- 精华
- 0
- 帖子
- 131
- 威望
- 0 点
- 积分
- 131 点
- 种子
- 0 点
- 注册时间
- 2009-5-4
- 最后登录
- 2012-12-5
|
楼主 |
发表于 2010-1-29 20:41 · 澳大利亚
|
显示全部楼层
The reason i wasn't gettign hit by many dps and getting a throws off a lot is when i have a long konockdown ill get as close as possible, then as you're getting up hold back for a slight pause since if a dp comes out it will be blocked, but if not then i will hit throw, so its a good way to throw against shotos (characters with shoryukens, the fastest attacks in the game besides ultra). It doesnt work as well against other chars with slower startup eg boxer headbutt, but principle is useful against everyone. 这一段更正一下
我之所以没有中太多的升龙且你的投我都能拆掉是因为当我将你打倒在地后,我会尽量地接近你,当你起身时我则很短暂地向后拉杆。如果你起身升龙则升龙会被我防住,但如果不升龙则我会投你。这招对于升龙系比较有效。但对于那些发动较慢的角色比如说拳王的头锤不太有用,但是原理是普遍适用的。 |
|