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发表于 2018-7-27 11:13 · 辽宁
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本帖最后由 tq03q9i 于 2018-7-28 08:36 编辑
1086
Update portuguese br language
1087
Added patch for .hack (all PAL releases).
1088
(EE core) changed _LoadExecPS2 to set stack pointer to _end instead,so that memory can be wiped properly.
1089
(EE core) added code for wiping all registers before executing any game code, for as much as possible.
Sony added something similar to the start of crt0 of newer SDK releases. So this is the best we can do to ensure uniform behaviour without changing any game code.
Fixes some games like Fatal Frame.
1090
Merge pull request #108 from sp193/fatalframe
1091
Merge pull request #109 from sp193/dothack-vmc2
1092
Changed call to strcmp to _strcmp for .hack fix - avoid linking with libc's strcmp.
1093
Merge pull request #111 from sp193/libc-fix
1094
Added fix for SOS: The Final Escape/Disaster Report/Zettai Zetsumei Toshi. This also includes new IOP patch functions.
The game suffered from a sound problem, which sometimes lead to instability.
There was a memo dated July 2000, which went along the lines of saying that the atick functions of modmidi and modhsyn should be called,
if related sequence data is stopepd and removed.
The explanation was that these modules only process sequence data when their atick functions are called.
If data is removed and their atick functions are not called before further callsto the library are made,
then the correct operation of the library cannot be guaranteed because the data would be dequeued.
So to correct this, the tick thread must be woken up after sequence data is dequeued.
1095
Merge pull request #112 from sp193/iremsnd-fix2
1096
Reinstated built-in DECI2 debugging functionality for CEX consoles. Updated DECI2 modules.
1097
Disable debug output from CDVDMAN by default for DECI2 debugging.
1098
Converted EE core to utilize the kernel part of the LoadExecPS2() system instead.
1099
IGS: removed dependency on libmc, replaced DI and EI functions with libkernel counterparts, converted global functions to static, relocated from 0x00082000 to 0x00086000 (0x00082000 is used by the alarm patch).
1100
Don't add history record if the machine is a TOOL (possible debugging session).
1101
(EE core) Added -nostdlib to LDFLAGS
1102
Reduced redundant instructions in asm.S and uninlined delay().
1103
Fixed LoadElf (Related to PS2SDK commit 747b590), added writeback of data cache before SifLoadElf to ensure cache coherency.
1104
Adjusted linkfile to ensure that the stack will have at least 512 bytes.
1105
Reduced IGR thread stack to 3KB.
1106
Merge pull request #113 from sp193/new-LoadExecPS2
1107
Merge pull request #114 from sp193/deci2-fix
1108
Replaced locking mechanism for IREMSND patch, corrected pointer computation.
1109
Fixed incorrect index for legacy network config.
1086
更新巴西葡萄牙语
1087
为.hack添加补丁(所有PAL版本)。
1088
(EE核心)更改_LoadExecPS2以将堆栈指针设置为_end,以便可以正确擦除内存。
1089
(EE核心)尽可能多的在执行任何游戏代码之前添加了用于擦除所有寄存器的代码。
索尼添加了类似于新版SDK发布的crt0的开头。 所以这是我们可以做的最好的事情,以确保在不改变任何游戏代码的情况下统一行为
修复了一些像红蝶这样的游戏。
1090
从sp193/fatalframe分支整合合并请求#108
1091
从sp193/dothack-vmc2分支整合合并请求#109
1092
将调用strcmp更改为_strcmp for .hack修复 - 避免与libc的strcmp链接。
1093
从sp193/libc-fix分支整合合并请求#111
1094
增加了对SOS的修复:最后的逃亡/Disaster Report/绝体绝命都市。 这还包括新的IOP补丁功能。
游戏遇到了声音问题,有时会导致不稳定。
2000年7月有一份备忘录,其中说的是应该调用modmidi和modhsyn的atick函数,
如果相关的序列数据是stopepd并被删除。
解释是这些模块仅在调用其atick函数时处理序列数据。
如果删除数据并且在进一步调用库之前未调用其atick函数,
然后无法保证库的正确操作,因为数据将被出列。
因此,为了纠正这一点,必须在序列数据出列后唤醒勾选线程。
1095
从sp193/iremsnd-fix2分支整合合并请求#112
1096
恢复了CEX控制台的内置DECI2调试功能。 更新了DECI2模块。
1097
禁用CDVDMAN的debug输出由默认DECI2调试。
1098
转换EE核心来改为使用LoadExecPS2()系统的内核部分。
1099
IGS:删除了对libmc的依赖,用libkernel对应替换了DI和EI函数,将全局函数转换为静态函数,从0x00082000重新定位到0x00086000(警报补丁使用0x00082000)。
1100
不添加历史记录如果机子是开发机(可能的调试会话)。
1101
(EE核心)在LDFLAGS中添加了-nostdlib
1102
减少了asm.S和无内延延迟()中的冗余指令。
1103
修复了LoadElf(与PS2SDK消息747b590相关),在SifLoadElf之前添加了数据缓存的回写以确保缓存
1104
调整链接文件以确保堆栈至少具有512个字节。
1105
将IGR线程堆栈减少到3KB。
1106
从sp193/new-LoadExecPS2分支整合合并请求#113
1107
从sp193/deci2-fix分支整合合并请求#114
1108
更换了IREMSND补丁的锁定机制,纠正了指针计算。
1109
修复了传统网络配置的错误索引。
重大更新,修复了好几个游戏,今夏火热,看起来OPL也在如火如荼地开发着*** |
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