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***3 22日补丁更新列表

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 楼主| 发表于 2011-11-22 11:17  ·  北京 | 显示全部楼层 |阅读模式
本帖最后由 cloudol 于 2011-11-22 11:33 编辑

Patch notes for Nov 22 patch
Major client update for the PC version *** 3 as well as a server-side update for all platforms.

The update will be made on Nov. 22nd 7:00 AM UTC / Nov. 21st 11:00 PM PST.

We’ll share release timing on the console patches as soon as we are clear on the timing, these take a bit longer due to console certification process.


---- Client-Side Changes:

-- Visuals, Stability and Performance Fixes:

•        General performance and loading time improvements
•        “Black Screen” fix for an issue occurring on some PC Configurations
•        Stereo and Rendering Support for Nvidia and AMD Graphics Cards
•        Adjusted the “stuttering” encountered on some PC configurations.
•        Fixed several Crashes when joining MP and Co-Op sessions
•        Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
•        Fixed visual corruption issues on certain Nvidia Cards
•        Improved loading times for certain textures
•        Added console command “GameTime.MaxVariableFps” to limit max FPS
•        Added console command “UI.DrawEnable” to hide UI for screenshots / videos

-- Balance and Gameplay Adjustments (PC)

•        Fixed a problem with high speed mouse movement
•        Added back some missing Growlers on Kharg Island Conquest Large
•        Added back EOR sound for SQDM and TDM
•        You should no longer be able to damage a friendly vehicle when sitting in an open position
•        Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
•        Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
•        You should no longer spawn too close to enemies in TDM and SQDM
•        Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
•        Fixed a problem with revived players not suffering suppression
•        Fixed a problem with the camera when being revived in COOP
•        Added joystick deadzone setting
•        Fixed sound for when climbing ladders
•        Fixed an issue with some weapon sounds in first person
•        Fixed a swim sound loop error
•        Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
•        Increased the damage of Helicopter Miniguns against jeeps.
•        Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
•        Increased the damage of the 44 Magnum slightly.
•        Increased the range and minimum damage of the .357 Round from the MP412 Rex.
•        Increased the range of all .45cal and 9mm weapons.
•        Slightly increased the range of the P90 and MP7 and PDW-R.
•        Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
•        Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
•        Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
•        Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
•        Increased the damage and range of the 40mm BUCK rounds.
•        Reduced the damage .50cal weapons do against Helicopters.
•        Updated T90 canister shell tweaks to match Abrams canister shells
UI Changes (PC)
•        Added round duration and ticket summary at EOR
•        Advanced squad polish – should be more intuitive
•        Significant changes to the Join Squad functionality (see below)
•        Fixed a problem regarding keybindings while playing
•        You should now get a better error message when being disconnected via Battlelog

---- Server Update Highlights

• EOD Bot exploit fix
• Several crash fixes
• Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
• Improved team kill kick configuration
• Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings


-- Share your profile and stats with new Battlelog functionality

• Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
• User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
• Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server


-- Quick notes on Squad changes in the Nov 22 update

• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man squad
• Reset Privacy flag from Private to Public when squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad Selection screen
• Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text


-- A detailed look at Squad refinements

A detailed look at Squad refinements

Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.

First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.

For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.

After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join.

主要需要注意是

摇杆增加死区设置
增加直升机 防空 战斗机机炮对步兵威力 (防空车还加强……)
增加机炮对吉普车威力
削弱防空和战斗机机炮对直升机效果,不会失控(520等直升机党福音)……
增加大口径***的最小威力和射程
降低G3和SCAR-H最大纹理和射程
降低单兵防空威力
增加40mm buck蛋威力和射程
降低.50机枪对直升机伤害
调整t90榴霰弹

不用登录可以浏览battlelog,可以分享battlelog到Facebook, Google+和Twitter

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发表于 2011-11-22 11:45  ·  福建 | 显示全部楼层
***……我现在毒刺就打过一架飞机 还降低……让不让步兵活了

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发表于 2011-11-22 11:47  ·  青海 | 显示全部楼层
就那么回事吧!!!!!!!!!

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发表于 2011-11-22 11:48  ·  广东 | 显示全部楼层
降低单兵防空的威力

终于啊,可以安心练jet了。

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发表于 2011-11-22 11:52  ·  陕西 | 显示全部楼层
G3 和SCAR 都快没人用了 还TMD 消弱啊

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发表于 2011-11-22 11:58  ·  广东 | 显示全部楼层
lalitsu 发表于 2011-11-22 11:48
降低单兵防空的威力

终于啊,可以安心练jet了。

JET的最大威胁不是工程兵而是对方的JET,所以只能祈求对面的JET是菜鸟才能放心练

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发表于 2011-11-22 12:01  ·  山东 | 显示全部楼层
我感觉也是单兵防空基本没用,其实2人配合两弹先后发射应该还是比较好打的。只是没有配合。

审判者

放逐者(永禁)

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发表于 2011-11-22 12:03  ·  广东 | 显示全部楼层
怎么不提升下标枪的威力。。。弹药少而且高几率被回避 激光制导后也出现两发都打空的情况。。。毒刺再削弱。。。现在基本也只能用用RPG。。。

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发表于 2011-11-22 12:09  ·  广东 | 显示全部楼层
srw123 发表于 2011-11-22 11:58
JET的最大威胁不是工程兵而是对方的JET,所以只能祈求对面的JET是菜鸟才能放心练

我飞jet的时候总比较点背,经常都是被地面3个左右的stinger锁定。

倒是比较走运经常绕开追尾的敌军jet。
该用户已被禁言

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发表于 2011-11-22 12:12  ·  加拿大 | 显示全部楼层
希望這次補丁可以有效修補PC死機和EA服務器掉線的BUG!
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