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发表于 2010-7-5 02:02 · 加拿大
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显示全部楼层
ps3也没几个1080p原生的,硬件性能就这样,让所有或绝大多数3d游戏到全高清是不现实的
50 Cent = 1280x720 (blur filter)
Afro Samurai = 1280x720 (QAA)
Alone in the Dark = 1120x630 (no AA)
Army of Two = 1280x720 (no AA)
Assassin's Creed = 1280x720 (QAA)
Assassin's Creed 2 = 1280x720 (QAA), 960x720 (QAA) -> 1080 mode.
Avatar = 1280x692 (QAA, black borders)
Batman: Arkham Asylum = 1280x720 (no AA)
Battle Fantasia = 1280x720 (no AA, toggable blur filter)
***: Bad Company = 1280x720 (no AA)
***: Bad Company 2 = 1280x720 (no AA, beta)
Bayonetta = 1280x720 (no AA)
Beijing 2008 = 1024x768 (no AA)
Beowulf = 1280x720 (no AA)
Bionic Commando = 1120x640 (no AA)
Bioshock = 680p (no AA, blur filter pre-patch)
Bioshock 2 =
Blacksite: Area 51 = 1280x720 (no AA)
BlazBlue: Calamity Trigger = 1280x720 (QAA background, no AA characters )
Bourne Conspiracy, The (demo) = 1280x720 (no AA)
Brutal Legend = 1152x720 (no AA)
Burnout: Paradise = 1280x720 (2xAA)
Call of Duty 3 (screenshot) ~1088x624 (2xAA)
Call of Duty: Modern Warfare = 1024x600 (2xAA)
Call of Duty: Modern Warfare 2 = 1024x600 (2xAA)
Call of Duty: World at War = 1024x600 (2x AA)
Call of Juarez: Bound in Blood = 1152x648 (4x2 custom edge AA)
Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA)
Chronicles of Rid***: Dark Athena = 1024x720 (QAA)
Command & Conquer: Red Alert 3 = 1280x720 (no AA)
Conan (demo) = 1024x576 (no AA)
Condemned 2 = 1280x720 (no AA)
Conflict: Denied Ops = 1280x720 (no AA) or 960x1080
Dante's Inferno = 1280x720 (no AA)
Dark Sector = 1152x640 (no AA)
Darksiders = 1152x648 (no AA)
Darkness, The (demo) = 1024x576 (no AA)
Dead Space = 1280x720 (no AA)
Def Jam Icon (screenshot) = 1152x648 (no AA)
Devil May Cry 4 = 1280x720 (2xAA, temporal)
Dirt = 1280x720 (QAA)
Dirt 2 = 1280x720 (QAA)
Dragon Age: Origins = 1280x720 (AA ?)
Dynasty Warriors 6 = 1280x720 (no AA)
Elder Scrolls IV: Oblivion = 1280x720 (no AA)
End War = 1280x720 (2xAA)
FaceBreaker = 1280x720 (QAA), 960x1080
Fallout 3 = 1280x720 (no AA)
Fantastic Four: Rise of the Silver Surfer = 1280x720 (no AA)
Far Cry 2 = 1274x692 (QAA, black borders)
Fifa 2008 = 1280x720 (no AA)
Fifa 2010 = 1280x720 (QAA) on 720p window)
Fifa Street 3 = 1920x1080 (no AA)
Fight Night Round 4 = 1280x720 (QAA)
Final Fantasy XIII = 1280x720 (2xAA)
Full Auto 2 (demo) = 1920x1080 (4x AA)
Fracture = 1152x648 (no AA)
Ghostbusters = 960x540 (QAA, pre-patch), 1024x576 (2xAA, post-patch)
Ghost Recon: Advanced Warfighter 2 = 1280x720
G.I. Joe: The Rise of the Cobra = 1280x720 (QAA)
Godfather II = 1200x720 (blur filter)
God of War III =
Golden Axe: Beast Rider = 1280x720 (no AA, blur filter)
Golden Compass = 1280x720 (no AA)
Grand Theft Auto IV = 1152x640 (no AA)
Gran Turismo 5: Prologue = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)
Gran Turismo 5 =
Guitar Hero 3 = 1040x585 (no AA)
Guitar Hero Aerosmith = 1040x585 (no AA)
Guitar Hero World Tour = 1040x585 (no AA)
Guitar Hero 5 = 1024x576 (no AA)
HAWX = 1280x720 (no AA, horizontal blur)
Haze (demo) = 1024x576 (2xAA)
Heavenly Sword = 1280x720 (4xAA)
Heavy Rain =
IL2 Sturmovik = 1280x720 (QAA)
Incredible Hulk = 1280x720 (no AA), 960x1080 (no AA)
Jericho (demo) = 996x560 (2x AA)
Juiced 2: Hot Import Nights = 1280x720 (QAA)
Kung Fu Panda = 1280x720 (no AA), 960x1080 (no AA)
Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling
Legend of Spyro: Dawn of the Dragon, The = 1280x720 (no AA)
Legendary = 1280x720 (no AA)
LEGO: Batman = 1280x720 (no AA, slight blur filter)
LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA)
Lord of the Rings: Conquest = 640p (no AA)
Lost Planet = 1280x720 (temporal 2xAA)
Lost Planet 2 =
Madden NFL '09 = 1280x720 (no AA)
Marvel: Ultimate Alliance = 1280x720 & 1920x1080 (no AA)
Marvel: Ultimate Alliance 2 = 1024x576 (2xAA)
Mercenaries 2: World in Flames = 1280x720 (no AA)
Metal Gear Online = 1024x768 (2xAA, temporal)
Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)
Midnight Club: Los Angeles = 960x720 (QAA)
Mirror's Edge = 1280x720 (no AA)
MK vs DC = 1040x624 (QAA)
MLB08: The Show = 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders
MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA)
Motorstorm = 1280x720 (2xAA)
MX vs ATV: Untamed = 1024x576 (no AA)
MX vs ATV: Reflex = 1280x720 (no AA)
NBA07 (demo) = 1920x1080 (no AA)
NBA08 (demo) = 1920x1080 (no AA)
NBA Live '08 = 1280x720 (no AA)
NBA Street Home court (screenshot) = 1920x1080 (no AA)
Need For Speed: Pro Street = 1280x720 (QAA)
Need For Speed: Shift = 1280x720 (QAA)
Need For Speed: Undercover = 1280x720 (QAA)
NFL Tour = 1280x720 (no AA, poor framerate)
NHL '09 = 1280x720 (4xAA)
Ninja Gaiden: Sigma = 1280x720 (no AA, has weird scaling to support 1080p)
Ninja Gaiden: Sigma 2 = 1280x718 (dynamic 2xMSAA, black borders)
Operation Flashpoint 2 = 1280x720 (QAA)
Overlord = 1280x720 (no AA)
Overlord II = 1280x720 (no AA)
Pirates des Caraibes (screenshot) = 768x1080 (no AA)
960x720 en mode 720p
Prince of Persia = 1280x720
Pro Evolution Soccer 2008 = 1280x720 (QAA)
Pro Evolution Soccer 2010 = 1280x720 (2xAA in-game, no AA cut-scenes)
Prototype = 1120x640 (QAA)
Quake Wars: Enemy Territory = 1280x720 (no AA)
Race Driver: GRID = 1280x720 (2xAA)
Rainbow Six Vegas 2 = 1280x720 (2xAA)
Ratchet & Clank: Tools of Destruction = 960x704 (2xAA, AA samples used to reconstruct 720p)
Ratchet & Clank: A Crank in Time = 960x704 (2xAA, AA samples used to reconstruct 720p)
Red Faction: Guerrilla = 1280x720 (no AA)
Resident Evil 5 = 1280x720 (dynamic 0-QAA)
Resistance: Fall of Man = 1280x720 (QAA)
Resistance 2 = 1280x720 (QAA)
Ridge Racer 7 (demo) = 1920x1080 (no AA)
Rise of the Argonauts = 1280x720 (no AA)
Rock Band: The Beatles = 1280x720 (no AA)
Ryu Ga Gotoku 3 = 1024x768 (no AA)
Sacred 2: Fallen Angel = 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA)
Saint's Row 2 = 640p (QAA)
SCORE International Baja 1000 = 1280x720 (no AA)
SEGA: Rally Revo = 1280x720 (4xAA, alpha blend)
SEGA: Superstars Tennis = 1280x720 (QAA, 30fps)
Silent Hill: Homecoming = 1024x576 (no AA)
Simpsons, The = 1280x720 (no AA)
Skate = 1280x720 (no AA)
Soldier of Fortune: Payback = 1280x720 (no AA)
Sonic Unleashed = 880x720 (blur filter)
Soul Calibur IV = 1280x720 (no AA), 1280x576 in 1080p mode
Spiderman: Web of Shadows = 1280x720 (no AA)
Street Fighter IV = 1280x720 (no AA), 630p in up-close character view?
Star Wars: The Force Unleashed = 1280x720 (no AA)
Stormrise = 1280x720 (2xAA)
Supercar Challenge = 960x1080 (no AA)
Tekken 6 = 1024x576 (2xMSAA w/o motion blur, no AA w/motion blur)
Terminator: Salvation = 1152x648 (blur filter)
Tiger Woods PGA Tour '09 = 1280x720 (no AA)
Tomb Raider: Underworld = 1280x720 (QAA)
Tony Hawk's Project 8 = 1280x720
Tony Hawk's Proving Ground (demo) = 1024x576 (no AA)
Top Spin 3 = 1280x720 (QAA)
Transformers = 960x1080 (no AA)
Transformers: Revenge of the Fallen = 1120x720 (blur filter)
Turning Point: Fall of Liberty = 1280x720 (no AA)
Turok = 1280x720 (no AA)
UEFA Euro 2008 = 1280x720 (no AA)
UFC 2009: Undisputed = 1280x720 (no AA in-game, 4xAA cutscenes)
Uncharted: Drake's Fortune = 1280x720 (2xAA)
Uncharted 2 = 1280x720 (2xAA)
Unreal Tournament III = 1280x720 (no AA)
Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720
Virtua Fighter 5 = 1024x1024 (no AA)
1024x768 en mode 1080p
Virtua Tennis 3 = 1920x1080 (2x AA)
Virtua Tennis 2009 = 1280x720 (QAA)
WWE 08 = ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720
translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720"
WALL E = 1280x720 (no AA)
Wanted = 1120x640 (no AA)
Wheelman = 1280x720 (no AA)
Wolfenstein = 1280x720 (no AA)
World Series Of Poker 2008 = 1920x1080 (2xAA)
X-Men Origins: Wolverine = 1280x720 (no AA)
PSN GAMES
1942: Joint Strike = 1280x720 (4xAA) or 1920x1080 (2xAA)
*** 1943 = 1280x720 (no AA)
Blast Factor = 1920x1080 (no AA)
Bionic Commando: Rearmed = 1280x720 (no AA)
Calling All Cars (screenshot) = 1920x1080 (4x AA)
Commando 3 = 1280x720 (4xAA) or 1920x1080 (2xAA)
Echochrome = 1920x1080 (2xAA)
Elefunk = 1920x1080 (4xAA)
Fat Princess = 1920x1080 (no AA)
Forbidden Siren = 1024x512 (4xAA)
Go Puzzle = 1920x1080
GTHD = 1440x1080 (no AA) - Vehicle selection is rendered at 1920x1080
High Velocity Bowling = 1920x1080 (no AA)
Locoroco Cocoreccho = 1920x1080 (2x AA)
Mainichi Issyo = 1440x1080 (4xAA)
Pixel Junk Monsters/Racers/Eden = 1920x1080
Rocketmen = 1920x1080 (2xAA)
Rub'a'dub = 1600x1080 (no AA)
S***ball = 1280x1080 (no AA)
Stardust HD = 1280x1080 (no AA)
Sudoku = 1920x1080
Super Rub-a-Dub = 1600x1080
Tekken 5 Dark Resurrection (screenshot) = 1920x1080 (no AA), not always?
TMNT:***** Re-shelled = 1280x720 (no AA)
Warhawk = 1280x720 (4xAA)
Wipeout HD = dynamic-framerate-dependent 1080p framebuffer (1280x1080 to 1920x1080)
Wolf of the ***: Commando 3 = 1920x1080 (2xAA) |
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