+K

33B
--> G, 66B+K (67)
--> PSL1->RC A (2nd hit ACable) (64)
--> PSL3->LO BK (66)
--> PSL3->LO K (75)
--> PSL2->RO B->RC K (63-65 depending on tech)
--> PSL2->RO K2A (the low tech traps all directions, RO KB combos if they don't tech)

BL A
--> LI K, B+KBBBA (54)
--> LI K, 6BBB (58)
--> LI K, 2KK, 1K (58)
--> LI K, A+B (64)
--> LI K, 3B->RO B->RC K (73~74 depending on tech)
--> LI K, 4BBK (69)
--> LI K, B+K:B:B:B:A, BT B+K

WL A
--> 1K (40)
--> 22_88K if opponent stays down (44)
--> 2B+KB (66)

Wall Combos

66K,W! or 66A,W!
--> 4BBK
--> 3B->RO B->RC K

66B,W!
--> LO BK

6A+B,W! or 33B,W!
--> BL A->LI K, 4BBK
--> BL A->LI K, 3B->RO B->RC K
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 楼主| 发表于 2009-3-16 02:42  ·  北京 | 显示全部楼层
Mitsurugi

NC:
AA
BB
2KB
4KB
k:B
66BB
11BA
MST KB
MST 6BB
RLC A
RLC {A+B3}

NCC:
44AA
6B:A_B+G
FC 1BB_
kB
A+B:B
MST BBB
MST B4B
MST BKB
MST 6BB (no launch version at near max range, at max range wont connect even on CH)

JUGGLE&STUN COMBOS (damage with full armor):
Normal hit:
3B 236{B1}, 1A (57)
3B 4B+K~RLC [A]~MST 6B>B (70) very diffi*** to execute consistantly, thx to Jaeger for this combo.
3B 44AA (47, RO back)
A+B(6] 33B (78)
MST 6B 66K (34)
2KB, 11BA (46)
66A+B, 33B (70+)
MST 6 *DASH* RLC [A], MST 6B>B (68) guaranteed on all characters, if they try to techroll it's a few points of extra damage.
MST A+B 3A 44B MST 6BB (71) (if MST A+B hits at point blank second hit of MST 6BB will wiff, total damage is 63)
B+K, kB (62)
BT 2K, 66B (?)
MST 4B6, 33B (?)
RLC[A] except on max range MST 6B>B works on all characters 50~52 damage (frankly, this time less damage if they tech.
RLC A 1A (?) only works if RLC A hits on max range.
RLC {A+B1} RLC [A] MST 6BB (59) might be character dependant, RLC A often wiffs, unless hits opp side.
RLC {A+B1}, RLC K (53)
RLC B, 1A (52)

Counterhit combos:
CH 3A, 33B (44)
CH b6 3A 44B~MST 6B>B (62)
CH FC 1BB 44B MST 6B (81)
CH FC 1B 44AA (56)
CH MST B 4B6, 33B (?)
CH RLC [K], RLC [A], MST 6B (65) thx to Youngworld for this combo)
CH B+K, kB (63)
CH MST BB~RLC[A]~MST 6B>B (82) last B will connect if MST B hits sideways, if not use RLC A 1A ender instead for 72 total. Character dependant. see page 2 for details.


WALL COMBOS:
A+G *WALL* A+B:B = 72
RLC {A+B2} *WALL* B+K~MST 6BB ~ 103 dmg.
RLC {A+B2} *WALL*, RLC [K]~RLC A ~ 103 dmg.
MST 6 *WALL* RLC [K]~RLC [A]~MST 6BB ~ 70 dmg
4K, *W* 22_88A, 11B[A]~MST 6~RLC K, RLC A (?) (actually due to dmg scaling you may want to stop at some point either going for MST 6BB or RLC K into UB set-up)
4K, *W* A+G *W* A+B:B (?) (breakable)
MST A/CH 6K *W* 3A, 44B~MST 6BB (staple wallcombo, will work after most wallsplats)

征服者

KIRARI ~☆

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发表于 2009-3-16 02:42  ·  重庆 | 显示全部楼层
LZ,请问你转载这些东西有经过作者的许可吗?
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 楼主| 发表于 2009-3-16 02:44  ·  北京 | 显示全部楼层
Nightmare

Normal
? GS A > 4KK > 33B
? 66A > 236KK
? 66B > iWS [B ] > NSS bA
? 66B > 33B6~GS KK
? 4A > iFC A+G_B+G

Counter
? CH 6K > 33B
? CH GS [B ] > NSS b:A
? CH 3A2A6~[B ]GS KK
? CH NSS K > iFC A+G_B+G
? CH GS A > A+G_B+G

Wall
? CH 11K (W) > 3A2A6~GS KK > (W) > 2A+B
? (Near Wall) bA6~GS A > a[B ] > NSS K > 2A+B
? B+G (W) > 2A+B
? 4G_1G (W) > 33B6~GS B_BT B+K
? 1A6~GS KK (W; far) > 44BB
? 1A6~GS KK(W; far) > 4KK > 3A2A6~GS KK
? 1A6~GS KK (W) > 4KK > 2A+B
? a[B ]~NSS K (W) > 2A+B
? a[B ]~NSS K (W) > GS KK, 2A+B_66K
? a[B ]~NSS K(W) > GS KK, 3A2A6~GS KK
? a[B ]~NSS K (W; far) > 3A2A6~GS KK

Tech Traps

? 3B, (tech) 1[A]
? 33B, (tech) 66B
? 66B > 22_88B
? 33B, (tech) 1[A]6~GS KK (W) > 4KK (W) > GS KK*
? 33B, (tech) 1[A]6~GS KK (W) > 4KK (W) > 2A+B*
? 33B, (tech) 1[A]6~GS KK (W) > 44BB*

Quote:
3B, 1[A] is a tech trap as well.
You can 3B after 4KK (wall).
You can 4KK after GS KK (wall).

What does that mean? It means that Nightmare's a monster at wall.
Here's an example, will do a vid sometime this week on this:

33B [28 dmg], opp left ukemi
1[a]6~GS KK (wall far), 4KK (wall), 3B [89 dmg], opp left ukemi
1[a]6~GS KK, 4KK [81 dmg], opp left ukemi
33B [28 dmg], opp left ukemi
1[a]6~GS KK (wall), 4KK (wall), 3B [89 dmg], etc etc
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 楼主| 发表于 2009-3-16 02:44  ·  北京 | 显示全部楼层
Raphael

Normal Hit Combos
Basic Combos:
AA [20 dmg]
BB [30 dmg]
6BB [18 dmg]
8A+B [37 dmg]

3~Prep BB [38 dmg]
4~Prep A, 3~Prep BBB:B [60 dmg]
4~Prep A, 33K:B [52 dmg] (strict timing on 33K)

2_8B+K, A+BA [57 dmg]
2_8B+K, 22~VE A [53 dmg]
2_8B+K, 22~VE BB [64 dmg]
2_8B+K, 3~Prep BBB:B [65 dmg]
BT B+K, BT B+K [45 dmg] (shakeable stun)
BT B+K, BT 2K, FC 3B [50 dmg] (shakeable stun)

8WR Combos:
22AA [31 dmg]
22~VE B [31 dmg]
22~VE B:B [60 dmg]
66B, 11B [46 dmg]
66B, 2A+B [46 dmg]
66B, 66A+B [41 dmg]
66~Prep K:K, 66A+B [49 dmg]
66~Prep K:K, 11B [65 dmg] (doesn't register in training but unescapable?)

66A+B, BT K, 44AB [75 dmg] VS AC to F/FL/FR/L/R *2nd Hit of 44AB requires timing.
66A+B, BT K (delay), 66A [65-68 dmg] VS AC all but BL/BR (don't delay BT K to hit)
66A+B, BT K (delay), 44K [~60 dmg] VS AC to F/FL/FR/L/R, B?, possible RO and wakeup

*use BT B after 66A+B for more time to react to air control, does about 8 damage less


33KB [38 dmg]
44K, BT 2B [34 dmg]
66K, 1A [30 dmg]

44A+B, 2A+B [89 dmg]

Stance Combos:
VE A [20 dmg]
VE B:B [31 dmg]
Prep BB [18 dmg]
Prep K:K [30 dmg]
SEA ~Prep BB [42 dmg]
SEA K, 3~Prep A, 3~Prep BBB:B [67 dmg] (shakeable stun)
SEB B, 3~Prep A, 3~Prep BBB:B [84 dmg]
SEB B ,22_88~VE BB [72 dmg]

Wall Combos:
66K Wall, 3~Prep A, 3~Prep BBB:B [69 dmg]
VE K Wall, 66A+B [50 dmg]
VE K Wall, 11B [52 dmg]
33K Wall, 3~Prep A, 3~Prep BBB:B [68 dmg]
4~Prep A, 33K Wall, 3~Prep BBB:B (strict timing on 33K)
44A+B Wall, 3~Prep A, 3~Prep BBB:B [124 dmg]

******************************************
Counter Hit Combos
Basic Combos:
AB [28 dmg]
1BB [22 dmg]
6BBB [40 dmg]
A+BA [53 dmg]

6A, 2B [33 dmg]
6B+K, 2B [38 dmg]

WS B, 66A+B [47 dmg]
WS B, 2A+B [54]
WS B, 11B [56]

8WR Combos:
44AB [53 dmg]
22~VE BB [56 dmg]
22K, 3~Prep A, 3~Prep BBB:B [79 dmg]
22K, 33K:B [63 dmg]

Stance Combos:
VE BB [42 dmg]
Prep A, 3~Prep BBB:B [55 dmg]
Prep A, 33K:B [47 dmg] (strict timing on 33K)
Prep BBB [40 dmg]
SEA ~ Prep A, 3~Prep BBB:B [69 dmg]
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 楼主| 发表于 2009-3-16 02:44  ·  北京 | 显示全部楼层
Rock

NCs
214AAA
66AB
seriously, that's it, lol

NCcs
AA
BB
6AA
1BB
4KA
6A+B
6[A+B]
44BB

CH 6[A+B]
-Head first ground grab

JF 63214B+G
-6B+K
-44K
-dash in, head first ground throw

CH 6AA, 4A, CH 4KA
-Feet First Ground Grab

44[A]
-66B, CH 66B combos
-AA

CH 66B
-Crouch Throw
-6K, CH 6K Combos

Close CH 6B
-Head First Ground Grab
-22B (about 25%)
-B+K, Head First Ground Grab (not consistent)

CH 66AB
-6K, CH 6K combos
-Crouch Throw
-B+K, Head First ground grab (not consistent)

CH 6K
-Feet First Ground Grab
-1K

CH WS K
-Feet First Ground Grab (not consistent)
-1K

CH 11B, 11
Feet First Ground Grab

CH 6[A+B]
CH 6[A+B], head first ground grab

2A+K
-head first ground grab
-8_9B (inconsistent)
-11_99A
-6B+K
-11_77K
-44K

4A+B
-Feet first ground grab

[B+K]
-Head first ground grab

6B+K
6B+K, Feet first ground grab (inconsistent )

22B
-Head first ground grab

CH 44BB
-BT B+K (inconsistent)

WSB
-6B+K
-Feet first ground grab

CH WSA
- Crouch Throw

66K
-4B (they can only J.Ukemi this, although this dosen&#39;t garauntee any ground grabs, gives great oki and it&#39;s the most damage you can get v. all air controls, only 43 :< )
-6AA (v. everything except left and forward left, 51)
-4KA (vs. f.left, left, 56)
-Head first ground grab (Just Frame Timing)

Wall combos
6K (normal hit against wall), head first ground grab
A+G, crouch throw
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 楼主| 发表于 2009-3-16 02:45  ·  北京 | 显示全部楼层
Seong Mi-Na

NC

AA - 22dmg
6AK - 28dmg
B4B - 29dmg
9B~3B - 50dmg (3B will also tech trap any direction)
FC 1KK - 29dmg
2B+K~3B - 55dmg
4B+K~3B - 43dmg
9B+KBB - 50dmg (unsafe if the last hit is JF-teched, otherwise good wakes)
11B~FC 1B - 35dmg
11B~66A+B - 50dmg (tiprange only)
Slidekick~3B - 39dmg

NCC

AAB - 44dmg
1A~3B - 37dmg (closerange only)
6BB - 55dmg
1BB - 26dmg
3KK - 29dmg
33AA - 53dmg
44AA - 32dmg
66B~11B - 44dmg

Juggles

3B~8A+B - 51dmg (longrange only)
3B~66B~11B - 61dmg (tiprange only)
WS B~A+B - 52dmg (tiprange only)
ch WS B~66B~11B - 77dmg (tiprange only)
6K~6AK - 49dmg
44B~66A+B - 44dmg
44B~66B~11B - 76dmg (mid-to-longrange only)

Stun Combos

ch 3A~44A+B - 64dmg (tiprange only)
ch BB~3B~66B~11B - 96dmg (2nd B must hit at tiprange)
ch or auto-GI 4KB~3KK~3B - 70dmg
ch 66KKK~6B+K~3B - 56dmg
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 楼主| 发表于 2009-3-16 02:45  ·  北京 | 显示全部楼层
Setsuka

Natural Combo (NC)

AA
1AA
6AA
BB
1B:B
22B,B
44B,A
44K,B
2143B:B
22A+B,B
BT B+K:B



Juggle Combos

3B
- 214~3a:B

33B
- bA 33B

214B+G
- 214~3a:B 33B

agB
- bA 33B
- a:gB 214~3aB

Stun Combos

1B:B
-214~3B:B 214~3a:B
-214B A+K B 214~3a:B

214B CH
A+K B 214~3a:B

11_77B
-a:gB 214~3a:B
-bA 33B

11A CH
-A+K B 214~3a:B

33B CH
- 214~3B:B 214~3a:B
- 6K A+K B 214~3a:B

4A CH
- B+K 61B 44B+K
- 214B A+K B 214~3a:B
- 3B 44B+K

22_88A
- BT B+K:B

FC 3A+B
-214~3B:B 214~3a:B
-214B A+K B 214~3a:B

Natural Combo (NC)
Damage will vary depending on positioning (normal,slighty off axis, to the side or back)
AA (20-22) CH(22-24)
1A:A (46-50) CH(49-52)
BB (30-33) CH (32-36)
1B:B (20-22) CH(22-24)
44K,B (42-46) CH(45-50)
2143B:B (30-33) CH(33-36)
44B,A (38-41) CH(41-45)
22A+B,A (28) CH(28-30)
22B,B (44-48) CH(49-52)
BT B+K:B (40-44) CH (44-48)
6A,A (38-41) CH(41-45)

Juggle Combos

3B
- 214~3a:B (50)

33B
- bA 33B (54)

214B+G
- 214~3a:B 33B (65) (70)
-near wall 22A+B A (57)

agB
- bA 33B (65) CH(71)
- a:gB 214~3aB (79) CH(85)
Stun Combos

214B CH
A+K B 214~3a:B (63)

1B:B
-214~3B:B 214~3a:B (64) CH(66) *can only be done with JF umbrella*
-214B A+K B 214~3a:B (68) CH (70)

33B CH
- 214~3B:B 214~3a:B (72) *can only be done with JF umbrella*
- 6K A+K B 214~3a:B (65)

4A CH
-33B 214~3B:B A+K B 214~3a:B(115) (111 w/o JF) not sure if A+K is techable (79 damage if opponent does not try to tech A+K B)
-33B, 214~3B:B, 214~3a:B, 33B (87-92) *Only possible with JF Umbrella*
- B+K 61B 44B+K (82)
- B+K 61B 11A+B (78)
- 214B A+K B 214~3a:B (68)
- 3B 44B+K (70)
-bA (67)
-1B:B 214B A+K B 214~3a:B (63) *shakeable after 1B:B*
214~3B:B 214~3a:B (68) *can only be done with JF umbrella*

22_88A
- BT B+K:B 33B (68)

11_77B
-a:gB 214~3a:B (73) CH (77)
-bA 33B (66-67) CH (71-72) *33B is guranteed if bA crosses over*

2A+B
- 22A+B A (47) CH(52)

11A CH
-A+K B 214~3a:B (75) (71 w/o JF)
-22A+B A (58)

FC 3A+B
-214~3B:B 214~3a:B (64) CH(68) *can only be done with JF umbrella*
-214B A+K B 214~3a:B (68) CH(72)

Max Range FC 3A+B:

- 33B, 6K, A+K B, 214~3a:B (71 - 69 w/o JF) (On CH: 75 - 72 w/o JF)
- 33B, 214~3B:B, 214~3a:B, 33B (82) (On CH: 88) *Only possible with JF Umbrella*

A+B GI JI means Just impact

levels 1-3 (just impact only)
-214~3aB (67)
-214~3a:B (72)
-33B (44)

levels 4-5
-1B:B (44) JI(50)
-33B (38) JI(44)
-2k (37) JI(43)
-214B(37) JI(43)

levels 6-7
-B+K 61B 44B+K (79) JI(83)
-B+K 61B 11A+B (73) JI(77)
-33B 6K A+K B 214~3 a:B (70) JI(74)
-214B A+K B 214~3a:B (68) JI(72)
levels 8-10 you get nothing

Most combos that end in 33B are techable to setsuka&#39;s right.

Shakeable stun combos

4K (kick is shakeable)
-33B combos
-214B combo

1B:B
-1B:B combos
shakeable after 2nd 1B:B

Tech Traps
A+G
-A+K B 214~3a:B (72) (68 w/o JF) *If opponent techs to setsuka&#39;s right A+K B will not crossover*
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 楼主| 发表于 2009-3-16 02:45  ·  北京 | 显示全部楼层
Siegfried

Opponents Back to the wall -

CH 4K-

- 11 SCH k SBH K 1K (SBH B tech traps all sides except RIGHT)
- 1B
- 3 W!(Wait for feet to touch ground) SCH{1} (wait for feet to touch ground) 22 (TECH TRAPS ALL SIDES!) SRSH B 33B

3B (Low splat)-

- (Wait for feet to touch ground) SCH{1} 22 (Tech traps all sides)) SRSH B 33B

CH 3B (High splat)-

-SCH A+B
-SCH A
-Testing the SCH combo.

Left Side to the Wall-

agA-

-11 SCH k SBH K (SBH B tech traps all sides except RIGHT) ** jagA will RESPLAT for repeated combo **
-3 SCH A+B W!
-3 W! (Wait for feet to touch ground) SCH{1} 22 (Tech traps all sides) SRSH B 33B ** Only works

Right Side to the Wall-

3A-

-2KKKKK, 2KKKKK
-1B (Possible resplat, if it does, 2KKKKK)

Back to the Wall-

FC B+G-

-A+G_B+G
-WS SCH k SBH K 1K (SBH B tech traps all sides except RIGHT)

1B-

-2KKKKK

3A (w!)

11, SCH k, SCH K, 1K (right techable only). SBH B is right techable.
33, SCH A+B
----------
SBH B, a:g:A (w!)

11/iWS , SCH k, SBH K, 1K
11, SCH
33 (high wall hit), SCH , 66A+B
-----------
3 high wall hit

SCH , 66A+B

Weeeee i forgot my favourite move for wall hits.

SBH A very close wall hit

1B
11/iWS , SCH k, SBH K, 1K (right techable)
33, SCH A+B
3A, 66A+B
-----------
SBH A far wall hit

backthrow
all the above
-----------
close to wall 11/44/77A, 4K

1B
11/iWS , SCH k, SBH K, 1K (left techable)
11, SCH
3A, 66A+B
-----------
11K very close wall hit

1B
11/iWS , SCH k, SBH K, 1K (right techable)
33, SCH A+B
-----------
11K far wall hit
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 楼主| 发表于 2009-3-16 02:45  ·  北京 | 显示全部楼层
Sophitia

NC:
AA
1AA
4[A]B 4B
4[A]AA:A
BB
BK
FC 1B8BAK
9A+KK
66A+B 4B
Running K 4B_1K
236AA
236236AA

NCC:
AK
6AB
4AB 4B
2BB:4
2B8BAK
FC 1BB:4
KK
B+KB:4

Juggle:
3B 236236B
3A+B_33A+B(Sword hit only) 236236B
A+K 236B - Thanks to Syxx
CH 44A 236236B
66B 66A+B or 236236B or 44B+K or B2 : B : B : B236B
33B 236236B or BT B+K
44B 33A+B or 236236B
66K 236236B
CH 66B+KAB 236236B for 89 dmg - Thanks to Lunar Aura
CH 2368BAB 236236B for 110-115 dmg

Stun:
4[A] 236B:4 or 6AB
CH 4K 44K B2: B: B: B: 236B (not on everyone ) or CH 4K 236B:4
3A+B_33A+B(Sheild hit only) 44B+K or B2 series or 66B
WS [A+B] 66B (only the full charge UB stuns now)
9B+K > stagger > 6AB
CH 44K 66B
236K 4B
236236B(Tip) 236236B:4
236236AA 236B:4 (the :4 JF doesn&#39;t come out on small chars such as Amy)

Post A+B counter:
vs vertical - AK
vs horizontal - 66B 66A+B/236236B or 33B BT B+K
vs kick - 236B (timing is different then in SC3) or 66B
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