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上古5pc mod转xb360 mod方法

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 楼主| 发表于 2012-2-8 11:31  ·  广东 | 显示全部楼层 |阅读模式
I'll put this at the top as I think its quite important for some people... this is a link to my thread about reading xbox nifs with NifSkope properly
http://www.xbox360iso.com/wip-skyrim-added-t549345.html
the nif.xml DL at the bottom of this post is a bit dated but will work just the same... just remember this wont write the nifs properly but they are now readable  

This TUTORIAL is to help convert your own SKYRIM mods for JTAG XBOX 360
I will go through these topics:
1. Creating DLC Files
2. Texture replacers
3. Replacement Mods (custom meshes and textures)
4. Standalone Mods
NOTE:
Always remember to backup files if you are replacing or deleting them

Creating DLC files
To create XBOX DLC you’ll need either a copy of the XBOX SDK 7645.1, the torrent can be found at www.thepiratebay.org, then after the install search for XLAST and create a shortcut on your desktop OR get a copy of Le Fluffie which is easily found if you google it.
Only *.esp and *.esm files are needed to be placed in DLC packages if you mod doesn’t contain these types of files chances are no DLC file is need.

CREATING DLC FILES WITH XLAST
1. Create a new content package
2. Fill out the General Settings like so:

3. Click next, then next again, set language, next, set name and description to whatever you like, next, finish.
4. On the left hand side right click Contents, Add File… Select the *.esp or *.esm file you want from your mod (can add multiple files from different mods if you like, so that you have one nice DLC file)
5. Click the Install locally button or click Action>Test on Local Xbox
6. After this at the bottom of the output window it will say install failed, ignore this as the DLC file will be created in the Online folder on your desktop. Inside this folder there will be a file with the name 425307E60FFFFFFF in this case, this is your DLC file you can rename it whatever you like
7. Place the DLC file onto your xbox in CONTENT/0000000000000000/425307E6/00000002

CREATING DLC FILES WITH LE FLUFFIE
1. Click File>Package Creation, then select SFTS.
2. Fill out the fields like so:

3. Then click the Finalization Tab, select STFS Type 0 and Dev LIVE
4. Click Create Package and save your DLC file as whatever you like
5. Place the DLC file onto your xbox in CONTENT/0000000000000000/425307E6/00000002
NOTE:
Le Fluffie can be used to open and extract DLC packages if necessary.

Texture Replacement Mods or Custom Textures (different textures same meshes)
There are two ways to do this, although I believe this to be the best way else it can require hex editing of the meshes that have the retextures and sometimes needs an esp file if the texture is triggered by the skyrim.esm instead of the mesh files themselves.
First of all you’ll need FOMM (Fallout Mod Manager) found here http://www.fallout3nexus.com/downloads/file.php?id=640 create a shortcut to open as the unpacker ‘"C:\Program Files (x86)\GeMM\fomm.exe" -bsa-unpacker’ in my case
Use FOMM to extract and replace the textures BSA file in your Skyrim\Data folder and remove and backup the textures BSA.
Copy your modded textures into the relevant folders. For example if you have a texture mod for the nightingale armour it will be textures/armor/nightingale/m or f, it’s likely that it’s only a diffuse and normal map (colour and bump image) for each element of the armour, i.e. cowl, gloves, torso and boots. The files will be dds format although most of the xbox textures are ddx format… you will need to backup and delete the ddx files that share the same name as the modded dds files, this is done else the ddx files will be used still instead of the dds files.

NOTE: in some case the resolution of the texture files will be too high for the xbox to run smoothly and may even crash. You can reduce the resolution in Photoshop with a dds plugin.

Custom Replacement Mods (different textures and meshes)
NOTE:
This is not always the case but in some instances the creator may use the same file names within the same folder structure as the original textures. If that is the case, when it comes to installing the textures, refer to the texture replacement mod tut above.

If you have a problem where the meshes appear the wrong colour, (all black or all white or all weird colours) try this:
First up you will need a program from NifTools called NifSkope found at sourceforge.net/projects/niftools/files.
Open up your meshes with NifSkope.
In the Block List, expand NiNode or BSFadeNode (which ever it is)
Expand each occurrence of NiTriShape
Select each NiTriShapeData one at a time and look at the Block Details, find BS Num UV Sets, make sure that the value is 4097 if it’s set to 1 then change it to 4097 and save the nif file.
Place the meshes and textures in the relevant folders in your Skyrim\Data folder
NOTE:
There is a flaw with converting certain meshes. Meshes that require body morphing usually meshes that have _0.nif and _1.nif variants (usually armour and clothing) don’t scale at all on the xbox YET. Also you may find that torso and glove/gauntlet meshes distort really bad. I’m currently working on changing all this. If it’s a weapon mod you should have no problem.

Standalone Mods
These will have an esp file with them so refer to the top of the tut for DLC package creation for that
Check the meshes as described in the replacement mod tut above
Install the textures and meshes in the Skyrim\Data folder

ENJOY

Btw if anyone wants my NifSkope Script for reading xbox meshes here it is:
https://rapidshare.com/files/3164722273/nif.xml
NOTE that it doesn’t not save xbox meshes properly but you can read them properly now  

EDIT:
just remember there is a lot of trail and error with some mods, I dont always get it right first time, the xbox is very temperamental to what it can read.
软件:LE FLUFFIE http://dl.dbank.com/c0bz7v5wae

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发表于 2012-2-8 13:24  ·  云南 | 显示全部楼层
本帖最后由 zys*** 于 2012-2-8 13:25 编辑

就我做的,简略的说说自己经验吧

作者推荐的软件中LE FLUFFIE相对好用和简单,我用的就是这个
下载好以后运行软件,点击 File>Package Creation

在入中上方右边的空白处(上方红圈附近)点击右键,选择添加,把你的esm或esp的mod文件添加进来,我自己尝试的最多可以添加6个不死机。
图中右下角的红圈右键单击可以添加dlc的图标,非必选
其他地方按照图中所示设定就行,其中左下角的两个空白输入框是发行者信息和游戏名称
发行者信息可以随便填,游戏名称这里需要输入TES: Skyrim(还是TESV: Skyrim我忘了,我的游戏是亚版的)
点开Finalization 选项卡,选好STFS Type 0和 Dev LIVE,然后点击创建,给你的dlc取个名字就ok了。剩下的就是放到该放的地方就ok
dlc的名字,请参考我发布的dlc,最后几个数字可以自己改。
这个教程后半部分说的是怎么制作美化或者需要添加材质的mod,这个我实在是头大,大家就自己看了。。。

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 楼主| 发表于 2012-2-8 13:43  ·  广东 | 显示全部楼层
这个软件也可以制作辐射3的mod,楼上可不可以试试把辐射3pc版的汉化补丁做成mod放进去!

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发表于 2012-2-8 18:32  ·  上海 | 显示全部楼层
360的机能是瓶颈,不知道mod加多了会不会死机,pc版都不能避免冲突而导致游戏跳出。

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发表于 2012-2-8 19:43  ·  上海 | 显示全部楼层
关键是CTD如何控制,还有PC版发布高材质补丁了,不知道360什么时候

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发表于 2012-2-8 22:13  ·  四川 | 显示全部楼层
感谢LZ!!!!!!!!!!!

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发表于 2012-2-9 00:56  ·  上海 | 显示全部楼层
flighting 发表于 2012-2-8 19:43
关键是CTD如何控制,还有PC版发布高材质补丁了,不知道360什么时候

这个估计不可能,高材质足足3GB,显存占用估计要翻个倍。

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发表于 2012-2-9 08:09  ·  上海 | 显示全部楼层
回复 zctang305 的帖子

这两天B社在steam上老滚5打66折,大概就250块左右,而且还有了MOD商店,不过是全免费的,没忍住,本来想买年度版,但是还是先入了steam版,等下好再去找汉化,看哪个能用。

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发表于 2012-2-9 08:10  ·  上海 | 显示全部楼层
不过这个自制MOD还是只能自制机用吧
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发表于 2012-2-9 09:28  ·  云南 | 显示全部楼层
高材质的基本100%死机。。。我已经绝望了~
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