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2K官方释出1.2版本大补!(PS3,XBOX360已经可以更新,PC未定) 由 思想万岁 发表在HoopChina·NBA2K专区 http://bbs.hoopchina.com/nba2k
看到游侠上已经有人将其差不多都翻译出来了,这里就懒一懒开始搬运了。后面大部分黑体字由游侠网hhww0000翻译,基本上没什么歧义,如果大家有问题也可以留言询问。
以下是英文原版内容,本人正在即时翻译,可能时间有点慢,请大家见谅,我也是刚在非死不可上看到。。当然了,如果有有爱的愿意帮把手的朋友,那就请PM我吧,感激不尽!
翻译内容都在相应段落下面的括号内。
Hi all,
Below you will find notes for the upcoming NBA 2K11 v1.2 patch update. As you can see, we have worked hard to take fan feedback and make the "greatest sports game of this generation" (IGN) that much better. The update is slated to hit PlayStation 3, XBOX 360, and PC platforms over the next couple weeks. I will be updating this note as we secure official release dates for each platform (we may have an update on one platform very shortly) so please be on the lookout for these additions. Feel free to leave your feedback in the comments below and we'll do our best to answer them as quickly as possible. Thank you!
- Ronnie2K
(传说中的1.2大补来了!如你所见,我们很用心的对待每一个用户的反馈信息,并且用它们来帮助我们去不断完善这个全宇宙最给力的篮球游戏。这个补丁会在PS3,XBOX360和PC上放出,请大家注意进游戏时的升级请求,我们也会一直更新此新闻以便让大家随时知道最新进展。)
Approximate Launch Date/Times
PlayStation 3: Wednesday, November 24th, 2010 - 2 AM PST
XBOX 360: Wednesday, November 24th, 2010
PC: TBD
(释出时间,悲催的PC党得到只是一个硕大的TBD。To Be ***ed ,中文含义“待讨论”。)
GENERAL GAME FEATURES(基本游戏问题)
- Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). It addresses the My Player freeze issue that some of you have run into: http://www.2ksports.com/forums/showthread.php?t=272363.
(修正了一些当你在读取和存储游戏,或者在暂停时会发生的错误。这个改变也会影响到包括王朝,MP模式在内的很多游戏模式。注:特别提到了MP模式里的暂停时存档BUG和黑屏BUG。)
- Fixed a hang on startup (when the game went to load files) that would happen when the user had a large number of saved files on the hard drive/storage device.
(解决了当读取游戏时如果你有太多的存档文件时会产生BUG的问题。)
- The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.
(更新了骑士主场的地板,做到了与现实同步。)
- The ‘My Rookie of the Year’, ‘One for All’, and ‘Not Over Yet’ Achievements/Trophies should now properly unlock once the necessary conditions are met.
(解决了关于‘My Rookie of the Year’, ‘One for All’, and ‘Not Over Yet’ 这三个成就无法正常取得的问题。)
- Long socks should no longer appear visually corrupted during gameplay.
(解决了长筒袜在视觉上看起来跟!@#¥%……&*一样的问题。)
- Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.
(在资料上显示的玩家签名已经上传至2K的服务器。)
- The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file after the patch is released so the system can bring the file up-to-date.
(‘Player Progression’按钮现在已经可以正常工作,地址Located in Features -> Living Rosters。请删除原先的 ‘Player Progression’存档文件,这是能够让该补丁运行的前提。)
译者注:这个东西似乎只是关系到更新球员名单的问题,如果有担心自己的存档比如乔丹鞋的话,暂时建议别动它。
GAMEPLAY(游戏操控)
- Improved Shot Stick shot release timing and con**tency across offline and online games.
(改进了用摇杆投篮时的释放时间和一致性。)
- Fixed a rare hang that would occur when intentionally fouling the inbounder.
(修正了一个非常罕见的当战术犯规发生在发球者身上时会发生的问题。)
- Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.
灌篮方面会加入空中的身体接触后,引起接触后上篮和改变投篮方式
- Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.
修正弹跳属性低的高个球员在抢篮板和竞争投篮中的起跳高度
- Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.
在使用跳步灌篮时如果附近有防守队员,球员会做出对抗投篮的动作
- The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.
当防守者制造带球撞人失败时,运球队员不会收起他运球的动作
- Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.
玩家在使用‘Alternate A’控制器设置时可以正确做出运球动作
- Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.
加入在底线投篮时篮球运行的高弧线轨迹。会限制/消除在底线只投到篮板两边的投篮
- Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.
修复特殊情况下当非明星球员占据战术主体时可能产生的战术问题
- Queued pass/shot commands are now deleted when a fumbled catch occurs.
当球员笨拙地接到球后之前的传球和投篮命令会被取消
- Improvements have been made to the directional passing system with the end result being more accurate pass targeting.
改进精确传球系统,使传球成功率增加
- Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.
调整了篮下投篮,使高个球员可能因身高较矮的防守者做出较困难的投篮动作
- Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.
在Mismatch对位或角度较好的情况下,擅长运球的球员不会丢球
- Queuing a fake pass command when catching the ball will no longer result in a touch pass.
当接到球时按假传键不会导致将球回传
- Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.
投篮后传球导致的传球失误率会控制在正常的范围内
- Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.
调整长距离传球,修正了从后场直接扔给前场快攻的情形。并且,改进防守队员对此类传球的反应
- Users are no longer able to call a timeout when they are bobbling the ball.
当玩家漏接球时不能叫暂停
- Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.
改进AI卡位逻辑,确保玩家在正确情况下可以做出卡位动作
- Players boxing out their opponent should no longer be called for Over the Back fouls.
卡住对位球员的玩家不会被吹“背后犯规”
- Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.
调整“制造带球撞人”逻辑使裁判可以正确吹罚带球撞人犯规
- Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.
修正在入场时玩家换人的问题,不会再出现控制一个球员因不能换人被卡住的情况
- AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.
在没有必要时AI防守者不会和离篮筐较远的投篮不准的球员距离太近
- Improved AI steal behavior and tuned the overall steal frequency/diffi***y; defenders should now only attempt steals when they are actually looking at the ball.
改进AI断球行为,调整整体断球频率和难度,防守队员应该只会在确实盯着球的时候尝试抢断
- On the ‘Casual’ game style only, defenders are now slightly slower to react on passes, thus limiting the number of pass deflections.
只有在‘Casual’风格下,防守队员对传球的反应会轻微减慢,用来限制突然转向的传球的次数
PRESENTATION
- Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.
修正某些时候在节间精彩镜头回放时可能发生崩溃的BUG
- When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.
当需要播放球场音乐时,会从可以播放的歌曲中随机选择一首,而不是直接播第一首
- Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analy** during playoff situations.
修正解说错误
- The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.
改进解说体验
- Users are now able to button through lengthy substitution overlays and get right back to gameplay.
换人提示板可以按键快速跳过
- Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.
修正Player of the Game时可能崩溃的BUG
- Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.
修正自建球员照片显示不正确的问题
ONLINE
- Voice Chat improvements have been made to eliminate/reduce the amount of background static that can be heard in Team-Up/Pick-Up games.
改进语音聊天,用来消除背景中的静电噪声
- Users are no longer able to substitute in injured/fouled out players during Crew games.
玩家不能在Crew模式中换进受伤或犯规罚出场的球员
- Opponents can no longer see Pick and Roll and Play Calling icons during online games.
对手在线上比赛中不会再看见挡拆和叫战术的图标
- Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.
修复当其中一个玩家叫暂停、退出游戏或尝试开始新游戏的掉线问题
ASSOCIATION
- Addressed a hang that would occur in the transition between the 1st and 2nd quarters in the weeks leading up to the All-Star break.
解决在全明星周末前第一和第二周之间进行交易可能崩溃的BUG
- Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.
受伤球员不会因丢失球员角色而闷闷不乐
- Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.
修正可能导致在未来几年交易变少的问题,也包括有价值的自由球员没有球队签约
- Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).
常规赛期间主场优势(模拟比分下)被调低,在季后赛甚至影响更少(也影响MP模式)
- Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.
参加内部训练赛不会导致正常比赛故意犯规失效
- Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.
修复当安排每周训练后交易价值降至一星的问题
- Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).
修复教练不断被解雇的BUG(同样影响MP模式)
- Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.
当队中有超过15名球员签约时,玩家可以在季前赛夏季训练营期间正常裁员
- Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.
修正Qualifying Offers时期被自动跳过的问题,使玩家能够对受限自由球员开出合同
- Addressed an issue where Potential values weren’t being properly updated in the player progression system.
修复在球员成长系统中潜力价值不能正确更新的问题
- Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).
在每个赛季结束后已经存在的NBA球员不会因为能力增长或下降而改变他们的标志性动作(同样包括MP模式)
- Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).
修复自建球员在被创建时会自带正在名人堂内的一名球员的获奖历史的问题(同样包括MP模式)
- Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).
调整新秀生成代码使他们的能力与联盟内已经存在的球员更加协调。其他方面也有改进。包括生成更合适的第二位置逻辑使其与身体相适应(同样包括MP模式)
- Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.
在在线练习模式下玩家可以在内部训练赛时叫战术
- Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.
有‘Prospect’性格的球员会更加妥协与他们的角色,意味着他们不会因为当前的球员角色变得沮丧,直至达到较高的总评
- Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).
修复王朝模式的其他小问题(接受/拒绝球员选项时CPU更好的判断能力,未被选中的新秀不会签高于预期的合同等)
MY PLAYER
(A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)
部分问题已在王朝模式中说明
- Addressed a hang that would sometimes occur when completing a game during the NBA time period.
修复在打完一场NBA比赛后可能崩溃的BUG
- The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.
玩家所在球队在球员提出交易申请后,会尽力将其交易至交易去向中的一支球队
- The Rookie of the Year Milestone should now properly unlock when the conditions are met.
年最佳新秀里程碑在满足条件时可以正确解锁
- Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.
修复MP模式比赛中,持球者可能拿着球直至最后一秒的战术问题
- PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.
当CPU叫战术时会有标识显示在地板上,使玩家能够容易地跑位
**ADDITION from Ronnie: Getting the question a lot about whether My Player's that froze before can be salvaged. The answer is in most cases, yes. As long as the data isn't corrupt. Do not quote me but many of you will be able to pick up and play your old My Player like nothing ever happened. Happy gaming!
Ronnie补充:收到很多玩家询问其跳出的存档能否继续使用。答案是大多数情况下可以。只要数据没有被破坏。大多数玩家可以继续使用之前的旧存档,就像什么都没有发生一样。
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