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NBA 2K10 Patch Notes for January

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 楼主| 发表于 2010-1-5 09:16  ·  福建 | 显示全部楼层 |阅读模式
转自3DM   siqianLee


GENERAL(总体)
- When using the Living Roster, users can now play standard Quick Games with players who are injured in real life.
在使用在线名单时,玩家可以使用现实中已经受伤的球员。
- The Dunk Off trophy should now be unlocking when the requirements have been achieved.
解决了当达到要求时,Dunk Off的奖品不能被解锁解锁的现象。
- The Upcoming Matchups and Rebounding Leaders overlays should no longer obstruct the camera during NBA Today/My Player play.
赛程预告,场均篮板排行榜等将不再会在游戏过程中挡住游戏画面。
- The camera will no longer cut away to the nosebleed cam mid-free throw during NBA Today/My Player play.
解决球员罚球时视角突然切换的情况
- The ‘On-Ball Defense’ column should now properly perform ascending/descending sorts
On-Ball Defense的图示将能正常地显示出升高或降低(不懂)

GAMEPLAY
- Further tuned the assist logic such that the CPU should be more diligent in handing out assists to players.
进一步调整了CPU的助攻倾向。CPU将更乐于传球。

- Pass accuracy has been toned down for passes out of a double team, passes out of contact shots, and non-inbound full court passes.
降低了包夹下传球,对抗下投篮转传球,抢到篮板后的直接跨越全场长传的准确性。
- Addressed a rare occurrence where the referee would hold on to the ball and not pass it to the shooter during free throw shooting situations.
解决裁判偶尔不舍得给你球的情况。
- CPU players are now much more selective when choosing to pass the ball while attacking the basket.
在空切时,CPU传球会更聪明。
- Offensive rebounds are now much tougher to grab following missed free throws.
提高了罚球不进时的抢进攻篮板的难度。
- When played locked, the CPU will no longer throw a full court pass following a missed shot due to the user rapidly pressing the ‘Y’ button for the rebound.
当使用锁定位置球员时,CPU不会再出现当进攻方投篮不中,玩家按篮板键抢篮板时跨越全场长传的现象(不知所云= =)
ONLINE(在线模式下)
- Corrected an issue that was causing online NBA Today games to disconnect when a user with his/her console set to North America was playing an opponent who had their console set to Europe/Asia.
修复了一个北美玩家遇到一个亚洲或者欧洲玩家时无法连线的问题。
- Fixed a Team-Up divergence that occurred when users would rapidly press the ‘Start’ button during the loading screen.
修复Team-Up模式下,loading画面时,玩家按“开始”键导致分歧(分组取消)的bug。
- Addressed a crash in leagues that would occur when the league was using an out of date roster.
使用过期名单的玩家将被禁止。
- Addressed a divergence in leagues that would occur when the league was using a custom roster and/or had a league size larger than 12 users.
解决联赛中使用自定义名单或者联赛人数超过12人时的分歧(分组取消)
- Fixed a rare occurrence where some users would experience a crash during the ‘Connecting to Host’ dialog.
修复极少数情况下,出现“Connecting to Host”时游戏(系统)崩溃的情况。
- Improved connection times when attempting to connect to an opponent.
改善了尝试连接对手时的超时时间。
- Fixed a rare hang on the ‘Closing Match’ dialog that appears at the conclusion of a Team-Up game.
解决Team-Up情况下。“Closing Match”有可能一直停留在游戏画面上的情况。
MY PLAYER(一球成名)
- Users who are currently in the Playoffs time period of their seasons will no longer be disconnected from Pick-Up games after the first made basket of the game.
出于季后赛时,玩家进入Pick-Up模式时,投进第一个球后中断连接的情况。
- Addressed an issue where users would occasionally hang (often after winning the Finals MVP) when advancing past the end of the season.
解决了玩家偶尔会卡在赛季结束时(尤其是获得总决赛MVP后)的情况。
- Found and addressed an instance where cloned players were still being created when users chose to change teams following the Summer Circuit.
再次解决克隆人现象。
- The NBA 2K Insider will no longer incorrectly tell the user he has an important decision to make when a decision doesn’t need to be made.
NBA 2K Insider不会再误导你= =,让你在不必要做决定时做决定。
- Fixed an issue that was causing incorrect game results to be posted to the Standings when the user chose to participate in a drill immediately after a played game.
解决球员在一场比赛后立刻进行训练会导致第四节0:0的现象。
- Decreased steal success when playing My Player Pick-Up games.
解决Pick-Up时抢断成功率过高的现象。
- Addressed an issue that would cause the Finals celebration to occur after the third win of a series when the user finished that game on the bench.
解决在玩家替补登场赢下第三场系列赛后出现总决赛庆祝画面的现象。
ASSOCIATION(王朝)
- Users are now able to sign free agents during the season once the player re-signing deadline has passed.
玩家可以在赛季间,球员重签冻结期结束后立即重签球员。
- ‘Recent Games’ scores will no longer be erased when exiting from practice.
解决从练习模式退出后,近期比赛的得分清零的现象。
- The commentators will no longer refer to players as having scored 0 points when that is not appropriate.
解说不再再出现谈及球员得分为零的现象。
- CPU teams will now trade amongst themselves during 30-team Associations when the user has automated the Player Trading task for all of the teams.
CPU会在玩家开启电脑自动交易选项后,进行交易(原本不交易?)
- Fixed an issue that was causing the game to report incorrect ages for 2K Share Draft Class prospects. The prospects will no longer retire after their first season in the league.
解决 2K Share Draft Class下新秀年龄不正常的现象。新秀不再会打上一年就退休。
- Addressed a rare issue where players would have some of their attributes jump to 99 when they had low morale and/or were on a team with poor team chemistry.
解决极少数情况下,当球员自身状态下降或者球队化学反应低时,某项能力值飙升99的现象。
- Addressed a case where players would not show up on the roster once they were signed by a team.
解决球员在被签约后,不出现在球队名单中的现象。
- In Season mode, users are now able to sign players from the free agent list.
赛季模式下,玩家将可以签约自由球员。
- In Season mode, users are now able to trade players without needing to follow salary cap guidelines.
赛季模式下,玩家将可以无视工资帽进行交易。.

骑士

女儿萌吧,有木有

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发表于 2010-1-5 09:24  ·  浙江 | 显示全部楼层
没啥大名堂啊,在好友网战友谊赛里可以使用伤病队员啊,其余是对发球抖动等细节的修改。
MP模式似乎有了一些更改,还有是合作模式里的修改
现在就挺好
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发表于 2010-1-5 09:28  ·  美国 | 显示全部楼层
我想要知道什么时候发布
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发表于 2010-1-5 09:55  ·  广东 | 显示全部楼层
那我这个季后赛第二轮第七场比赛进入NEXT GAME死机情况怎么办 [s:254]
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发表于 2010-1-5 10:01  ·  广东 | 显示全部楼层
the first made basket of the game在比赛中第一个得分是什么意思
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发表于 2010-1-5 10:06  ·  美国 | 显示全部楼层
basket  好像是快攻吧
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发表于 2010-1-5 10:51  ·  北京 | 显示全部楼层
那个网上的好评奖杯怎么整?
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流放者(禁止发言)

蛋蛋の忧伤

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发表于 2010-1-5 12:33  ·  上海 | 显示全部楼层
PC版快发布吧~~~~~~~~~~~

圣骑士

Landon Ricketts

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发表于 2010-1-5 14:17  ·  河南 | 显示全部楼层
常规赛模式中,玩家现在可以在自由球员列表中签下球员。
这个终于能修正了~~~
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发表于 2010-1-5 14:18  ·  上海 | 显示全部楼层
没人翻译吗???????
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