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I'll put this at the top as I think its quite important for some people... this is a link to my thread about reading xbox nifs with NifSkope properly
http://www.xbox360iso.com/wip-skyrim-added-t549345.html
the nif.xml DL at the bottom of this post is a bit dated but will work just the same... just remember this wont write the nifs properly but they are now readable
This TUTORIAL is to help convert your own SKYRIM mods for JTAG XBOX 360
I will go through these topics:
1. Creating DLC Files
2. Texture replacers
3. Replacement Mods (custom meshes and textures)
4. Standalone Mods
NOTE:
Always remember to backup files if you are replacing or deleting them
Creating DLC files
To create XBOX DLC you’ll need either a copy of the XBOX SDK 7645.1, the torrent can be found at www.thepiratebay.org, then after the install search for XLAST and create a shortcut on your desktop OR get a copy of Le Fluffie which is easily found if you google it.
Only *.esp and *.esm files are needed to be placed in DLC packages if you mod doesn’t contain these types of files chances are no DLC file is need.
CREATING DLC FILES WITH XLAST
1. Create a new content package
2. Fill out the General Settings like so:
3. Click next, then next again, set language, next, set name and description to whatever you like, next, finish.
4. On the left hand side right click Contents, Add File… Select the *.esp or *.esm file you want from your mod (can add multiple files from different mods if you like, so that you have one nice DLC file)
5. Click the Install locally button or click Action>Test on Local Xbox
6. After this at the bottom of the output window it will say install failed, ignore this as the DLC file will be created in the Online folder on your desktop. Inside this folder there will be a file with the name 425307E60FFFFFFF in this case, this is your DLC file you can rename it whatever you like
7. Place the DLC file onto your xbox in CONTENT/0000000000000000/425307E6/00000002
CREATING DLC FILES WITH LE FLUFFIE
1. Click File>Package Creation, then select SFTS.
2. Fill out the fields like so:
3. Then click the Finalization Tab, select STFS Type 0 and Dev LIVE
4. Click Create Package and save your DLC file as whatever you like
5. Place the DLC file onto your xbox in CONTENT/0000000000000000/425307E6/00000002
NOTE:
Le Fluffie can be used to open and extract DLC packages if necessary.
Texture Replacement Mods or Custom Textures (different textures same meshes)
There are two ways to do this, although I believe this to be the best way else it can require hex editing of the meshes that have the retextures and sometimes needs an esp file if the texture is triggered by the skyrim.esm instead of the mesh files themselves.
First of all you’ll need FOMM (Fallout Mod Manager) found here http://www.fallout3nexus.com/downloads/file.php?id=640 create a shortcut to open as the unpacker ‘"C:\Program Files (x86)\GeMM\fomm.exe" -bsa-unpacker’ in my case
Use FOMM to extract and replace the textures BSA file in your Skyrim\Data folder and remove and backup the textures BSA.
Copy your modded textures into the relevant folders. For example if you have a texture mod for the nightingale armour it will be textures/armor/nightingale/m or f, it’s likely that it’s only a diffuse and normal map (colour and bump image) for each element of the armour, i.e. cowl, gloves, torso and boots. The files will be dds format although most of the xbox textures are ddx format… you will need to backup and delete the ddx files that share the same name as the modded dds files, this is done else the ddx files will be used still instead of the dds files.
NOTE: in some case the resolution of the texture files will be too high for the xbox to run smoothly and may even crash. You can reduce the resolution in Photoshop with a dds plugin.
Custom Replacement Mods (different textures and meshes)
NOTE:
This is not always the case but in some instances the creator may use the same file names within the same folder structure as the original textures. If that is the case, when it comes to installing the textures, refer to the texture replacement mod tut above.
If you have a problem where the meshes appear the wrong colour, (all black or all white or all weird colours) try this:
First up you will need a program from NifTools called NifSkope found at sourceforge.net/projects/niftools/files.
Open up your meshes with NifSkope.
In the Block List, expand NiNode or BSFadeNode (which ever it is)
Expand each occurrence of NiTriShape
Select each NiTriShapeData one at a time and look at the Block Details, find BS Num UV Sets, make sure that the value is 4097 if it’s set to 1 then change it to 4097 and save the nif file.
Place the meshes and textures in the relevant folders in your Skyrim\Data folder
NOTE:
There is a flaw with converting certain meshes. Meshes that require body morphing usually meshes that have _0.nif and _1.nif variants (usually armour and clothing) don’t scale at all on the xbox YET. Also you may find that torso and glove/gauntlet meshes distort really bad. I’m currently working on changing all this. If it’s a weapon mod you should have no problem.
Standalone Mods
These will have an esp file with them so refer to the top of the tut for DLC package creation for that
Check the meshes as described in the replacement mod tut above
Install the textures and meshes in the Skyrim\Data folder
ENJOY
Btw if anyone wants my NifSkope Script for reading xbox meshes here it is:
https://rapidshare.com/files/3164722273/nif.xml
NOTE that it doesn’t not save xbox meshes properly but you can read them properly now
EDIT:
just remember there is a lot of trail and error with some mods, I dont always get it right first time, the xbox is very temperamental to what it can read.
软件:LE FLUFFIE http://dl.dbank.com/c0bz7v5wae |
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