- 精华
- 4
- 帖子
- 1957
- 威望
- 5 点
- 积分
- 2630 点
- 种子
- 5 点
- 注册时间
- 2004-3-14
- 最后登录
- 2020-1-5
|
发表于 2004-12-23 10:47 · 安徽
|
显示全部楼层
==================================
= =
= The Bard's Tale Walkthrough =
= by Sarah Lam =
= =
= Copyright 2004 Sarah Lam =
= Submitted: 1 November 2004 =
= Mail me at: sarahlsy@gmail.com =
= =
==================================
系统介绍:
===============================================================================
Table of Contents
===============================================================================
- [NOT] Notes
- [UPD] Updates
- [CON] Controls
- [TRE] Treasure Hunting
- [INT] Intro
- [WAL] Walkthrough
- [SID] Side Quests
- [TUN] Tunes
- [TOK] Tokens
- [STO] Stores
- [CRE] Credits & Others
===============================================================================
[NOT] Notes
===============================================================================
This game FAQ is incomplete at the moment, as I am still in the midst of
playing the game. However, if you have any questions that I can answer, feel
free to email me at sarahlsy@gmail.com
===============================================================================
[UPD] Updates
===============================================================================
Version 1.01 (November 1, 2004)
--------------------------------
- Completed Intro & Chapter 1
- Added basic controls
- Added skeleton for three side quests
- Added Blackhammer Smithy's store
Version 1.02 (November 3, 2004)
--------------------------------
- Completed Chapter 2 & 3
- Completed Ogun's Mum Side Quest and Bugbear Side Quest
- Added Tokens section
Version 1.03 (November 5, 2004)
--------------------------------
- Completed Chapter 4 & 5
- Added Tunes sections
Version 1.04 (November 16, 2004)
--------------------------------
- Completed Chapter 6 and 7
- Started Chapter 8
===============================================================================
[CON] Controls
===============================================================================
Circle - Defend
X - Attack
Square- Use/Action
Triangle - Jump
===============================================================================
[TRE] Treasure Hunting
===============================================================================
In this game, you can find treasure in chests around town. After you defeat
enemies, they will also drop silver coins/items. Any items that you find
will automatically be converted to silver coins.
===============================================================================
[INT] Intro
===============================================================================
When you start a new game, the first step is to select the stats you wish for
your character.
------------------------
|Generate your Character |
------------------------
There are three levels of diffi***y; Easy, Normal and olde School.
Easy - All stats have 8 points
Normal - All stats have 6 points
Olde School - All stats have 4 points
After you select the level of diffi***y, you have 12 available points to
allocate for the different stats. The following are the stats and their
descriptions.
Strength
---------
The stronger the Bard is, the more damage he can inflict with melee weapons.
Vitality
---------
A high vitality will increase the Bard's health, making him more diffi*** to
defeat in battle.
Luck
-----
Luck has a subtle effect on many aspects of the Bard's adventures.
Dexterity
----------
A high dexterity allows the Bard to inflict greater damage with ranged weapons.
Charisma
---------
Shopkeepers will offer significant discounts to the Bard if he has high
charisma.
Rhythm
-------
Rhythm allows the Bard to play magical tunes with greater skill, enhancing the
statistics of summoned creatures.
After you have assigned the points to the various stats, the next stage is to
choose a talent.
----------------
|Choose a Talent |
----------------
Two-Handed Weapons
-------------------
Allows the Bard to equip and use Two-Handed weapons.
Dual Wield
-----------
Allows the Bard to fight with a dirk in one hand and a sword in the other.
Flail
------
Allows the Bard to equip and use a flail.
Shield Bash
------------
The Bard will automatically bash with his shield after blocking, stunning his
enemy.
Shield Charge
--------------
A powerful charging attack which stuns enemies. Used with the sword skill. Hold
and release the attack button to activate.
Power Shot
-----------
A powerful ranged shot which passes through its target. Used with the ranged
skill. Hold and release the attack button to activate.
Critical Strike
----------------
Gives the Bard a chance to score a critical hit on his enemies, inflicting
additional damage.
Treasure Hunter
----------------
The Bard gains bonus coins for any treasure he finds.
攻略开始:
===============================================================================
[WAL] Walkthrough
===============================================================================
------------------
|Chapter 1: Houton |
------------------
As the game begins, the Bard enters the Drunken Rat Tavern. Mary, the owner of
the bar, asks you to kill the rats in the cellar. Make your way to the room
behind Mary. There is a chest in the room which yields some treasure.
Go downstairs, and save your game at the save point. Go to the end of the
passage, and you will see a tiny rat there. Kill it with one blow of your
sword. Wasn't that easy? Well, before you start to relax, be warned, there's
a giant rat that's going to come out and attack you!
The giant rat will attack you with fire, and there's nothing you can do but
go back upstairs. Everyone will start laughing at your miserable failure, and
Mary will extinguish the flames. She will also give you a better sword.
Make your way back downstairs, and you will meet a weird guy. He will teach
you a New Tune, the Thunder Spider. He'll also give you a short tutorial, if
you want it. If not, just cancel the tutorial. The Thunder Spider acts
somewhat like an aeon, if you have ever played the Final Fantasy series.
You summon it by playing a tune (watch the tutorial for instructions on how
to summon). During battle, you can give it commands such as Come to me, Stay,
Attack, and Defend.
After watching the tutorial, go back and kill the fire-breathing rat! Summon
the Thunder Spider to help you, and the battle should be pretty easy. Go
upstairs to the tavern, and watch a cut scene between you and Mary. If you
select the snarky mode, you discover that she likes a man with a quick tongue,
and provide you with the best room (right next to hers..hmm...).
OK, after you spend the night in the tavern, step outside and you will meet
the same guy who taught you the Thunder Spider. He asks you to find a Trow
in the Fairyhaunt Woods, who goes by the name of Bannafeet. He also gives you
a Caleigh Artifact and some Adderstones.
The Caleigh Artifact uses Adderstones to provide beneficial skills to your
party. 1 Adderstone will heal your party, 2 Adderstones wil cause 50% damage
and 3 Adderstones causes invulnerability.
Take some time to get to know the surroundings of Houton. There are brochs
all over the place, most of them containing chests of treasure. Ogan's mum
is in one of the brochs, she gives you a side quest; to tell Ogan that she
loves him. In Darraud's broch, he will give you a quest to kill the Bugbear.
Find the barrel maker to get a quest, which will provide you with some
extra cash on the side. He wants you to go around smashing other people's
barrels, so that he can sell more of his barrels. The more barrels you
smash, the more money he will pay you.
One of the more important places is the store, where you can buy equipment
from Seamus. However, all of the equipment is too expensive for you to
afford at the moment.
Visit the Kirk, who will provide healing and blessing for a price. Near the
tavern, you will see a well and a puppy. If you're nice to the puppy, it will
follow you around. Later on, if you select the Dog Training Talent, it can
help you in battle. However, if you're snarky, it will run away.
After walking around for awhile, you will bump into an old man, who will
scold you for walking and bumping into so many people. He will demand an
apology from you. If you choose the nice mode, you will gain 200
experience points.
Once you've finished exploring the town, it's time to head to the
Fairyhaunt Woods.
-----------------
|Fairyhaunt Woods |
-----------------
There is a save point when you enter the woods. Find the Hunter and speak to
him. He will tell you to get a bow so that you can hunt grouse.
In this area, some of the tree stumps contain treasure. You will have to
fight many wolves, so it is a good idea to summon your Thunder Spider. If
it gets damage, dismiss it, and then summon it again. By doing this, the
health of the Thunder Spider will be recovered. Try and gain as much
experience as you can, as well as treasure. When you have enough money,
it might be a good idea to return to Houton so you can buy the Leather
Armor from Seamus.
After you're done levelling up, find Bannafeet near some ruins and a save
point. He will ask you to help him free Ketill Swart from the Houton Forest
jail. He will also show you a hidden entrance back to Houton so that you
don't need to take the long way back. Make your way to Houton Forest.
-------------
|Houton Forest|
-------------
Once you enter the forest, there is a save point nearby. Again, summon
the Thunder Spider to help you deal with the Humal Trow's in the area.
Walk around fighting them to earn experience. Once you reach the jail,
the jailer will ask you for the password. Give him the password, and then
enter the jail. Inside, you need to kill the guards.
After you have killed them, you see that there are three prisoners inside
the jail. However, all three of them claim to be Ketill Swart, as they
all want to be set free. One of them comes up with the solution, to let
them all go free! However, the sheriff has installed a security system,
where you have to hit the three switches in a certain order, otherwise,
the prisoners will die. The order I got is Switch 2, 1, 2, 3, 1, and
finally Switch 2.
Once you have freed the prisoners, go outside and save your game again.
Go back to Houton. From there, make your way to Fairyhaunt Woods and find
Bannafeet again. He will teach you a new tune - Heroine, as a reward for
freeing Ketill Swart.
Return to Houton and you will meet the old cellar man. He tells you to
find his brother Bodb in Kirkwell if you want to learn more magic. He will
also give you some Adderstones. You can now go to Kirkwell on the world map.
If you pass the sheriff's office, the sheriff will be standing outside. He's
angry that you have released Ketill Swart, and will order you to recapture him.
Ketill Swart is in Neversdale, which will now be unlocked on the world map.
This will end the first Chapter. If you want to continue to Chapter Two,
head for Neversdale. If you want to skip to Chapter Three, go to Kirkwell.
------------------
|Chapter 2: Neversdale |
------------------
When you exit Houton, Neversdale is on the north. There's a save point just
as you enter Neversdale. There are trows as well as wild boars in the area.
Wild boars charge at you and knock you down, so it's best to summon the
Heroine, as she is a long-range 'aeon'.
Defeat as many trows and wild boars as you can in order to gain experience.
There is a save point to the north, but you are unable to cross the river
at this point. Make your way to the east, and there is a ferry there. Talk
to Chubnik, be nice and pay him the 15 silver, otherwise you will have to
pay a lot more later.
There is a save point after you cross the river. Head to the north, and
you'll see Ogun about to be killed by trolls. After the cut scene, they
will attack you instead, so you need to kill all of them. Loot Ogun's
corpse and then pass on his mum's message. Three strange creatures will
appear and sing a song about Ogun.
Go west and you will find Ketill Swart's Hideout. There is a save point
nearby. Enter the Hideout and attack Ketill. After you have defeated him,
open the three chests to find an Eagle token, the Crone Tune and a Buckler.
Save your game before heading south. There are wild boars and Trow here.
Try to isolate the enemies so that you do not have to fight them all at
one go. Alternate between the Crone (has the ability to heal you) and
the Heroine. After you defeat them, examine the tree stump to receive the
Badger Hide Gloves.
Head to the west after saving your game. When you reach the end of the
path, you will meet Piskey, Chubnik's brother. He runs the ferry on this
side of the river. If you were nice to Chubnik, Piskey will take you
across for free! However, if you were snarky, he will charge you 100 silver.
Once you have crossed the river, save your game. You will have a meeting
with Fnarf and his gang. Ketill wants you to free him so that he can help,
but if you untie him, he will run away, and you will have to hunt him down
again.
When you have defeated Fnarf, exit to the world map, and return to Houton.
Talk to the sheriff and that will end Chapter 2.
--------------------
|Chapter 3: Kirkwall |
--------------------
As soon as you enter Kirkwall, you will meet an ex-girlfriend. I don't think
it makes a difference whether you're nice or snarky to her. Both result in
her running off to find her father.
Look for the Velvet Hammer store and buy the Harp from the snobby shopkeeper
before going to search for Bodb (the guy with the exclamation mark above his
head. Standing near him are two guys who invite you to Finnstown, which will
now be unlocked on the world map. Select the snarky mode when you talk to
Bodb, and he will lead you to a second Bodb. Continue being snarky to each
Bodb you meet (there are FOUR Bodbs!) and finally they will lead you to
a door, and start singing. This results in you learning a new tune - the
Light Fairy.
Now that you have the Light Fairy, go into the nearby store rooms. Summon
the Light Fairy and the store rooms will be bright enough for you to search
for more treasure. One store room has the Falstone token and the other has
another new tune - the Bodyguard.
Once you're done, enter the door which the Bodbs opened for you. Smash the
barrels at the end of the passage to enter the Hidden Bluff. The last Bodb
(hopefuly) is standing near the entrance. Talk to him and he will bring you
to the temple. If you're Snarky to him, he will give you some money.
Enter the Temple of Caleigh and the Bodbs will summon Caleigh. Unfortunately,
one of the Bodbs lost the bell, which is required to complete the summoning
ritual. He lost it to Farmer Finn while gambling.
Go south to Finn's Farm, and search for a save point. Southeast of the save
point, you can find the body of an ex-Chosen One. Loot his body, and the 3
singing creatures will appear again. Once you're done, go and talk to Farmer
Finn. He likes it when you are snarky towards him. He will offer to give you
the bell for free. His daughter (the ex-girlfriend!) will shop up, and you
discover you are engaged to her! Go and find her ex-boyfriend, Connor,
in Kirkwell town.
He's located in the bar, mourning over the loss of his girlfriend. If you're
nice to him, you can convince him to go back and win her back. Return to
Farmer Finn, and he will tell you to take the bell. It's around the neck
of his horse. However, the catch is, that this horse is a really mean horse!
Look for the horse in the circle of stones, and fight it. Once you have the
bell, return to the temple so that the Bodbs can summon Caleigh.
She will tell you that she needs a Lute which can be found from the Trow.
-------------------------
|Chapter 4: Highland Park |
-------------------------
Exit the temple and the Bodbs will show you the way to Highland Park. Save
your game and make your way north. You will have another meeting with Fnarf.
Defeat him and enter the gate that opens on the east side.
Look for a man named Mell standing near the gate, and he will show you the
way and help to break down the barriers if you are nice to him. Head towards
the barrier, and a 2 minute countdown timer will begin. Equip your bow and
summon the Heroine. You should have no trouble defeating the Trows before
the timer runs out. After you defeat them, Mell will deactivate the
barriers. Continue along the path doing the same thing each time you
encounter a barrier.
Somewhere along the path, you will find the body of an ex-chosen One. Loot
the body, and the three curious creatures will come out and sing another
song.
After you have passed through all the barriers, you will meet Fnarf and
have to battle him yet again. Use your bow to shoot Fnarf, make sure you
don't get too close to him otherwise he will teleport. After you defeat
Fnarf, you will receive the Ornate Lute. Mell will then teach you the
Mercenary tune.
Return to the Temple of Caleigh and she will ask you to go to a tower
which is located to the east of Kirkwell.
------------------------
|Chapter 5: Forest Tower |
------------------------
There is a chest to the left of the tower which contains some treasure
and adderstones.
Enter the tower and save your game. The plants in the tower regenerate
very fast, so try not to waste too much time fighting them. After you
leave the save point, take northern path, where you can find the
Upgraded Thunder Spider Tune.
While you're making your way through the paths, keep your eyes out for
another tree stump which contains the Trap Finder Tune. This summons will
look out for traps and alert you to them. Most paths lead you to either
chests or to the 2nd level, try and take out as many enemies as you can
so that your experience will increase.
Make your way to the 3rd level of the Forest Tower. Take the east path,
and you will find the Silver Tore token. Return and make your way to
Herne's Chamber.
When you enter the chamber, make sure you have the Crone and Heroine
summoned. Equip your bow and attack Herne. If you use a sword, or any
close range weapon, you will not be able to damage Herne much as he
will curl up into a ball, and then spread his hands, damaging you.
You will receive more adderstones and Herne's Amulet after you defeat him.
Caleigh will appear and instruct you to find Bodb in Kirkwell. You will
also see a disturbing cut scene between Farmer Finn and his dead horse
as you leave the tower.
When you leave, you will notice that the plants have disappeared, and you
are now fighting robed men instead. As you exit the tower, a large group
will attack you. I find it easiest to summon Herne and he will take care
of most of them. Make your way towards Kirkwell now.
In Kirkwell, there are skeleton horses all over the place. Defeat them
while making your way to the west part of Kirkwell. Talk to Bodb, and he
will tell you how to get to the Mountain Pass just before he dies. Exit
Kirkwell and head to the Mountain Pass (north of Kirkwell).
-----------------------------
|Chapter 6: The Mountain Pass |
-----------------------------
As you enter, you will see the door to the Viking Tombs is shut. You are
unable to go west at the moment, as it is too cold for you to stand. Go
back to the entrance, and you will see a man standing north of the save
point. His name is Gower, and he does not seem to have a problem standing
the cold, and he tells you it is due to the beer that he is drinking.
Be nice to him and he will give you some for free.
However, after you drink the beer, you find out that Gower is actually a
Trow. Unless you help him, you will be doomed to stay in this place forever!
He wants you to get the sword that will be his doom and hand it over to him.
Follow the path until you come to a chest which is sitting on some ice that
looks like it can break at any time. Open the chest on the ice block, it
contains the Upgraded Mercenary tune. A man will appear and you will be set
adrift onto the river.
As you float down the river, enemies will jump aboard and attack you. Have
the crone out to heal you at all times. You will reach a save point soon.
Follow the path, fighting enemies till you reach another save point. To the
east of the save point is another block of ice and another path leading to
a tree stump containing silver and Adderstones.
Get onto the ice block and travel down the river fighting more enemies.
When you land, there is a group of trow to defeat. There's a save point
nearby, and a stump to the north of the save point containing Adderstones
and silver. Get onto the next ice block and travel down the river again.
When you reach land, defeat the trow awaiting you and save the game. The
sword is to the north, stuck in ice. Pull out the sword and the ice will
break, and you will fall down into the frozen tombs.
You awake in a strange darkened room. There is a save point up north.
The exit to the north and east are locked at the moment. Take the south
path where you meet Dolyn, who is trapped behind some ice. Talk to him,
be nice, and he will tell you that if you free him, he will reward you.
Take the west path until you reach a junction. To the south, there is a
chest containing Adderstones and silver. The Raven stone is in the abandoned
camp. Now, head back to the first room that you fell into. The exit to the
north is now open.
Follow the path till you come to many junctions. Only the west path is
open at the moment. Follow that path until you come to a room with a save
point and a locked door. Examine the dead Viking sitting on the throne twice
in order to unlock the door.
The viking has been banned from entering Valhalla until he has proven
himself worthy. Be snarky to him, and he will unlock the door for you. Now,
he needs to kill 25 enemies.
Try and kill the enemies before Hrafn (the viking) takes them out, so that
you can continue down the paths to find treasure. Once he has killed 25
enemies, you will automatically go back to the throne room. He has now
proven himself worthy, and can enter Valhalla. The Valkyrie will give you
a new Elemental tune as well as a Jewelled Flute, which enables you to
summon three summons now.
The Elemental has the ability to melt ice walls, as well as frozen Vikings.
Now, go back to the save point near the entrance and melt the ice walls to
the east. There is a chest containing a Kite Shield here.
Now, go back to the first room you landed in, and go south to free Dolyn.
Surprise, surprise, he isn't a human! He'll give you a Tree Stone once
you free him. With the Tree Stone, you can now unlock the north path and
the east path. The north path contains a chest with the Golden Coronet
Token and another chest with silver.
Now, take the east path. Go through the corridors until you come to a room
where Dolyn will leave your party and you will meet Gower, who wants his
sword. Be nice to him, and he will give you a Quicksilver broadsword and a
badge of the wind token. Save your game and exit.
--------------------------
|Chapter 7: Mountain Tower |
--------------------------
There is a save point to the left. A robed guy will meet you and a group
of trow. If you're nice, you fight the whole gang, whereas if you're snarky,
you will fight just the one guy.
Now, find your way to the entrance of the Mountain Tower. There is a save
point just inside, near the entrance. Make sure you have your summons ready,
as you'll have to fight several groups of enemies, each within a three minute
time limit.
If you can't handle the enemies, summon Herne to attack them, and Caleigh to
heal you. After defeating them, go to the northeast room to find a body
containing the Upgraded Light Fairy Tune and the southwest room to find a
chest containing Adderstones and silver.
Now, go to the north. Fight battles with groups of knights, then turn west.
There is a save point here. The exit to the next level is just nearby.
For the second level, summon your Trap Finder to take care of traps. Certain
paths may require you to summon the Light Fairy to light up the roads. There
is a chest on this level containing the Silver Horseshoe token. Make your way
to a room where there are some female guards. Talk to them, and one of them
will tell you that they fear squeaky creatures. Summon the rat to frighten
them off. Now, go to the third level.
There is a save point on the third level. Fight your way through all the
enemies till you reach a save point near Lugh's Chamber.
When you enter the chamber, keep far away from Lugh, as he can hurt you
pretty badly with his whirling blades. Use your bow and shoot at him from a
distance. When your summons die, re-summon them, until you run out of mana.
Then, summon Herne or Caleigh to attack Lugh until he dies.
Princess Caleigh will now instruct you to go to a tavern in Dounby. You
get some Adderstones, Lugh's Amulet, the Knight Tune, and the Upgraded Trap
Finder Song.
As you leave the tower, you will be fighting robed guys. Summon the Knight
to help you out. He is pretty powerful. Make your way out of the tower. Once
you're outside, the exit is to the south of the save point, on the west.
------------------
|Chapter 8: Dounby |
------------------
Travel around East Dounby until you find Chateau D'Renard by a save point.
Enter the Chateau and talk to Jean and his brother Jacques to begin the "Fox
Brothers" side quest. You have to be nice to them before you receive the quest.
See Jean and Jacques side quest for more details.
Once you complete the side quest, go south, then west into West Dounby. There
is a save point near the entrance. The first building is the kirk, where you
can make a donation.
The next building is the bar. Talk to the erler to enter the talent show. You
receive the Boots of Quickening Token for wininng. After leaving the bar, you
will be attacked by another group of enemies. Head north, then west, where
another group awaits you.
支线任务:
===============================================================================
[SID] Side Quests
===============================================================================
---------------
|Bug Bear Quest |
---------------
Mission : Investigate the Bugbear cairn.
Go to Darraud's broch in Houton, he will give you a quest to kill the Bugbear.
The Bugbear Cairn is also in Houton, but make sure you level up first, as the
Bugbear is not an easy foe. Once you enter the cairn, keep your eyes peeled for
treasure chests. The Bugbear will jump out from holes in the walls now and
then, but don't waste your time trying to kill it now.
Follow the passage until you come to a junction. The right junction brings you
to a chest which contains a better sword. When you reach the large chamber,
summon the Heroine (I find that she's better compared to the others). Try and
distract the Bugbear while the Heroine shoots from afar.
After you defeat the Bugbear, take the treasure from the chest, and return
to Houton (use the other junction so that you can look for more treasure).
Go to Darraud's broch for a reward.
-------------------
|Barrel Maker Quest |
-------------------
Mission: Break lots of barrels!
More information to come!
-----------------
|Ogan's Mum Quest |
-----------------
Mission: Tell Ogan his mum says hello
You get this side quest when you visit Ogan's Mum's broch in Houton. She'll
ask you to tell Ogan she loves him. You'll only meet Ogan in Chapter 2, just
as he's about to be shot by trolls. Loot his body, and watch the great cut
scene between the 3 singing creatures. When you return to Houton, go and
talk to his Mum. If you're nice, she will give you a new token; the Rabbit's
Foot.
-----------------
|Jean and Jacques |
-----------------
Mission: Find Donnan, get the money he owes Jean and Jacques.
Be nice to Jean and Jacques and then they will ask you to find Donnan and get
the money he owes them. Go north then east, and search for his broch. Talk to
him, and he will tell you that Jean and Jacques are the ones that owe him
money. You now have to go back and talk to them.
Go back and talk to the brothers. Be nice to them, and they will ask you to
find Caltir before they will give you the song. Go east from the save point
to find Caltir's broch. Talk to her, and you'll find out that you've been
fooled once again.
Return and talk to Jean and Jacques. They will eventually give you the Knocker
tune and some experience. Summon the Knocker while in the chateau, and you
will get more experience.
===============================================================================
[TUN] Tune List
===============================================================================
----------
|Mercenary |
----------
The Mercenary. Typical of his sort: crude, rude and very handy to have aorund
in a fight.
-------
|Knight |
-------
A valiant Kinght, honest, brave, noble, nearly invincible in battle.
--------
|Heroine |
--------
The Heroine was deadly accurate with a crossbow and quite nimble in battle.
The equal of most any man in combat.
----------
|Elemental |
----------
The Fire Elemental. A seething inferno of liquid fire, very effective at
burning things up and not much else.
---------------
|Thunder Spider |
---------------
Although fragile, the Thunder Spider could destroy most foes with a steady
stream of lightning long before they were able to retaliate.
--------
|Knocker |
--------
Knockers are well known for their ingenuity in crafting fabulous devices
and this one was no exception. His lightning Rods could change the tide of
battle in an instant.
------
|Crone |
------
A study in contasts, although a seemingly vile old witch she was an expert
in providing aid to those wounded in battle.
----------
|Bodyguard |
----------
The bodyguard was sworn to defend his charges from any and all manner of
ranged attack.
------------
|Trap Finder |
------------
Once a daring finder of lost treasures, the explorer was still adept at
finding secrets and uncovering traps, getting out of the way of them,
however was a different matter
------------
|Light Fairy |
------------
The light fairy. A curious creature attracted by myusic, always happy to
light the way when darkness closes in.
----
|Rat |
----
A common rat.
===============================================================================
[TOK] Tokens
===============================================================================
-------------------
|Badger Hide Gloves |
-------------------
Ability : Strength + 1
Description : Heavy gloves made from the hide of a badger that imparted some of
the animals strength and ferocity into the wearer.
Found at : South of Ketill Swart's hideout at Neversdale Forest
--------------
|Rabbit's Foot |
--------------
Ability : Luck + 1
Description : A common rabbits foot. Often thought to bring good luck.
Found at : After completing Ogan's Mum's Quest (be nice)
------------
|Silver Tore |
------------
Ability : Charisma + 1
Description : A finely wrought tore of silver, this magnificent piece is
certain to enhance the appearance of anyone who wears it.
Found at : Forest Tower Level 3 (east of entry point)
------------
|Eagle Charm |
------------
Ability : Rhythm + 1
Description : This Charm was enchanted by the Trow Fnarf to aid him with his
poor musicianship.
Found at : Chest in Ketill Swart's hideout
---------
|Falstone |
---------
Ability : + 10% Experience
Description : A chip from the Lia Fail or 'stone of destiny' which is reputed
to foretell the coming of a King by roaring when he sets foot
upon it.
Found at : One of the store rooms in Kirkwell
===============================================================================
[STO] Stores
===============================================================================
-------
|Houton |
-------
The Blackhammer Smithy
----------------------
Leather Armor
Studded Armor
Dirk
Flail
Claymore
Long Bow
Map
-------
|Kirkwell|
-------
The Blackhammer Smithy
----------------------
Chainmail
Flail
Claymore
===============================================================================
[CRE] Credits & Others
===============================================================================
Thanks to GameFAQs for putting up this FAQ. |
|