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发表于 2019-1-31 07:19 · 辽宁
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本帖最后由 tq03q9i 于 2019-2-4 10:32 编辑
1295
Fixed the user callback being called after the virtual drive becomes ready. That had the potential of breaking games that were designed to not expect the callback to be run after the drive becomes visibly ready via the libcdvd APIs.
1296
Module hook: return the typical return value for each blocked module,as some games will expect a specific return value. Block ENT_SMAP.IRX, as that is another SMAP driver. Emulate ReferModuleStatus() for blocked modules.
1297
Increased dev9 module export version number to 1.9.
1298
Changed game list cache option to only affect HDD game list caching,since the SMB & USB game list caching feature is different and works a lot more seamlessly.
1299
Erase game list entries during loading, for better ease of debugging.
1300
CDVDMAN's module ID will no longer be changed to "dev9" when HDD mode is used and removed mode 8.
1301
Added The Fast and the Furious (SLUS-21449 & SLES-54483) to the patch list for the Eutechnyx Ltd patch.
1302
Changed EE core starting free memory range from 0x00088000 to 0x00084000, following that Sony treats the range after 0x00084000 (from 0x00082000) as the new start point for free memory, which is the address used by the HDD browser, which has the alarm patch.
1303
Update Rules.make
1304
Changes to CDVDMAN callback should be binding immediately.
1305
Makefiles synced with mainstream ps2sdk
1306
Fixed lvalue error in udnl modules
1307
Fixed inline in smap module
1308
Changed smap to use new GP macros
1309
Update xfer.c
1310
smap-ingame: fixed typo
1311
Corrected return values of cdrom_devctl() and cdrom_ioctl2() function calls, added sceCdSync() where required. Added code for CDIOC_POWEROFF.
1312
IGR padhook: do not dereference SocketParam if it is NULL (it is optional).
1313
CDVDMAN: N-commands should check if another N-command is in progress, even if only a state transition is done. sceCdGetToc() should always fail since we do not implement it.
1314
Merge pull request #186 from sp193/read-callback-sync-fix
1295
修复了虚拟驱动器准备就绪后调用的用户回调。这有可能破坏游戏,这些游戏旨在通过libcdvd API在驱动器变得明显可用之后不会期望回调运行。
1296
模块挂钩:返回每个被阻止模块的典型返回值,因为某些游戏会期望特定的返回值。阻止ENT_SMAP.IRX,因为这是另一个SMAP驱动程序。为阻塞的模块模拟ReferModuleStatus()。
1297
将dev9模块导出版本号增加到1.9。
1298
更改了游戏列表缓存选项,仅影响硬盘游戏列表缓存,因为SMB和USB游戏列表缓存功能不同,可以更加无缝地工作。
1299
在加载过程中擦除游戏列表条目,以便更好地调试。
1300
使用HDD模式和删除模式8时,CDVDMAN的模块ID将不再更改为“dev9”。
1301
将速度与激情(SLUS-21449和SLES-54483)添加到优特力控股有限公司的补丁列表中。
1302
将EE核心的可用内存范围从0x00088000更改为0x00084000,之后索尼将0x00084000(来自0x00082000)之后的范围视为可用内存的新起点,即具有警报补丁的HDD浏览器使用的地址。
1303
更新Rules.make
1304
对CDVDMAN回调的更改应立即绑定。
1305
修正了cdrom_devctl()和cdrom_ioctl2()函数调用的返回值,并在需要时添加了sceCdSync()。添加了CDIOC_POWEROFF的代码。
1306
Makefiles与主流ps2sdk同步
1307
修复了udnl模块中的左值错误
1308
在smap模块中修复内联
1309
更改了smap以使用新的GP宏
1310
更新xfer.c
1312
游戏内smap:修复typo
IGR padhook:如果它是NULL,则不要取消引用SocketParam(它是可选的)。
1313
CDVDMAN:N命令应检查另一个N命令是否正在进行,即使只进行了状态转换。 sceCdGetToc()应该总是失败,因为我们没有实施它。
1314
从sp193/read-callback-sync-fix整合合并请求#186 |
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