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发表于 2006-2-3 15:24 · 江苏
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显示全部楼层
搬一下财阀的 都很简单 就是有的下蹲取消有时候会按慢
/f+4; 4,u+3; f,f; 1,2~f,N; 2; f,f+3 (68) [Marduk]
u/f+4; 4,3,4; f,f; 1,2~f,N+3,4 (67) [Marduk, Jack-5]
u/f+4; 4,u+3; f,f; 1,2~f,N+3,4 (66) [not on small chars]
u/f+4; 4,u+3; f,f; 1,2~f,N; 1; f,f+3 (65) [not on small chars]
u/f+4; 4,u+3; f,f; 1,2; f,f+3 (63)
u/f+4; 4; b+1:1~f,N; 1; b+1:1~f,N; 1,2~f,N+3,4 (63) [Marduk, Jack-5]
u/f+4; 4,3,4; f,f; 1,2~f,N; 1,2~f,N; d/f+4[~3] (63) [not on small chars]
u/f+4; 4,u+3; f,f; 1,2~f,N; 1,2~f,N; d/f+4[~3] (62)
u/f+4; f,f+4; 1; b+1:1~f,N; 1,2~f,N+3,4 (61)
u/f+4; 4; b+1:1~f,N; 1,2~f,N; 1,2~f,N+3,4 (61) [not on small chars]
u/f+4; 4,3,4; f,f; 1,2~f,N~b,N+4[~3] (60)
u/f+4; 4,3,4; f,f; 1; f,f+3 (60)
u/f+4; 4,3,4; f,f; 1,2~f,N; b+3[~4] (59)
u/f+4; 4,u+3; f,f; 1; f,f+3 (59)
u/f+4; f,f+4; 1,2~f,N; 1,2~f,N+3,4 (59)
u/f+4; 4,3,4; f,f; 1,2~f,N; d/b+3 (58)
u/f+4; 4,3,4; f,f+3 (58)
u/f+4; d+4,N+4,u+3; f,f; 1; f,f+3 (58) [Marduk]
u/f+4; 4,4; b+1:1~f,N; 1,2~f,N+3,4 (58)
u/f+4; 4,3,4; f,f; 1,2~f,N; d+3[~4_~D] (57)
u/f+4; 4,4; b+1:1~f,N; 1,2~f,N; 1; f,f+3 (57)
u/f+4; d/f+1; b+1:1~f,N; 1,2~f,N; 1,2~f,N+3,4 (57)
u/f+4; 4,u+3; f,f+3 (57)
d/f+2 (Right Uppercut) (12 damage non-CH)
======================
- will only juggle full crouch on CH (min. CH damage is 14)
- partial high crush
- all d/f+2 combos are compatible with (CH_BT) WS+2 (+3 damage)
d/f+2; 4,u+3; f,f; 1,2~f,N; 2; f,f+3 (65) [Marduk]
d/f+2; f,f; 4,3,4; f,f; 1,2~f,N+3,4 (64) [Marduk, Jack-5]
d/f+2; 4,u+3; f,f; 1,2~f,N+3,4 (63) [Marduk, Jack-5]
d/f+2; f,f; 4,3,4; f,f; 1,2~f,N; 1,2~f,N; d/f+4[~3] (60) [not on small chars]
d/f+2; 4; b+1:1~f,N; 1,2~f,N; 1,2~f,N+3,4 (58)
d/f+2; f,f+4; 1; b+1:1~f,N; 1,2~f,N+3,4 (58)
d/f+2; f,f; 4,3,4; f,f; 1,2~f,N~b,N+4[~3] (57)
d/f+2; f,f; 4,3,4; f,f; 1; f,f+3 (57)
d/f+2; f,f+4; 1,2~f,N; 1,2~f,N+3,4 (56)
d/f+2; f,f; 4,3,4; f,f; 1,2~f,N; b+3[~4] (56)
d/f+2; f,f; 4,4; b+1:1~f,N; 1,2~f,N+3,4 (55)
d/f+2; f,f; 4,3,4; f,f; 1,2~f,N; d/b+3 (55)
d/f+2; f,f; 4,3,4; f,f+3 (55)
d/f+2; f,f; 4,3,4; f,f; 1,2~f,N; d+3[~4_~D] (54)
HMS+2 (Scatter Blow) (23 damage non-CH)
=====================
- will not juggle BT opponents adequately
- partial high crush
HMS+2; f,f; 4,u+3; f,f; 1,2~f,N; 2; f,f+3 (76) [Marduk]
HMS+2; f,f; 4,u+3; f,f; 1,2~f,N+3,4 (74) [not on small chars]
HMS+2; f,f; 4,u+3; f,f; 1,2~f,N; 1; f,f+3 (73)
HMS+2; f,f+4; f+1,2~f,N; f+1,2~f,N+3,4 (69) [Marduk, Jack-5]
HMS+2; f,f; 4,3,4; 1; f,f+3 (68)
HMS+2; f,f,N+3,4; f+1,2~f,N; 1; f,f+3 (67)
HMS+2; f,f; 4,3,4; f,f+3 (66)
HMS+2; f,f,N+3,4; 1,2~f,N; 1,2~f,N; b+3 (65)
HMS+2; f,f; b+1:1; 1,2~f,N; 1,2~f,N+3,4 (65)
HMS+2; f,f,N+3,4; f+1,2~f,N; 1,2~f,N; f+4 (63)
HMS+2; f,f~u/f+4; 1,2~f,N; 1,2~f,N+3,4 (62)
HMS+2; f,f; 1,2~f,N; 1,2~f,N; 1,2~f,N+3,4 (59)
HMS+2; f,f,N+3,4,4 (56)
HMS+2; u/f+3+4[~D] (44)
HMS+2; f,f+3 (42)
(BT) HMS+2; d/f+4[~3] (33) [Marduk, Jack-5]
f,f,N+3,4 (Shredder Kicks) (30 damage non-CH)
======================
- both kick crush low attacks
- can be done while running (WR+3,4) and also from Mist Step (f,N+3,4)
f,f,N+3,4; 2; b+1:1~f,N; 1,2~f,N; 2; f,f+3 (66) [Marduk]
f,f,N+3,4; 2; b+1:1~f,N; 1,2~f,N+3,4 (64)
f,f,N+3,4; f+1; f,f; 1,2~f,N; 1,2~f,N+3,4 (62)
f,f,N+3,4; f+1; b+1:1~f,N; 1,2~f,N+3,4 (62)
f,f,N+3,4; f+1; b+1:1~f,N; 1,2~f,N; 1; f,f+3 (61)
f,f,N+3,4; f+1,2~f,N; 1,2~f,N+3,4 (60)
f,f,N+3,4; f+1; f,f; 1,2~f,N; 1; f,f+3 (56)
f,f,N+3,4; f+1; f,f; 1,2~f,N; 1,2~f,N; d/b+3 (54)
f,f,N+3 (Shredder 1st Hit) (20 damage non-CH)
=====================
- low crush
- can be done while running (WR+3) and also from Mist Step (f,N+3)
f,f,N+3; 2; b+1:1~f,N; 1; b+1:1~f,N; 1,2~f,N+3,4 (64) [Marduk, Jack-5]
f,f,N+3; 2; 2; b+1:1~f,N; 1,2~f,N; 2; f,f+3 (63) [Marduk]
f,f,N+3; 2; b+1:1~f,N; 1,2~f,N; 1,2~f,N+3,4 (62)
f,f,N+3; 2; d/f+1; b+1:1~f,N; 1,2~f,N+3,4 (61)
f,f,N+3; 2; 2; b+1:1~f,N; 1,2~f,N+3,4 (61)
f,f,N+3; 1,2~f,N; 1,2~f,N; 1,2~f,N+3,4 (56)
f,f,N+3; 2; b+1:1~f,N; 1; b+1:1,2 (53)
d,d/b+4 (Blazing Kick = BK) (22 damage non-CH)
=======================
- high crush (as of T5.0)
BK; F; 4,u+3; f,f; f+1,2~f,N; f+1,2~f,N+3,4 (81)
BK; F; 4,u+3; f,f; 1,2~f,N; 1,2~f,N+3,4 (79)
BK, U/F,N+4; b+1:1~f,N; 1; b+1:1~f,N; 1,2~f,N+3,4 (76) [Marduk, Jack-5]
BK, U/F,N+4; 2; b+1:1~f,N; 1,2~f,N; 2; f,f+3 (75) [Marduk]
BK; U/F,N+4; b+1:1~f,N; 1,2~f,N; 1,2~f,N+3,4 (74)
BK; U/F,N+4; d/f+1; b+1:1~f,N; 1,2~f,N+3,4 (73)
BK; U/F,N+4; 2; b+1:1~f,N; 1,2~f,N+3,4 (73)
BK; f,N+3,4; b+1:1~f,N; 1,2~f,N+3,4 (72)
BK, f,N+3; 1,2~f,N+3,4,4 (71) [Marduk, Jack-5]
BK; U/F,N+4; b+1:1~f,N; 1; f,f; 1,2~f,N+3,4 (69)
BK; U/F,N+4; b+1:1~f,N; 1; b+1:1~f,N; 1; f,f+3 (69)
BK; f,f+4; f+1,2~f,N; 1,2~f,N+3,4 (67)
BK; 4,3,4; f,f; 1,2~f,N~b,N+4[~3] (67)
BK; 4,3,4; f,f; 1; f,f+3 (67)
BK; 4,3,4; f,f; 1,2~f,N; b+3[~4] (66)
BK; F; 4,u+3; 1; f,f+3 (66)
BK; 4,3,4; f,f; 1,2~f,N; d/b+3 (65)
BK; 4,3,4; f,f+3 (65)
BK; F; 4,u+3; f,f+3 (64)
BK; b+3~3:4 (54)
FC,u/f+4 (Quick Somersault Kick) (25 damage non-CH)
===========================
- low crush
FC,u/f+4; WS+1; b+1:1~f,N; 1,2~f,N; 1,2~f,N+3,4 (68)
FC,u/f+4; WS+1; f+1,2~f,N; 1,2~f,N+3,4 (63)
FC,u/f+4; cc; 1; d/f+1; b+1:1~f,N; 1,2~f,N+3,4 (62)
FC,u/f+4; cc; 1,2~f,N; 1,2~f,N; 1,2~f,N+3,4 (61)
FC,u/f+4; cc; 1; f,f; 1,2~f,N; 1,2~f,N+3,4 (58)
FC,u/f+4; cc; 1; b+1:1~f,N; 1,2~f,N; f+2,3[~4] (57)
FC,u/f+4; cc; 1,2~f,N; 1,2~f,N; 1; f,f+3 (54)
HMS+4 (Ship Slicer) (22 damage non-CH)
===================
- high crush
HMS+4; cc; d/f+1; b+1:1~f,N; 1,2~f,N; 1,2~f,N+3,4 (64)
HMS+4; cc; d/f+1; 2; b+1:1~f,N; 1,2~f,N+3,4 (63)
HMS+4; cc; d/f+1; d/f+1; b+1:1~f,N; 1,2~f,N+3,4 (63)
HMS+4; cc; d/f+1; 1; b+1:1~f,N; 1,2~f,N+3,4 (60)
HMS+4; d+2; cc; 1; b+1:1~f,N; 1,2~f,N+3,4 (58)
HMS+4; d+2; cc; 1,2~f,N; 1,2~f,N+3,4 (56)
HMS+4; cc; u/f+3+4[~D] (43)
HMS+4; f,f+3 (41)
HMS+4; FC,u/f+4[~3] (39)
u/f,N+4 (Jumping Hop Kick) (25 damage non-CH)
======================
- low crush
u/f,N+4; 4,u+3; f,f; 1,2~f,N; f+1,2~f,N+3,4 (83) [Marduk]
u/f,N+4; 4,u+3; f,f; 1,2~f,N; 2; f,f+3 (78)
u/f,N+4; 4,u+3; f,f; 1,2~f,N+3,4 (76)
u/f,N+4; 4,3,4; f,f; 1,2~f,N; 1,2~f,N; d/f+4[~3] (73)
u/f,N+4; 4,u+3; f,f; 1,2~f,N; 1,2~f,N; d/f+4[~3] (72)
u/f,N+4; f,f+4; 1; b+1:1~f,N; 1,2~f,N+3,4 (71)
u/f,N+4; 4,3,4; f,f; 1,2~f,N~b,N+4[~3] (70)
u/f,N+4; 4,3,4; f,f; 1; f,f+3 (70)
u/f,N+4; 4,3,4; f,f; 1,2~f,N; b+3[~4] (69)
u/f,N+4; u/f+4; 2; b+1:1~f,N; 1,2~f,N+3,4 (69)
u/f,N+4; f,f; 4,4; b+1:1~f,N; 1,2~f,N+3,4 (68)
u/f,N+4; 4,3,4; f,f; 1,2~f,N; d/b+3 (68)
u/f,N+4; 4,3,4; f,f+3 (68)
u/f,N+4; 4,3,4; f,f; 1,2~f,N; d+3[~4_~D] (67)
u/f,N+4; 4,u+3; f,f+3 (67)
u/f,N+4; u/f+4; 4,4; f,f+3 (60)
(OC_BT_CH) b+4 (Silver Heel) (22 damage non-CH)
======================
- juggles BT and FC
- juggles on CH (+4 damage)
(FC_CH) b+4; f,f; 4,u+3; f,f; f+1,2~f,N; f+1,2~f,N+3,4 (81)
(FC_CH) b+4; f,f; 4,u+3; f,f; 1,2~f,N; 1,2~f,N+3,4 (79)
(FC_CH) b+4; f,f; 4,3,4; f,f; 1,2~f,N+3,4 (74) [Marduk, Jack-5]
(FC_CH) b+4; f,f; 4,u+3; f,f; 1,2~f,N+3,4 (73)
(FC_CH) b+4; f,f; 4,3,4; f,f; 1,2~f,N; 1,2~f,N; d/f+4[~3] (70)
(FC_CH) b+4; f,N+3,4; f+1,2~f,N+3,4 (67)
(FC_CH) b+4; f,f; 4,3,4; f,f; 1,2~f,N~b,N+4[~3] (67)
(FC_CH) b+4; f,f; 4,3,4; f,f; 1; f,f+3 (67)
(FC_CH) b+4; f,f; 4,3,4; f,f; 1,2~f,N; b+3[~4] (66)
(FC_CH) b+4; f,f; 4,u+3; u/f+3+4[~D] (65)
(FC_CH) b+4; f,f; 4,3,4; f,f+3 (65)
(FC_CH) b+4; f,f; 4,3,4; f,f; 1,2~f,N; d/b+3 (65)
(FC_CH) b+4; f,f; 4,u+3; f,f+3 (64)
(FC_CH) b+4; f,f; 4,3,4; f,f; 1,2~f,N; d+3[~4_~D] (64)
(FC_CH) b+4; f,f; 4,3,4; f,f; 1,2~f,N; f+4 (63)
(FC_BT) b+4~3; f,N; 4,4,4; f,f+3 (54)
(FC_BT_CH) b+4; U/F,N+4; 2; b+1:1~f,N; 1,2~f,N+3,4 (73)
(FC_BT_CH) b+4; U/F,N+4; 2; b+1:1~f,N; 1,2~f,N; 1; f,f+3 (72)
(FC_BT_CH) b+4; f,f+4; f+1; b+1:1~f,N; 1,2~f,N+3,4 (69)
(FC_BT_CH) b+4; f,f; 4,4; b+1:1~f,N; 1,2~f,N+3,4 (67)
(FC_BT_CH) b+4; SSL+2~f,N; 2; b+1:1~f,N; 1,2~f,N+3,4 (67)
(FC_BT_CH) b+4; b+3~3:4 (54)
(CH) (1,2),4 (Violet Middle Kick) (min. CH damage is 12)
============================
- combos compatible with the delayed version (hold 4) (+14 min. CH damage)
(CH) (1,2),4; 1+2; FC,d/f+4
(CH) (1,2),4; d+3~4; HMS+4
(CH) (1,2),4; 4,3,4; D~d/f~d~d/f+3
(CH) (1,2),4; u/f+3+4 (33)
(CH) (1,2),4; b+3,3 (33)
(CH) (1,2),4; f+2,3 (32)
(CH) (1,2),4; BK (27)
(CH) (1,2),4; iWS+3,3 (27)
(CH) 4 (Roundhouse) (min. CH damage is 19)
=====================
(CH) 4; f,f; 1; b+1:1~f,N; 1,2~f,N; 1,2~f,N+3,4 (57)
(CH) 4; f,f; 1,2~f,N; 1,2~f,N; 1,2~f,N+3,4 (55)
(CH) 4; f,f; 1; b+1:1~f,N; 1,2~f,N; f+2,3[~4] (53)
(CH) 4; f,f; 1; b+1:1~f,N; 1,2~f,N; 1,2~f,N; d/b+3 (48)
(CH) 4; f,f; 1,2~f,N; 1,2~f,N; 1,2~f,N; d/b+3 (46)
(CH) 4; f,f+3 (38)
(CH) 4,u+3 (Dragon Somersault) (min. CH damage is 43)
========================
(CH) 4,u+3; f,f; 1,2~f,N; 1,2~f,N+3,4 (72) [Marduk]
(CH) 4,3,4 (Violet Spin Somersault) (min. CH damage is 39)
========================
(CH) 4,3,4; b+1:1~f,N; 1,2~f,N; f+2,3[~4] (69) [Marduk, Jack-5]
(CH) 4,3,4; f,f; 1,2~f,N; f+2,3[~4] (63)
(CH) 4,3,4; f,f; 1,2~f,N+3,4 (62)
(CH) 4,3,4; f,f; 1,2~f,N; 1; f,f+3 (61)
(CH( 4,3,4; f,f; 1,2~f,N; 1,2~f,N; d/b+3 (59)
(CH) 4,3,4; f,f; 1,2~f,N; 1,2~f,N; f+4 (57)
(CH) f,f+4 (Deadly Edge) (min. CH damage is 26)
===================
(CH) f,f+4; f,f+4; f+1,2~f,N+3,4,4 (77) [Marduk, Jack-5]
(CH) f,f+4; U/F,N+4; 1; b+1:1~f,N; 1,2~f,N; 2; f,f+3 (76) [Marduk, Jack-5]
(CH) f,f+4; f,f+4; 2; f,f; 1,2~f,N; 1,2~f,N+3,4 (75)
(CH) f,f+4; U/F,N+4; 1; b+1:1~f,N; 1,2~f,N+3,4 (74) [Marduk, Jack-5]
(CH) f,f+4; U/F,N+4; 1,2~f,N; 1,2~f,N; 2; f,f+3 (74) [Marduk, Jack-5]
(CH) f,f+4; U/F,N+4; 1; b+1:1~f,N; 1,2~f,N; 1; f,f+3 (73) [Marduk, Jack-5]
(CH) f,f+4; SSL+2~f,N; 2; b+1:1~f,N; 1,2~f,N; f+2,3[~4] (72)
(CH) f,f+4; f,f+4; 1; b+1:1~f,N; 1,2~f,N+3,4 (72)
(CH) f,f+4; U/F,N+4; 1,2~f,N; 1,2~f,N; 1; f,f+3 (71) [Marduk, Jack-5]
(CH) f,f+4; f,f+4; 1; b+1:1~f,N; 1,2~f,N; 1; f,f+3 (71)
(CH) f,f+4; 4,3,4; f,f+3 (69)
(CH) f,f+4; b+1:1; 1,2~f,N; 1,2~f,N+3,4 (68)
(CH) f,f+4; 2; 2; b+1:1~f,N; 1,2~f,N+3,4 (67)
(CH) f,f+4; d/f+1; 2; b+1:1~f,N; 1,2~f,N+3,4 (67)
(CH) f,f+4; SSL+2~f,N+3,4,4 (66)
(CH) f,f+4; f,f; 4,4,4; f,f+3 (58)
(CH) f,f+4; b+3~3:4 (58) [Marduk, Jack-5, King]
Off-Axis & BT Juggles:
============
(R*) HMS+4; cc; d/f+1; b+1:1~f,N; 1,2~f,N; f+2,3[~4] (61)
(R*) (CH) f,f+4; d/f+1; f+1,2,2,3[~4] (58)
(L*) (CH) 4; b+1:1~f,N; 1,2~f,N; 1,2~f,N+3,4 (55)
(R*) d/f+2; u/f+4; 1; b+1:1~f,N; 1,2~f,N; f+2,3[~4] (54)
(R*) u/f+4; d/f+1; b+1:1~f,N; 1,2~f,N; f+2,3[~4] (52)
(BT) d/f+2; u/f+4; 1,2~f,N; 1,2~f,N; f+2,3[~4] (52)
(BT) u/f+4; 1,2~f,N; 1,2~f,N; f+2,3[~4] (46)
(BT) BK; u/f+4; 1,2~f,N; 1,2~f,N; f+2,3[~4] (62)
(off axis) u/f+4; 1,2~f,N; 1,2~f,N; 1,2~f,N; d/b+3 (42)
(off axis) u/f+4; 1,2~f,N; 1,2~f,N; 1,2~f,N; d/f+4[~3] (41)
(off axis) u/f+4; 1,2~f,N; 1,2~f,N; 1,2~f,N; f+4 (40)
- on any off-axis left or right juggle, you can do SS+1, SS+1,2~f,N to get on axis and finish with a regular juggle ender. thx to kordi666 for the method.
(R*) = slight off axis to the opponent's right
(L*) = slight off axis to the opponent's left
Wall Carry:
========
u/f+4; 4,3,4; f,f; 1,2~f,N; 1,2~f,N (56)
u/f+4; 4; b+1:1~f,N; 1; b+1:1~f,N; 1,2~f,N; 1,2~f,N (52)
u/f+4; f,f+4; 1; b+1:1~f,N; 1,2~f,N; 1,2~f,N (50)
u/f+4; d/f+1; b+1:1~f,N; 1; b+1:1~f,N; 1,2~f,N; 1,2~f,N (48)
u/f+4; d/f+1; d/f+1; b+1:1~f,N; 1; b+1:1~f,N; 1,2~f,N (47)
u/f+4; 4,4; b+1:1~f,N; 1,2~f,N; 1,2~f,N (47)
d/f+2; f,f; 4,3,4; f,f; 1,2~f,N; 1,2~f,N (53)
d/f+2; 4; b+1:1~f,N; 1; b+1:1~f,N; 1,2~f,N; 1,2~f,N (49)
d/f+2; f+4; b+1:1~f,N; 1; b+1:1~f,N; 1,2~f,N; 1,2~f,N (47)
d/f+2; f,f; 4,4; b+1:1~f,N; 1,2~f,N; 1,2~f,N (44)
(CH) 4; f,f; 1; b+1:1~f,N; 1,2~f,N; 1,2~f,N; 1,2~f,N (46)
(CH) 4; f,f; 1,2~f,N; 1,2~f,N; 1,2~f,N; 1,2~f,N (44)
(CH) f,f+4; U/F,N+4; 1; b+1:1~f,N; 1; b+1:1~f,N; 1,2~f,N (65) [Marduk, Jack-5]
(CH) f,f+4; f,f+4; 1; b+1:1~f,N; 1; b+1:1~f,N; 1,2~f,N (63)
(CH) f,f+4; SSL+2~f,N; 2; b+1:1~f,N; 1,2~f,N; 1,2~f,N (60)
(CH) f,f+4; b+1:1; 1,2~f,N; 1,2~f,N; 1,2~f,N (57)
f,f,N+3,4; f+1; f,f; 1,2~f,N; 1,2~f,N; 1,2~f,N (52)
f,f,N+3; 2; b+1:1~f,N; 1; b+1:1~f,N; 1,2~f,N; 1,2~f,N (53)
f,f,N+3; 2; d/f+1; b+1:1~f,N; 1,2~f,N; 1,2~f,N (50)
f,f,N+3; 2; 2; b+1:1~f,N; 1,2~f,N; 1,2~f,N (50)
f,f,N+3; 1,2~f,N; 1,2~f,N; 1,2~f,N; 1,2~f,N (45)
FC,u/f+4; WS+1; f+1,2~f,N; 1; b+1:1~f,N; 1,2~f,N (54)
FC,u/f+4; cc; 1; d/f+1; b+1:1~f,N; 1; b+1:1~f,N; 1,2~f,N (53)
HMS+4; cc; d/f+1; d/f+1; b+1:1~f,N; 1; b+1:1~f,N 1,2~f,N (54)
HMS+4; cc; d/f+1; 2; b+1:1~f,N; 1; b+1:1~f,N 1,2~f,N (54)
HMS+2; f,f; 1,2~f,N; 1,2~f,N; 1,2~f,N; 1,2~f,N (48)
(OC_CH) b+4; f,f; 4,3,4; f,f; 1,2~f,N; 1,2~f,N (63)
(OC_BT_CH) b+4; U/F,N+4; 2; b+1:1~f,N; 1,2~f,N; 1,2~f,N (62)
(OC_BT_CH) b+4; f,f+4; f+1,2~f,N; 1,2~f,N; 1,2~f,N (58)
u/f,N+4; 4,3,4; f,f; 1,2~f,N; 1,2~f,N (66)
u/f,N+4; f,f+4; 1; b+1:1~f,N; 1,2~f,N; 1,2~f,N (60)
BK; U/F,N+4; b+1:1~f,N; 1; b+1:1~f,N; 1,2~f,N; 1,2~f,N (65)
Wall Punisher:
==========
(w!); 4; 4,3,4
(w!); d/f+1; 4,3,4
(w!); 2; 4,3,4
(w!); f,N+3,4,d+4
(w!); b+3~3:4
(w!); u/f+3+4
(w!); d+4,N+4,3,4
(w!); 1,2; 4,3,4
(w!); f+3,3,3,4
(w!); f+3,3,(3),3,3,4
(w!); 4,3,4
(w!); 4,u+3
(w!); iWS+4; 4,3,4
(w!); 4,4,4
(w!); 4,3,3
(w!); d+4,N+4,4,4
(w!); d+4,N+4,3,3
(w!); f,f+4
(w!); f,f+3
(w!); b+4
(w!); b,b+4
Other Combos:
=========
(CH) 1+2; FC,d/f+4 (37)
(CH) 1+2; cc; d+3[~4_~D] (34)
(CH) 1+2; FC,d/f+3 (33)
(CH) SS+2~f,N~b,N+3,3 (47)
(CH) SS+2~f,N; f+4 (33)
b,b+4~3; HMS+4 (38)
b,b+4; d,D/F+4 (35)
HMS,u/f+3; u/f+3+4[~D] (60)
HMS,u/f+3; f,f+3 (58)
HMS,u/f+3; BK (52)
d/b+1+2 (1st hit connects); d/f+1; b+1:1~f,N; 1; b+1:1~f,N; 1,2~f,N+3,4 (54) [Marduk, Jack-5]
d/b+1+2 (1st hit connects); b+3,3 (31)
d/b+1+2 (1st hit connects); f+2,3[~4] (30)
d/b+1+2 (1st hit connects); 1+2 (24)
d/b+1+2 (1st hit connects); d+3[~4_~D] (19) |
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