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Ubisoft坦言失去了很***OP Fans。
他們去哪了?
God Of War。
Personally, I've never really compared the two franchises - I know they're technically in the same genre, but I figure both are great in their own ways - but Ubisoft believes SCEA's stellar God of War series has stolen away some Prince of Persia fans.
This according to what Ubisoft animation director Jan-Erik Sjovall told CVG; he says that based on gamer surveys, the team wanted to do two things: they wanted to bring back fans from Sands of Time that have gravitated towards GoW and at the same time, drag in all new fans. It's a tall order for Prince of Persia: The Forgotten Sands, which is technically a sequel to Sands of Time. Said Sjovall:
"When we make questionnaires and we ask, 'what did you play in the past?' The answer's 'Prince of Persia'. 'What do you play now?' 'God of War'. 'Would you play Prince of Persia again?' 'No, it's not hard enough.' So the idea [with Forgotten Sands] was clearly that we'd try to bring our old audience back, but also we're winning a new audience."
When asked what feature of GoW seemed to tempt players away from PoP, Sjovall said he believed it's "partially the animations;" specifically those nasty finishing moves for which Kratos is well known. Basically, he's saying the gore is what has enticed the fans and because there's little blood and gore in any PoP, that has had an adverse effect on its popularity. Okay, that's a little sad, but such is the way, I suppose. Added Sjovall:
"A lot of people ask, 'will you have gore in the game?' It'd fairly interesting. We want to have interesting fight sequences in there but not indulge in the violence like God of War does. We want to keep it interesting so the acrobatics, the story and the whole look are all supporting each other and people go, 'yeah, I want to play that game'."
Prince of Persia: The Forgotten Sands is due out in May. And for the record, for those who are unfamiliar, PoP should include more puzzles and acrobatic platforming than any GoW.
form:
http://www.psxextreme.com/ps3-news/6815.html. |
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