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楼主: squall158

SC4全角色COMBO连招,英文版,求翻译(请LZ先向原帖作者取得转载许可)

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 楼主| 发表于 2009-3-16 02:46  ·  北京 | 显示全部楼层
Taki

Natural Combo:

A,B
A,B,Mekki-Maru
While Rising A,A
B,A
B,B
1B,A
2B,A
3bK
While Rising B,B
K,K
3K,K
6K,A
PO A
66B:A
WR B,K,B
RWR A

Natural Counter Combo

A,A,B
While Rising A,A,A
33A,B,B,B (33AB:B)
B,K
B,A,K
K,K,K
22K,A
WR B,B,B

Basic Combos

Bomb, Air Grab
Double Bomb, Back Air Grab
- CH While Rising K
(1) - 1BA, PO A_PO B_PO K
(2) - 3KK, WR B
CH 22A, BT A+B, A6~WR B
44K~PO B+K
Hover A, 1A
Hover B, While Rising K, (1)_(2)

Advanced Combos

Double Bomb, G, Air Grab
Double Bomb, G, A6~(Late) WR B
Big Bomb, WR B,K,B
(3) - CH While Rising K, 3bK~POR, (1)
22B, A:6
Hover B, (3)
Hover B (Hit From Behind) BT A+B, A6~(Late) WR B
Hover A (Single Hit) (1)


Tech Traps

CH 22K, WR B,K,B
Hover A, Big Bomb
Hover A, Poison Darts, 1A
Wind Roll B,B,B
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 楼主| 发表于 2009-3-16 02:46  ·  北京 | 显示全部楼层
Talim

AS = Air Sault (Wind Sault)
WL = Wind Leap
WC = Wind Charmer

All damage tested with full armor.

Natural combos (NC)
A,A
(A,A) 6B,A
1A~2_8, WC A,A
6A,K
44A,A

B,B
3B,A
33B,6B

11K,A

A+B, 236A, 236B
6B+K, AS A~2_8, WC A,A

WC A,A
WC B,B
WC B*B

AS B:K

Natural Combos on Counter Hit (NCc)
CH A,A,B
CH 6A,A
CH 1A~2_8, WC A,A,B

CH 4B,B
CH FC 3B,B

CH 33K,A

CH WC A,A,B

Combos & Juggles

(3B), [A]
--> BT B, 3B, 2A+B - 74 dmg
--> 2_8, WC B:B - 58 dmg
--> BT A+B, 236A, 236B - 47 dmg

66A
--> 6, AS A - 40 dmg

(4A), K
--> 33A - 44 dmg

(4A), [K]
--> BT A - 39 dmg

44A,A
--> 2A+B - 56 dmg

236B
--> 66B, 2A+B - 66 dmg

22B
--> 6, AS B:K - 65 dmg

44B
--> G, 2A+B - 44 dmg

66B
--> 44B - 47 dmg
--> 2A+B - 44 dmg

33B:6B,
--> 2A+B - 56 dmg
--> 1K - 51 dmg

BT B
--> 3B,[A], 2_8, WC B:B - 66 dmg
--> 3B,[A], BT A+B, 236A, 236B - 64 dmg

BT B+K, A+B
--> BT A+B, 236A, 236B - 44 dmg

BT [B+K], A+B
--> BT A+B, 236A, 236B - 44 dmg

8B
--> BT B - 50 dmg
--> BT K - 44 dmg

66K
--> 66B, 2A+B - 56 dmg

66[K]
--> BT A - 39 dmg
--> G, 44B - 34 dmg

6B+K, AS K
--> AS B+K - 41 dmg

ws A+B
--> 33A - 54 dmg
--> 4A+B - 51 dmg (Forced tech, leaves Talim BT with adv)
--> 2A+B - 49 dmg

Running K Slide
--> 22B - 51 dmg

1A+B
--> 2A+B - 34 dmg
--> 1K - 29 dmg

6B+K, AS A+B
--> 2A+B - 46 dmg
--> 1K - 41 dmg

6B+K, AS A+K
--> 2A+B - 41 dmg
--> 1K - 35 dmg

4B+K, WL A,
--> FC 3B,B~6, AS A+K, 2A+B - 54 dmg (will not work on large characters)
--> FC 3B,B~6, AS A+K, 1K - 52 dmg (will not work on large characters)
--> FC 3B,B~6, AS A+B, 2A+B - 55 dmg (for large characters)
--> FC 3B,B~6, AS A+B, 1K - 53 dmg (for large characters)

4B+K, WL K
--> 66B, 2A+B - 49 dmg
--> 66B, 1K - 47 dmg

4B+K, WL A+B
--> 2A+B - 103 dmg

CH (A,A,6B),A
--> 4, WL B, 44B - 62 dmg
--> 4, WL B, 2A+B - 60 dmg
--> 6, AS B:K - 55 dmg
--> 4, WL A, FC 3B,B~6, AS A+K, 2A+B - 53 dmg

CH 6B+K, AS A
--> 2_8, WC A,A,B - 47 dmg

CH 3B,[A]
--> 2_8, WC B:B - 55 dmg
--> BT A+B, 236A, 236B - 49 dmg

CH 4B,B
--> 66A+B - 53 dmg
--> 22B - 51 dmg

CH FC 3B,B
--> 6, AS B+K - 46 dmg
--> 6, AS A+B - 42 dmg

CH 2A+B
--> 6, AS A+B - 48 dmg

CH 1A+B
--> 44B - 42 dmg
--> 2A+B - 39 dmg

CH A+K (last hit only)
--> AAB - 37 dmg

Wall Combos

Move that Wallstuns (33A, 66A, etc)
--> 3B, [A]~2_8, WC B:B
--> 3B, [A], BT A+B, 236A, 236B

ws A+B
--> high wallstun, 236B, 6A+B, wallstun, 2A+B -75 dmg
--> high wallstun, 236B, 66B, 2A+B - 70 dmg
--> high wallstun, 236B, 4A+B - 63 dmg (Forced tech, leaves Talim BT with adv)

Tech Traps

66A~6, AS A~2_8, WC A,A - 39 dmg

CH 66A~6, AS A~2_8, WC A,A,B - 51 dmg

CH 3B -> 1A~2_8, WC A,A,B - 47 dmg

CH 4B,B, delay 66A+B (back tech only) - 40 dmg

Ring Outs

Forward - High
66A
BT A
66B

Forward - Mid
236B
33B, 6B
22B

66K
(4A), K

1A+B
AS A+B
ws A+B

B+K

CH FC 3B,B
CH 2A+B
CH 1A+B, 2A_2K

Forward - Low
Running K Slide

Left
33A
ws A
CH 1A~2, WC K

Right
A+G
44K
CH 1A~8, WC K

Behind
8B, BT K

3B:6B, 2K - 49 dmg
WC B:B, AAB - 60 dmg
WC A+K, 2A+B - 42 dmg
2_8B6, WS K, A+B - 56 dmg
2_8B6, WS B:K - 64 dmg
236B, AAB - 41 dmg
236B, 6AA 52 dmg
236B, 6A+B 49 dmg

BTB, 3B [A], 2_8 WC B:B, AAB - 71 dmg
release 3B [A] just before full charge

4B+K, WL K, 33A - 41 and up dmg
while rising A+B, 33A 54 dmg
CH FC 3B, B_6, AS K, A+B 50 dmg
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 楼主| 发表于 2009-3-16 02:48  ·  北京 | 显示全部楼层
Tira

(JS) = Jolly Side
(GS) = Gloomy Side

Natural combos (NC)

AA (JS 16, GS 22)

BB (JS 26, GS 32)

4KB (35)

4B+K (22)

JS 66AA (37, 35 if done with 33_99)

GS 6AAaaa (45) 1-5 HP

GS 3kA (32)


Natural Combos on Counter Hit (NCc)

A+B (27)

JS 2AB (24)

JS 6AB (34)

JS 44A2A (34)

JS 44AB (32)



Standard Juggles

1A
--> JS 22_88 B (41)
--> JS 44B (38)
--> JS 44K, GS 66B 10-16 HP
--> GS 66B (38-57) 5-8 HP

4A:A
--> A,A (JS 44, GS 48)
--> JS 44K (45)
--> JS 44K, GS 66K (74-80)
--> JS 44K, GS 11_77B, BT B+KB (79)
--> GS 6A,Aaaa (57)
--> GS 44K, 66B (57-70)

3B
--> JS 66K (34)
--> JS 44K (30)
--> JS 44K, GS 66B (45-69)
--> JS 2K (38) Best ring out option. Yeah, I know it’s weird.
--> GS 22B, 66B (55-75)
--> GS 44K, 66B (43-57)

4K,B
--> JS 22_88B (53) Must be close.
--> JS 44B (50)
--> GS 66B (50-69)
--> GS 11_77B (47)

88K
--> JS 22_88B (35)
--> GS 66B (32-51)

4A+B_4[A+B]
--> JS 2A+B (36)
--> JS 6K (36)
--> GS 66K (55-74)

wsB
--> JS 22_88B (39)
--> GS 66B (37-50)

ws B+K
--> B (46)
--> K, 3B (53)
--> K, 66B (55-74)

BT 2K
--> JS 22_88B (32) Must be close.
--> GS 66B (28-47) Must be close for all hits to connect.

JS 66B
--> 66K (36)
--> slight delay 66A,A (45)
--> 4A:A (40)
--> 44K (32)
--> 44K, GS 66B (49)
--> 3B (34) Best ring out option.

GS 22_88A
--> 66K (48-55) Yes, this hits.

GS 44B (unshake-able stun)
--> 88B, 66K (64-83)
--> 4B;B;B, 22_88A, 44K, 66B (69-89)
--> 66K (62-87)
--> 3kA, 11K, BT B+K,B (70-85)
--> 3kA, 11K, BT 2K, 66B (67-87)
--> 3kA, 44K, 66B (61-83)
--> 88B, 22_88A, 4A:A, 44K, 66B (Not enough) Damn damage scaling.

GS 88B
--> 44K, 66B (48-70)
--> 44444K, 44K, 66B (60-78) First headbutt must be JF.
--> 66A (39-43) Great ring out distance.

GS 44K
--> 66B (33-55)

GS 66K
--> 1B (38-47)

GS 2A+B
--> 1B (39)
--> 66B (40-60)

GS WR K (WR = While Running)
--> 66B (42-62)

8B+K,B
--> 1B (48) When landing in front of opponent.
--> GS 66B (52-72) When landing in front of opponent.
--> BT 2B (50) When landing behind opponent.

8B+K,K
--> GS 66B (44-58 if hit is low, 37-56 if mid)



Juggles on Counter Hit

9K
--> B (56)

JS 44A,2A
--> 1B (46)

JS 44_11_77B
--> slight delay, BT B+K,B (62)

JS 66K (second hit only)
--> 2K (24)

GS 11_77B
--> slight delay, BT B+K,B (58)

GS 4B;B;B
--> 6A,Aaaa (64)
--> 22_88A, A+B (76)
--> 66666K (75) Only connects with JF version

GS 88B
--> 66K (60-66)
--> 22_88A, 44K, 66B (64-82)
--> 22_88A, 66666K (78) Strict timing, must be done with JF.
--> 22_88A, 44444K, 44K, 66B (73-88) First headbutt must be JF.
--> 66A (43-48) Great ring out distance.

GS 2A+B
--> 66K (61-68)
--> 4A:A, 44K, GS 66B (62-73)
--> 44444K, 44K, 66B (66-84) First headbutt must be JF.
--> 22B, 66B (57-86) Opponent must tech for max damage.

Wall combos
GS 6Aaaaa (wall to her right)
--> 4B:B :B, 22_88A, BF 44K, 66{666}B
--> throw attempt


Tech traps
CH 11_77B (auto follow-up is a tech trap; works on normal, forward, and backward [near a wall])

GS 3B 22B
--> 88B (catches all tech on Algol, Apprentice, Cass, Ivy, Kilik, Mi-Na, Raph, Sophi, Taki, Tira, X, Yun, Zas; doesn't catch right on others)

WS B
--> 1A (catches all)
--> 88K (catches all) *must be delayed

4KB
--> 9B (near wall; works on normal, forward, and backward)

GS 44K
--> 9B (works on normal, forward, and backward)

GS 2A+B
--> 88B (catches all tech on Algol, Apprentice, Cass, Ivy, Kilik, Mi-Na, Raph, Sophi, Taki, Tira, X, Yun, Zas; doesn't catch right on others
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 楼主| 发表于 2009-3-16 02:48  ·  北京 | 显示全部楼层
Natural combos (NC)

A,A (JS 16, GS 22)

B,B (JS 26, GS 32)

4K,B

4B+K (22)

JS 66A,A (37. 35 if done with 33_99)

GS 6A,Aaaa (45)

GS 3Ka (32)



Natural Combos on Counter Hit (NCc)

A+B (27)

JS 2A,B (24)

JS 6A,B (34)

JS 44A,2A (34)

JS 44A,B (32)



Standard Juggles

1A
--> JS 22_88 B (41)
--> JS 44B (38)
--> GS 66B (38-57)

4A:A
--> A,A (JS 44, GS 48)
--> JS 44K (45)
--> JS 44K, GS 66K (74-80)
--> JS 44K, GS 11_77B, BT B+KB (79)
--> GS 6A,Aaaa (57)
--> GS 44K, 66B (57-70)

3B
--> JS 66K (34) Character dependent.
--> JS 44K (30)
--> JS 44K, GS 66B (45-69)
--> JS 2K (38) Best ring out option. Yeah, I know it’s weird.
--> GS 22B, 66B (55-75)
--> GS 44K, 66B (43-57)

4K,B
--> JS 22_88B (53) Must be close.
--> JS 44B (50)
--> GS 66B (50-69)
--> GS 11_77B (47)

88K
--> JS 22_88B (35)
--> GS 66B (32-51)

4A+B_4[A+B]
--> JS 2A+B (36)
--> JS 6K (36)
--> GS 66K (55-74)

wsB
--> JS 22_88B (39)
--> GS 66B (37-50)

ws B+K
--> B (46)
--> K, 3B (53)
--> K, GS 66B (55-74)

BT 2K
--> JS 22_88B (32) Must be close.
--> GS 66B (28-47) Must be close for all hits to connect.

JS 66B
--> 66K (36)
--> slight delay 66A,A (45)
--> 4A:A (40)
--> 44K (32)
--> 44K, GS 66B (49)
--> 3B (34) Best ring out option.

GS 22_88A
--> 66K (48-55) Yes, this hits.

GS 44B (unshake-able stun)
--> 88B, 66K (64-83)
--> 4B;B;B, 22_88A, 44K, 66B (69-89)
--> 66K (62-87)
--> 3kA, 11K, BT B+K,B (70-85)
--> 3kA, 11K, BT 2K, 66B (67-87)
--> 3kA, 44K, 66B (61-83)
--> 88B, 22_88A, 4A:A, 44K, 66B (Not enough) Damn damage scaling.

GS 88B
--> 44K, 66B (48-70)
--> 44444K, 44K, 66B (60-78) First headbutt must be JF.
--> 66A (39-43) Great ring out distance.

GS 44K
--> 66B (33-55)

GS 66K
--> 1B (38-47)

GS 2A+B
--> 1B (39)
--> 66B (40-60)

GS WR K (WR = While Running)
--> 66B (42-62)

8B+K,B
--> 1B (48) When landing in front of opponent.
--> GS 66B (52-72) When landing in front of opponent.
--> BT 2B (50) When landing behind opponent.

8B+K,K
--> GS 66B (44-58 if hit is low, 37-56 if mid)



Juggles on Counter Hit

9K
--> B (56)

JS 44A,2A
--> 1B (46)

JS 44_11_77B
--> slight delay, BT B+K,B (62)

JS 66K (second hit only)
--> 2K (24)

GS 11_77B
--> slight delay, BT B+K,B (58)

GS 4B;B;B
--> 6A,Aaaa (64)
--> 22_88A, A+B (76)
--> 66666K (75) Only connects with JF version

GS 88B
--> 66K (60-66)
--> 22_88A, 44K, 66B (64-82)
--> 22_88A, 66666K (78) Strict timing, must be done with JF.
--> 22_88A, 44444K, 44K, 66B (73-88) First headbutt must be JF.
--> 66A (43-48) Great ring out distance.

GS 2A+B
--> 66K (61-68)
--> 4A:A, 44K, GS 66B (62-73)
--> 44444K, 44K, 66B (66-84) First headbutt must be JF.
--> 22B, 66B (57-86) Opponent must tech for max damage.
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 楼主| 发表于 2009-3-16 02:48  ·  北京 | 显示全部楼层
Voldo

Code:
22_88B, BCR B = 55

44[K], MCFT B = 51

1K, 6:6B = 46

1[K], BS 2B+K, MCHT K = 48 (requires slight delay)

6:6B, 66B, 6:6B, 2A+B~CR B = 67

A+B, 66B, 6:6B, 2A+B~CR B = 55

WR , MCFT A+K, MCFT B = 62

2A+B~CR A+K~BCR B = 52 (standing opponent only)

2A+B~CR B = 48

2A+B~CR K = 46

Counterhit, normal stance combos

Code:
CH 6K, CR B = 41 (close hit only)

CH 6K, 2K = 32

CH 66K, BS 2K = 46

CH WR A, 6BB = 50

CH 66[A], LFHT A, LFHT B+K = 60

CH 66B, 6:6B, 2A+B~CR B = 66

CH 6:6B, 2A+B~CR B = 54

CH 2A+B~CR A+K, BCR B, BS 1[K], BS 2B+K, MCHT K = 100 (requires slight delay)

CH 44, MCHT 66 = 54

CH 44 (second hit only), MCHT 66, MCFT 66 = 54

CH 44 (second hit only), MCHT 6A+K, MCHT B+K, MCHT 6A+K, MCHT K = 74 (close hit only)
Clean hit, blind stance combos

Code:
BS 22_88K[K], MCFT 6A+K, MCFT B = 66

BS 3B, BS 66K = 54

BS 3B, BS 66K, BS 2K = 65 (requires wall)

BS WR B, BS 1[K], BS 2B+K, MCHT K = 72 (requires slight delay)

BS 66K, BS 2K = 39

BS FC B, BS 44K = 36

BS 22_88B, 2A+B~CR B = 74

BS 44A, BS 3B, BS 3B, BS 22_88B = 81 (just ukemi only)

BS 6K, BS 3B = 43

BS 1A, BS 2K = 41

BS A+B, 2A+B~CR B = 68
Counterhit, blind stance combos

Code:
CH BS FC B, BS 22_88B = 40

CH BS 3B, BS A+B, 2A+B~CR B = 104

CH BS 6ABB, 2K = 62

CH BS B+K, 2A+B~CR A+K, BCR B, BS 1[K], BS 2B+K, MCHT K = 105 (requires slight delay)
Clean hit, caliostro rush combos

Code:
None
Counterhit, caliostro rush combos

Code:
CH CR B+K, MCFT 6A+K, MCFT B = 62
Clean hit, blind caliostro rush combos

Code:
BCR B, BS 1[K], BS 2B+K, MCHT K = 72 (requires slight delay)
Clean hit, mantis crawl combos

Code:
MCHT K, BS 2K = 30 (standing opponent only)

MCFT A, 2A+B~CR B = 63

MCFT 6A+K, MCFT B+K, MCFT 6A+K, MCFT B = 57

MCHT 6A+K, MCHT B+K, MCHT 6A+K, MCHT K = 66

MCHT 66, MCFT 66 = 34
Counterhit, mantis crawl combos

Code:
None
Clean hit, land fish combos

Code:
LFHT K, BS 2K = 30 (standing opponent only)

LFHT A+B, LFHT BB = 64
Counterhit, land fish combos

Code:
CH LFHT A, LFHT B+K = 42

CH LFHT B, LFHT BB = 48

CH LFHT B, LFHT B, LFHT B+K = 49 (requires wall)
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 楼主| 发表于 2009-3-16 02:49  ·  北京 | 显示全部楼层
Xianghua

List compiled thanks to Shen Yuan on CF forums.

CH3B 66B+K- You have to time the 66B+K for it to do max damage. Yes this is more damage than 33KA.

FC3B 66B+K - Same as above. More damage than 3B+K

25B 66B+K
25B 44AA(this move has the strange property of propping the enemy higher into the air) - it is hard to time
25B 44AA 66A - AC to back
25B 44AA 66B+K

CH3AK 66K

CH6A+B 66B+K

CHA+B 66B+K

Buffed SXS A 3B 66B+K- 60 damage
Buffed SXS K 1BB
Buffed SXS B(guarded) FC3B 66B+K

Against the Wall (majority do close to half life):
4K/66A/214B+G 412B 4A+B 4A+B 1BB
4K/66A/214B+G 412B 4A+B A+B/6A+B 66B+K
4K/66A/214B+G 412B A+B A+B/6A+B 66B+K
4K/66A/214B+G 412B A+B 6A+B 66B+K

2B+G:B+K 6A+B 66B+K
2B+G:B+K 3B 33K A
Most damage: 2B+G:B+K dash forward crouch throw (back throw) 98 damage
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 楼主| 发表于 2009-3-16 02:49  ·  北京 | 显示全部楼层
Yoshimitsu


REF = Reflection stance (4B+K)
INT = Intimidation stance (6B+K)
DGF = Dragonfly stance (8B+K)
SDGF = Super Dragonfly (DGF 8B+K)
DNK = Doorknocker (6A+BBBB)
iMCF = Instant Manji Carve Fist (2a:B)


Juggles that end in a:B+K, 66B are only guaranteed on Maxi, Hilde, Siegfried, Nightmare, Astaroth, Rock, and Lizardman unless stated otherwise.

9A+B_SDGF B, DNK, DNK, 3B combos are only possible on Raphael, Taki, Zasalamel, Tira, Lizardman, and Algol.


Natural Combos(NC)
AA
1AAA
4AAA
BB
33B B+K
33B B+K A+B K - The last two hits are a NC.
4KB
6K2K
66B+K A+B K - The last two hits are a NC.
FC 1KKK
6A+BB
3B+KB
3B+K
REF BK


Natural Combos on Counter Hit (NCC)
2A+BB
3AB
6[A+K]
6[A+K]4

4A jfs
DNK
iMCF combos
3B
a:B+K, 1B (52 dmg)
a:B+K, 66B (58 dmg)
4A: A: A: A, a:B+K, 1B (71 dmg)
4A: A: A: A, a:B+K, 66B
33B B+K (60 dmg)
6K (48 dmg)
DNK, 3B (55 dmg)

CH 3AB_CH 3B (Damage is based off of a CH 3AB starter)
a:B+K juggle
4A: A: A: A, a:B+K, 1B
4A: A: A: A, a:B+K, 66B
44bB, 44bB,...
44bB, a:B+K, 1B (64 dmg)
44bB, a:B+K, 66B
44bB, 33B B+K (68 dmg)
6K
33B B+K
DNK, 3B

214A
66B
DNK, 3B
66A+B (68 dmg)
9B+KK (71 dmg)

1K
8K
a:B+K, 66B (73 dmg)
8A+K (~77 dmg)
2A+K (109 dmg)
33B B+K (75 dmg)

CH iMCF
214A combos
22B, CH 3AB_CH 3B combos
CH 3AB_CH 3B combos
66B combos
66 combos
66A+B, 3B (64 dmg)
3[A+B], FLE 66 (38 dmg)
RCC 3B+K:B, a:B+K, 66B
RCC 2A+BB, 3B+K:B, a:B+K, 66B
RCC 2A+BB, 3B+K:B, a:B+K (62 dmg)
RCC 2A+BB, 66 combos

CH 22B
3AB_3B combos

CH 33B
33B B+K
a:B+K, 66B (63 dmg) - Works on all characters.

CH 11A
3B (49 dmg)

CH 22A
3B

(33B B+K)A+B K
8A+K (76 dmg. Can vary based on # of hits)
G 8K

66B
a:B+K, 66B
DNK, DNK, 3B (77 dmg)


66{B}
INT B
INT K, DNK, 3B (72 dmg)
INT K, a:B+K, 1B (67 dmg)

33K
a:B+K, 1B (48 dmg)

A+B
3B
66B (50 dmg)

B+G4_6
K
a:B+K

CH 6[A+K]
K
iMCF, 1B+K, 6[A+K], a:B+K (100 dmg + life gain) - Credit to RDDK.
iMCF combos
a:B+K, iMCF combos

A+B on block; GB
6K2K (51 dmg)

CH A+B
CH 3AB combos

9A+B2_9A+Bg_9A+B
66B (68 dmg)
2[A+B], FLE 66 (76 dmg)
DNK, DNK, 3B (90 dmg)

66A+B
3b (57 dmg)
66B from max range hit (63 dmg)

11_77_99_33 A+B (80-90dmg typically)
iMCF Combos

FC 3K
2K
DNK (58 dmg) - Mitsu only. From Mitsu's front to his left side.

CH a:B+K
iMCF Combos
66A+B

CH 1B+K
bA
3AB_3B Combos
66B Combos
4KB
66A+B
9B+KK

BT 2K
66B (33 dmg)

FLE {B}_CH FLE B
a:B+K Combos
33B B+K (64 dmg)

FLE K
DGF A (slightly delayed)
DGF A+B (66 dmg)


CH DGF A
DGF B, 3B combos

DGF B (Close to medium distance)
3B combos

DGF B (max range)
66B

DGF K
DNK, 3B (64 dmg)
2[A+B], FLE 66 (62 dmg)
FC 1K JF (66 dmg)

SDGF B
2[A+B], FLE 66 (85 dmg)
66A+B (82 dmg)
DNK, DNK, 3B (89 dmg)

INT A
66A+B (62 dmg)
DNK, 3B (67 dmg) - Close range only.
9B+KK (62 dmg)

REF A
DNK, DNK, 3B (64 dmg)
FC 1KKKK
9B+KK

REF K
BT 2B (32 dmg)
BT 2K (28 dmg)
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 楼主| 发表于 2009-3-16 02:49  ·  北京 | 显示全部楼层
Yun-seong

Natural combos (NC)
AA (20)
22A (22)
33AK (38)
WS AK (34)
BB (30)
2BK (42, opponent must be standing)
4BK (40)
KK (18)
11K (30)
236KK (23)
8KKK (54~70)
A+B (35)
A+BB mash (55)
A+K (33)
CR 2KK (38)
CR auto-evade kick K (60)

33AK
-1K2K (up to 77 with tech, escape to Yun's left)

33[ B ]
-CR 8K (66, JF = 71)
-CR A+B (35)

236KK
-8KKK (56~57, JF = 62~63)
-66A+B

44K
-2B
-1K2K (escape to his left)

A+K
-66K (50~51)

66B+K
-8KKK (up to 76)
-66K *Wakes (39)
-66A+B (49, to 53 if tech)

9B+K
-66B
-66K

BT 9B+K
-G~BB
-BT B+K, 8KKK

CR A
-CR B combos
-CR K, CR 8K
-CR K, CR A+B
-CR 2KK, CR A+B
-CR K:G, CR B, 4B
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 楼主| 发表于 2009-3-16 02:49  ·  北京 | 显示全部楼层
Zasalamel

thx to ART at CF

ZASALAMEL COMBOS

NC
---
A,A
3A,B
1A,B
4A
44A
B,B_B,B4 (second version does 10dmg more)
bK
6B,A
1B,B
K,K
22_88KK
66BB
6kB
A+B (only the last two hits combo naturally)
6A+B
6B+K

3B4
-4A+B
-3A,B

FC 3B
-66A+B
-4A+B

66B+K
-4A+B
-6A,B

44K
-66BB
-66A+B

22_88KK
-44B4
-66BB
-66A+B
-FC3B

33B4
-66BB
-66A+B

2[B+K]
-44B4
-66BB


NCC
---
6A,B
4A:B
4A:B,B
4A:B,2_8A
1B,B,A
4B:B
A+B
6A+B,B_ (stun is breakable)
6B+K:B
6B+K:B,B
6B+K:B,2_8A
4B+K
44_11_77A:B
44_11_77A:B,B
44_11_77A:B,2_8A

CH 1A,B (first hit must be blocked or whiffed and the second hit must be a counter to launch)
-4A+B

CH 4B:B
-BT B+K

CH FC 3B
-66A+B4, BT [B+K]

CH 4B+K
-BT B+K
-BT 2B


STUN
---
6A,B (first hit must be whiffed or block, second hit stuns)
-BT B+K
-BT 2K,FC3B

CH 6A,B
-BT B+K
-BT 2K FC3B

CH 1BBA
-44K, 66A+B

CH 6A_CH 66BB_CH 6A+B_
-4B:B
-b:K, 4B:B (must hit JF bK)
-3B4, 4A+B
-4B+K, BT B+K
-1BBA, 44K, 66A+B
(These are just examples. There are many more possibilities.)


WALL COMBOS
---
3B
-bK B+K(wall) 3B4 4A+B
-bK B+K(wall) 4B:B BT B+K
-bk B+K(Wall) 1BBA
-4B+K, BT B+K


TECH TRAPS
---
CH 4B
-3AB

33_99B4
-iWR B (doesn't work Setsuka right tech)
-FC 3B (catches all but right)

66K
-3AB

CH 3A
-3AB (very close range. catches all but right.)

2[B+K]
-66B+K

bK (stun-counter)
-66A+B


3B (wall), b:K, 66A+B
FC3B (wall), b:K, 66A+B
3AB (wall), b:K, 66A+B
66B+K (wall), b:K, 66A+B
BT B+K (wall), b:K, 66A+B (second hit when opponent in front, try after 66B+K when opponent close to wall)

CH 6AB (wall), b:K, 66A+B
CH B+K (wall), b:K, 66A+B (tadaaam!!)
CH 4A:B, 2_8A (wall), b:K, 66A+B
CH 6B+K:B, 2_8A (wall), b:K, 66A+B

note: 66A+B works after bK without JF too

other combos after b:K for mixups:
-4B:B, BT [B+K] (good oki)
-1BBA (stun)
-6BA (BT opponent)

Fun near wall combo:
66B+K, BT B+K, 4A+B (strange combo, coz u do BT B+K but opponent is in front)

Best combo for A+K:
A+K(short), b:K, 66A+B
A+K(long), 4A:B,2A
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