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发表于 2010-10-27 15:47 · 美国
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http://www.eurogamer.net/article ... ch-analysis-article
低清
Native resolution for the game remains as per the alpha and beta code we previously analysed - 1152x720
掉帧
Problems arise when the rendered frame is significantly over-budget. In this case, the game waits for the next vertical refresh before flipping the framebuffer. The upshot of this is that if the frames are consistently over-budget you get a sustained 20FPS frame-rate
....
Similar to Mass Effect 2, cut-scenes will vary between 20 and 30FPS depending on the shot
temporal AA少见是因为效果烂,有重影
You can see that where movement is slight, the temporal AA effect is still in play; ghosting/blur is obviously apparent in the still shot |
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