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SC4全角色COMBO连招,英文版,求翻译(请LZ先向原帖作者取得转载许可)

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 楼主| 发表于 2009-3-16 02:31  ·  北京 | 显示全部楼层 |阅读模式
编辑中






不知道是不是完全准确,是从8WAY转来的,招试都看的懂,但是后面的一些注释就看不懂了

还请英文达人来翻译一下,可能工程量有点大,谢谢啦!.
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 楼主| 发表于 2009-3-16 02:39  ·  北京 | 显示全部楼层
Algol

Natural combos (NC)
A,A
6A,A,B
3A,A
4A,A
623A,B,K

B,B
6B,B
3B,B
3B, 41236B
4B, A+B

6K,K

Natural Combos on Counter Hit (NCc)
CH 6B,B,B
CH 6K,[K]

Combos & Juggles

aB
--> 2B_11B - 41 dmg

6A,A,B
--> K_2K - 47 dmg

3A,A
--> 2A+B, aB, 2B_11B - 59 dmg

3B
--> 41236B, 2B - 85 dmg

1B
--> 2A+K - 35 dmg

33_99B
--> 8B+K - 70 dmg
--> 4B+K, 8B+K, BT B+K - 67 dmg
--> 4B+K, 2B+K, aB, 2B - 70 dmg
--> 4B+K, 2B+K, aB, 11B - 72 dmg

FC 8B
--> 2B - 37 dmg

FC 8
--> 2A+B, aB, 2B_11B - 79 dmg

WS B
--> 8A+B, 6A+B, aB, 2B_11B - 71 dmg
--> 8A+B, 8A+B, 8A+B, aB, 11B - 81 dmg (Against another Algol only)8

4[K]
--> 623A,B,K - 62 dmg

WS K
--> 2B - 46 dmg

BT 2K
--> 2B - 28 dmg

A+B
--> 2A+B, aB, 2B_11B - 60 dmg

4B+K
--> 2A+B, 22B, 2A+B, aB, 2B - 83 dmg

BT B+K
--> ???

CH 6B,B,B
--> 2B - 60 dmg

CH WS B
--> 8A+B, 8B+K - 77 dmg
--> 8A+B, 8A+B, aB, 2B_11B - 75 dmg (rings out)

Tech Traps

1B -> 11A, 2A+B, 22B, 2A+B, aB, 2B_11B

2A+K -> A+B, 8A+B, 6A+B, aB, 2B_11B

CH 1K -> 11A

CH 6K.[K] -> 1K -> 11A
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 楼主| 发表于 2009-3-16 02:39  ·  北京 | 显示全部楼层
Amy

NC:
BB
AA
6BB
66BA
3BA
4BB
4B+K,B
WC A+B, A
236KK
236K, JF A
6A+BA

NCC:
AB
1KA
6BBB
4KK
4A,B,A

Others:
66a+b, b+k, 236k, k
a+b, b, 66a+b, b+k, 236k, k
A+B, B, 66B+K, 236K,K
33b, 66b+k~236k,k
A+B~K,6BB236A
44A,33B,66B+K,236KK
3BA,1B
CH 4AB, 1B
2B+K,FC 1B

Wall Combos:
33B wall, 6A+BA, 2B+K - 55 damage
33B wall, 2B+K, 6A+BA - 60 damage (only on Tower of Rememberance stage, need to be very deep)
33B wall, 44ABA - 61 damage
33B wall, 44BB - 61 damage (they have to hit the wall high up)
33B wall, 66A+B, BT B+K, 8A+B - 77 damage (55 damage + 22)
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 楼主| 发表于 2009-3-16 02:40  ·  北京 | 显示全部楼层
Astaroth

---NC---
ab
214aaaaaa
1[a]a
22_88aa
11_77bk


---NCC---
bb
6ab
66ab
3ka
1ka
WRka


---NORMAL COMBOS----

22_88b4
- 28b+g

44
- WRb (mid range)
- 1a+g (close range)

44[a]
- 66b
- ab, 22_88k, 22_88b
- 66ab, 28:b+g

66[k]
- 22_88b
- PT (timing!)

33_99[k]
- PT
- 22_88b

22_88k
- 1a+g

22_88[k] (stun)
- 66ab, a+g_28b+g (28b+g whiffs on characters such as amy)
- ab, 22_88k, 22_88b

22_88[k] (launch)
- a+g

63214b+g
- 22_88b
- 28b+g

3
- 28b+g

3b
- 2a+k

6[b+k]
- 2a+k

4b+k,b
- 88b (22b can be stepped to the left!)
- 2a+k
- a+g

slide kick (running, k)
- 1a+g


---CH COMBOS---

CH 44b
- WCb (mid range)
- 1a+g (close range)

CH 6b (must be close to get the stun)
- 22_88k, 22_88b
- 2b+g
- 1[a]a

CH 6k
- 2b+k, a+g

CH WRk
- 2b+g_a+g
- 1a

CH 66a
- 1a+g
- 2a+k

CH 66ab
- 28b+g (whiffs on characters such as amy)
- a+g

CH BT b+k
- b+k
- 22_88b
- 2a+g_b+g
- 22[k], 22_88b (timing)


---WALL COMBOS---

CH 44a {W!}
- 2a+g_b+g
- 22_88b

6k {W!}
- 2a+g_b+g
- 22_88b

66k {W!}
- 2a+g_b+g
- 22_88b

66[k]
- 28b+g (must be close to wall so they launch in front of you)

CH 4a {W!}
- 6b, 22_88k, 22_88b
- 66ab, a+g
- PT (CH 4a must wall splat at max range)

b+g {W!}
- 1a+g
- 2a+k

22_88a+b {W!}
-22_88b

3b {W!}
- 2a+g, 1a+g
- 66k {W!}, 4b (leads to 4b's tech trap options)

2a+g {W!}
- 1a+g

CH 3ka {W!}
- 6b, 22_88k, 22_88b
- 66ab, a+g

WRa {W!}
- 6b, 22_88k, 22_88b
- 66ab, a+g

63214:b+g
- 28:b+g {W!}, 2b+k a+g
- a+g {W!}, 2a+g_b+g

22_88b4
- 28:b+g {W!}, 2b+k a+g
- a+g {W!}, 2a+g_b+g

22_88b
- 4b


---TECH TRAPS---

a+g air throw, 2a+g_b+g
CH 4b_4, 2a+g_b+g
63214b+g, 22_88k
63214b+g, 66[k]
66[k], 66[k]
2, 2a+g_b+g
4a+b, 2a+g_b+g
44k, 2a+g_b+g (near wall)
44b, 2a+g_b+g
WRa, 2a+g_b+g (near wall)
8_9b, 2a+g_b+g (near wall)
22k, 2a+g_b+g
6[b+k], 2a+g_b+g (delay)
CH 6k, 2a+g_b+g (delay)
CH 6b+k, 2a+g_b+g (near wall)
1a, 2a+g_b+g (near wall, delay)
ch 66b, 3a+b_b+g (on knockdown)
ch 2b+k, 2a+g_b+g
66[k], 3a+b_b+g (on knockdown)
CH 6b+k, 66a (will catch all but right)
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 楼主| 发表于 2009-3-16 02:40  ·  北京 | 显示全部楼层
Cassandra

33_99b
**Note: All 33_99B combos into A+B are JF Techable

A+B 236:(B) 236:B
A+B 66A+B
A+B 66A+B (Near Wall) 236:B
236:(B) 66A+B
66A+B
4BB:A

3B

4BB:A
6AAA
236:B

WSB:

236:(B), 236:(B), 236B
236:(B), 236 (B), 4BB:A
66A+B

236:(B)

2B8BAA
236:(B), 66A+B
236:(B), 236:(B), 236:(B), 236:(B)
236:(B), 4BB:A
236:(B), 236B
2A+G_B+G (can be broken)
2BB:K

2B+K CH

2A+G_B+G (breakable)
4BB:A
44B+K

1A

236:B
WS B (close range required)

CH 4AB:

4BB:A
236:B

66B+G:

4BB:A
236:B
44B+K

CH 1K:

4BB:A
236:B

A+B

4BB:A

44B

BT B+K

CHB+KB

BT B+K

CH 22_88AA

4BB:A
236:B

4K:
**Note: 4K Stun is shakeable

6AAA 2B+G (can be broken)
6AAA 236B

CH wsA

2A+B_B+G (can be broken)
236:B

ws[A]:

6AAA 2A+G_B+G
6AAA

66B

236:B
4BB:A
22K BT B+K (strict timing)

CH 66B+K

4BB:A
236:B
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 楼主| 发表于 2009-3-16 02:40  ·  北京 | 显示全部楼层
Cervantes Combos

3B Normal Hit

- 8A+K~ B2 (Back Hit)
- iGDR ~28B
- 6A~66A (55 Damage)
- 8A+K~3A+B (52 Damage)

3B CH

- 8A+K x3
- 8A+K~ 214:B+K
- 8A+K x2~ iGDR ~28B
- 214:B+K
- 4A+K~ 2B+K
- 8[B+K]~ 11B

iGDR
- 22B~ 8A+K~ iGDR~ 28B
- 214:B+K
- iGDR~28B
- 8A+K~ aB
- 4A+K~ 1K

2A+B CH
- 11B
- WS A~ 3A+B~ iGDR
- WS A~ 4K, K to Wall Combos
- WS A~ 4B, K to BT mix ups
- WS A~ aB
- WS A~ Back Throw (Only at wall)
- iGDR ~ followup of choice

4A CH or 4[A]
- 2A+B, WS A ~ Combo of choice (Refer above)
- iGDR ~ Combo of choice (Refer above)

3A:B
- 8A+K~ aB
- B2

11B CH
- 11B
- iGDR

44aB Attack Throw
- 8A+K~ iGDR~ 28B
- B2

8A+B CH
- 9B+K~ iGDR or 33B
- 8A+K~ iGDR~ 28B

1A
- 33B

9B
- aB

bA CH
- 3A+B~ iGDR

88A
- 11B

DC K
- 2B

DC A+K
- 2B+K

4B+K
- 33B

8[B+K] Back Hit
- Back throw

4A+K
- 33B

Slide Kick
- 33B

11A,A CH
- aK
- iGDR
- 3A+B
- B2

BTB+K
- 66B
- 3B
- iGDR~ Combo of choice

CH 421K
-11b - 58
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 楼主| 发表于 2009-3-16 02:41  ·  北京 | 显示全部楼层
Hilde

NC:

AA - 20
C2 AA - 29
BB - 30
3BA - 39
6BB - 22
C2 BB
FC C1 BB - 31
FC C3 BBA - 54
22_88KA - 34
A+B - 15
2A+BK - 33
6A+B - 34
6A+K - 16


NCc:
4AK - 41
22_88AB - 42
6BBB - 42
1KK - 30


Normalhit Combos
66A+B, 4A+B - 54
66A+B, 2A+BK - 55 or 59 if they attempt to tech
6B+K, 4A+B - 54
C3 A, C2 BB, C2 AA - 54
C2 BB, C2 AA - 38
C2 BB, C3 A, C2 BB, C2 AA - 46
C2 BB, 44K, C2 BB, C3 A, C2 BB, C2 AA - 52 (Only works from C2 BB's max range)
FC C2 B, 44K, C2 BB, C3 A, C2 BB, C2 AA - 101
C3 B, B+K, C2 BB, C2 AA - 73
C3 B, 44K, C2 BB, C3 A, C2 BB, C2 AA - 101


Counterhit Combos
3A, 6A+K - 44
FC C3 AKA, 2B+K - 64
FC C3 AKB, B+K, C2 BB, C2 AA - 81
FC C3 AKB, 44K, C2 BB, C3 A, C2 BB, C2 AA - 93 (44k combo can&#39;t be done if AK>B< connects on normal hit)

Stun combos:
CH C1 A, 3A, 6A+K - 58
CH C1 A, 3BA - 58
CH C1 A, 1KK, 2B+K - 55
CH C1 A, C2 BB, C2 AA - 54
CH C1 A, C3 B, B+K, C2 BB, C2 AA - 67
CH C1 A, C3 B, 44K, C2 BB, C3 A, C2 BB, C2 AA - 78
C1 B, 66B - 45
C1 B, 66A+B, 4A+B - 67
C1 B, 66A+B, 2A+BK - 68/80 depending on if they tech
WS A+B, 3A, 6A+K - 51
WS A+B, 3BA - 51
WS A+B, 1KK, 2B+K - 48
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 楼主| 发表于 2009-3-16 02:41  ·  北京 | 显示全部楼层
Ivy

Natural Combos (Credits to Linkrkc)

CL
- AA (12)
- 44BB (30)
- 1BB+K (31)
- 236BB (38) +RO
- 214B_ (31)
- A+BA (30)
- A+BA+K (31)
- 33B(mash) (36)
- WSA+B (36)

SW
- AA (22)
- BB (32)
- 8B+KK (25)
- 6B8 K (35)
- 214K (31)
- WSA+B (36)

WP
- AA (18)
- 4A+BB (35) +RO
- 1B (31) +RO
- 4B (21)
- A+B (40)
- 6A+B_[A+B] (20)
- 6bA+B (45)
- 44BB (41)
- 44A+BA+B (56)
- 66A+B (59) +RO
- WSBB (36)
- WSA+B (36)

SE
- BBB (36) +RO
- B:6B:4B:6B:4B (57) +RO

Natural Combos on Counter Hit (Credits to Linkrkc)

CL
- AA+K (37)
- 6AK (38)
- BB (32)
- 4B (38)
- 4BA+K (24)
- 66BA (41)
- WSAA (56) +RO
- 1A (32) +RO

SW
- 6 (33)
- 1KB (46)

WP
- BB (30)
- 6AA (47) +RO
- 6AB+K (38)
- 1AA (27)
- 6B+K2_8 (47)
- FC3A+B (42)
- 1_2_3B+K (27_33_45)

SE
- 4_5_6B+K (27_33_45)

Guaranteed Combos (cannot be avoided once first hit connects; no counter hit or stun required)

CL
- *3B, 236BB (57) +RO
*(Character specific. 3B must hit at tip range against smaller characters.)
- 44BB+K, 6B8 (61)
- 4A, 236BB (56) +RO
- A+BA+K, WP 66A+B (63) +RO
- 33B(mash), 9gB (50)
- 66A, 9gB (44)

SW
- 22_88B, 214K (59)
- 22_88K, 214K (38)
- WSB, BTA+B (55)
- 44B, 66K, 2A+B (55)
- *1_2_3B+K, 1_2_3B+K (52~53)
*(Range dependable variations of 1_2_3 directions included.)
- 66B, 9B (52)

WP
- *1B, 2B+K, CL 4B, B+K, SW 214K (71)
*(If opponent is not close enough, instead of using: B+K, SW 214K,
use: CL 236BB to end this combo.) (70)
- *1B, [[A]], 2B+K, 3B+K (54) +RO Cannon
*(Hold A to stay in WP.)
- 22_88B+K, CL 4B, B+K, SW 214K (80)
- 22_88B, 3B+K (33) +RO Cannon
- WSBB+K, CL 236BB (56) +back RO
- *[[A]], 3B+K, 3B+K, 3B+K (65)
*(Hold A to stay in WP. 1st 3B+K must be done close to opponent.
Last 3B+K will connect only with its 1st hit, the 2nd hit can be blocked.)
- 66B+K, CL 9gB+K, SW 214K (86)
- 44BB+K, CL 4B, 236BB (55) +RO
- 3, SE B:6B:4B:6B:4B (58)
- 3, SE 4B+K, CL 4B+K, SW 214K (65)
- 66B, 1B+K, CL 4B+K, SW 214K (64)
- 66B, 3A, B+K, CL 236BB (64) +RO

Stun Combos (stun shakable; do not require a prior counter hit)

SW
- 3A+K, CL 214, SE 4B+K, CL 4B+K, SW 214K (70)

SE
- A236A (54)

Counter Hit Combos (require a counter hit; may be stun shakable)

CL
- 1A, 4B+K, SW 214K (85)
- 1A, A+K, WP 3B+K ( ) +RO Cannon
- 33A, 214, SE 4B+K, CL 4B+K, SW 214K (78) {shakable}
- 3A, B+K, SW 214K (57)
- 9gB, 236BB (52)
- 6AK, 4B, A+K, WP 66A+B (91) {shakable}
- 3B, A+K, WP 3B+K ( ) +RO Cannon
- WSAA, B+K, SW 2_3B+K (77)

SW
- 44A+K, CL 4B, A+K, WP 66A+B (100)
- 1A+K, CL 4B, A+K, WP 66A+B (85) {shakable}
- 3B, A+K, CL 4B+K, SW 214K (80)
- 6, 214K, 214K (58) {shakable}
- 33_66_99A, 1KB (67)
- 9B, 214K (59)

WP
- 3A, B+K, 236BB (53)
- 3, SE K, SE B+K~6 (66) +RO Cannon

SE
- 66K, SW 1KB (53)
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 楼主| 发表于 2009-3-16 02:41  ·  北京 | 显示全部楼层
Kilik

88B 3kB (airhit)
- 6B+K garanted combo, does more dmg on techer - 76 total dmg
- 2[B+K] garanted combo into MO A / K Pressing - 72 dmg
- 4 Tech Trap b,n,f , but non safe versus non-tech - 100 dmg
- 2A+K Tech Trap all, safe versus non-tech - 91 dmg + RO potential
- 11A Tech Trap All, better avantage if non-tech - 78 dmg
- BP B Down Trap ALL, opponnent have to tech, they 4G to hit the GB, 95dmg if stay down
- BB 8_2B+K First hit is combo, second is techable, use your opponent to tech 64dmg
- 44aB Down Trap back roll only - 123dmg

9B
- 66B Combo does more damage on tech - 57dmg
- 88B Tech Trap all except right - ~90dmg with air folow up
- 1A Tech Trap - ~57dmg
- 4A+B Down Trap all expect back roll and force block if the tech, they can GI but not attack directly
- FOTD max delayed with catch on all Tech execpt back, if they geup with low guard use 4A+B or MO A to discourage

WS B offaxis will result on non AT 66B, here the tech trap after
- All exactly the same than after 9B

11B
- 4B+K Tech Trap all + hit down ~62dmg
- 44aB will hit with a lots of success on all tech exept LEFT, and hit on ground roll or staydown 92dmg
- Delayed 22B (you have to do RIGHT RIGHT + B to purchase LEFT TECHING opponent) will intercept all tech exept RIGHT ~80dmg with air follow up
- BP B will force block all tech exept LEFT and will down trap all expect LEFT ROLL.
- 4A+B if they try to tech they will be hit, espacially big char, if the they down they will be hit by the third move - 66dmg, so it&#39;s safe and nearly all garanted
- 2A+K tech trap all direction for RO potential - 60dmg
/! Case 44aB : If done with correct timing, it&#39;s still can be escaped by theching LEFT with a strict timing with some characters,it also depend on which side you hit with 11B, so it&#39;s not conssistend enough but still a good trick. It can also be escaped by Left Rolling on no-CH 11B with almost all character exept Seung Mina, Zasalamel, Rock, Kilik, Amy, i don&#39;t have time to test all the axis possibility yet, but i think there maybe a better succes rate if you done it correctly.
/! Case 4B+K : If do 77B (into Right Step), you will result on some character at mising your Grouned 4B+K. Also the distance of Impact seems to be important too, but it&#39;s more reliable than the 44aB case, most of the character will be hit if you do it 11B (into Left 8wayruning)
Note : The most reliable thing here is 4B+K, 2A+K and 22B (done with Right 8wayrunning) even you hit left off axis or right. BP will suffer some variation versus some character at different range and axis, also 4A+B can be easly blocked versus some character, but still good versus Down Laying strategy.

FC A+B (the great one!!)
- Asura Dance Tech Trap ALL DIRECTION for 119dmg!
- 6B+K garanteed combo does more dmg on techer 62dmg
- 11B Tech Trap all expect LEFT and will hit non tech 67dmg + Folowup possible
- 2A+B Down Trap for total 86dmg, non safe versus side techer.

2A+K
- 4B Tech Trap back,n,front

CH 2B+K
- 1_3A+B Tech Trap all for 70-80dmg
- 22B (done RIGHT RIGHT + B) - 80dmg with air combo
- 6B+K down trap safe versus side techer - 70dmg
- 44K down trap safe versus side and back techer will let you for BT MIXUP!! 71dmg

CH 2[B+K]
- MO A Tech Trap all exept LEFT TECH follow up possible
- MO A+G_B+G max delayed catch all Tech expect back
- MO B will punish non tech

MO A+B
- Asura Dance will techtrap all except LEFT TECH for 120dmg
- 22B (done RIGHT RIGHT B) will techtrap all except RIGHT TECH for more than 80dmg
- 6B+K will techtrap all except LEFT TECH and punish down 82dmg safe if left tech
- 1_3A+B will tech trap with AT for 85-95dmg total dmg

44K
- 2K garanted combo
- 22A Tech Trap all except LEFT
- 1A Tech Trap all

3A+B
- 66B seems garanted does more dmg on non tech
- 6B tech trap all
- 6K tech trap front, back and neutral for RO potential
- MO K can&#39;t be steped if they tech, forceblock for +0
- 9B is ground punisher, and -14 if the they tech side.

1A+B
- 6B+K is total forceblock move is they tech any side, ground punisher if the stay down
- 4B is non stepable after teching any side
- 4 is only stepable at LEFT SIDE but mixing 4B and 4 can&#39;t create some major damage on soul gauge

Still have to test :
- after 44aB
- after WS B (but there is all the information on BLDave topic)

Well the major one that i use now is :

CH 1B, then FC A+B on combo, then tech trap all direction into Azura it gives nearly 140pts dmg!!
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 楼主| 发表于 2009-3-16 02:41  ·  北京 | 显示全部楼层
Lizardman

LC = Lizard Crawl

Natural combos (NC)

A,A - 20 dmg
1A,K - 57 dmg
44A,B - 30 dmg
44[A],B - 33 dmg
B,B - 30 dmg
66B+K,A - 30 dmg
LC A+K,B - 36 dmg


Natural Combos on Counter Hit (NCc)

2B,K - 42 dmg
WS K,K,K - 41 or 57 dmg depending on if the tail hit whiffs
66B+K,A,B - 49 dmg

Combos

44[A],B
--> 66A+B - 52 dmg
--> 33A+B - 49 dmg
--> 33B:B, 44[K], LC A - 53 dmg (59 dmg if techtrap)
--> 33B:B, 44K - 53 dmg
--> 33B:, LC B, LC B+K_A+K - 53 dmg

3B
--> 33A+B - 66 dmg
--> 66K - 58 dmg
--> 3B - ? dmg (use at long ranges that 66K and 33A+B won&#39;t reach)

33B:B
--> 44K - 60 dmg
--> 44[K], LC A - 56 dmg

33B:[B]
--> LC B, LC B+K - 74 dmg (strict timing on LC B)
--> LC B, LC A+K - 74 dmg (strict timing on LC B)
--> LC B+K - 45 dmg

22_88B
--> 66A+B - 49 dmg
--> 66B - 41 dmg

44B
--> 33A+B - 68 dmg
--> 66A+B - 65 dmg
--> 4B+K~G - 55 dmg (good for far ringouts)

11_77B
--> G (turn), 6[K], 44[K], LC A - 83~85 dmg depending on tech
--> G (turn), 6[K], 66B - 80 dmg
--> G (turn), A+B (bounce), 66K - 78 dmg
--> G (turn), 4B+K~G - 54 dmg (good for far ringouts)

1[K]
--> LC A - 31~32 dmg depending on tech

22_88K
--> 1B - 31~32 dmg depending on tech

44[K]
--> LC A - 31~32 dmg depending on tech

BT 2K
--> FC 2B - 25 dmg

A+B
--> 33A+B - 64 dmg
--> 66A+B - 61 dmg

Extremely strict timing:
--> 33B:, LC B, LC B+K_A+K - ? dmg
--> 33B:B, 44[K], LC A - ? dmg
--> 33B:B, 44K - ? dmg

B+K
--> 1B - 46 dmg

B+K (if ring edge is behind them to stop pushback)
--> 66K - 67 dmg
--> 2B,K - 62 dmg

8B+K_8[B+K] (quake stun)
--> K - 14 dmg

1B+K
--> 66B - 88 dmg (only works if the opponent gets hit by the last hit frames of 1B+K)

A+K
--> 44[K], LC A - 53~56 dmg depending on tech

LC B (max range only, no bounce back)
--> LC B+K - 45 dmg (52 dmg if techtrap)
--> LC A+K - 45 dmg (55 dmg if techtrap)
--> LC A - 41 dmg

LC A+K
--> LC A - 31 dmg

LC A+K,B
--> 66K - 59 dmg
--> 3B - 60 dmg

LC B+K
--> LC A+K - 34 dmg
--> LC A - 30 dmg

BT LC B+K
--> BT LC B+K - 34 dmg

Combos on Counter Hit

CH 22_88A
--> 1K - 38 dmg (also a techtrap)

CH 44A,B
--> 66A+B - 76 dmg
--> 33A+B - 73 dmg
--> 33B:, LC B, LC B+K_A+K - 77 dmg
--> 33B:B, 44[K], LC A - 76 dmg (85 dmg if techtrap)
--> 33B:B, 44K - 75 dmg

CH 4B
--> 44[K], LC A - 47~56 dmg depending on tech
--> 44K - 33 dmg

CH 6K
--> 44A,B, 33B:B, 44[K], LC A - 95 dmg (106 dmg if techtrap)
--> 44A,B, 33B:B, 44K - 95 dmg
--> 44A,B, 33B:, LC B, LC B+K_A+K - 93 dmg (very strict timing)
--> 44A,B, 66A+B - 93 dmg
--> 44A,B, 33A+B - 91 dmg
--> 3B, 66A - 83 dmg

CH 4[B+K]
--> LC A: 48~55 dmg depending on tech

CH 66B+K,A,B
--> G (turn), 6[K], 44[K], LC A - 112 dmg
--> G (turn), 6[K], 66B - 107 dmg
--> G (turn), A+B (bounce), 66K - 104 dmg

CH LC K
--> LC A - 34 dmg (44 dmg if techtrap)
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