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本帖最后由 tangweihua 于 2012-9-21 19:38 编辑
http://wiiudaily.com/2012/09/wii-u-tech-specs-will-hold-up/
Last week, and quite unlike Nintendo, they revealed some Wii U tech specs during the Japanese Nintendo Direct presentation. Satoru Iwata proudly said that the Wii U will feature 2 GB of RAM, 1 GB for the OS and 1 GB for games. This is about twice as much as current gen consoles have.
Nintendo’s Reggie Fils-Aime recently did an interview with Kotaku, where he touched up on the Wii U specs issue, and whether the Wii U is powerful enough to last for years to come. And Reggie certainly believes it is, despite the next round of consoles from Microsoft and Sony, which are rumored to be very powerful.
Reggie said that the Wii U has two things that the Wii doesn’t: powerful HD graphics, and a robust online system. This, according to him, is enough to attract the best from third party developers, and he gave an example with the upcoming Black Ops 2 on the Wii U. But when he was asked whether the Wii U will be powerful enough to run the newest Call of Duty title in four or five years, Reggie was certain, saying:
“We’ve got a system that, based on our review of the world and our architecture, it absolutely’s gonna hold up and bring the best content from third-party for a long, long time”
Reggie also assured gamers that the Wii U will be fully supported with both third party and first party games, unlike the Wii, which didn’t see much action on the games front in the last year or two of its lifetime (besides Zelda: Skyward Sword, of course).
Finally, Reggie said what we’re all thinking: a console’s performance has “absolutely nothing to do with longevity and support”. He gave the example of the GameCube, which was more powerful than the PlayStation 2, yet it lost the battle.
While the Wii U isn’t the all-powerful next-gen system, it certainly is more powerful than today’s consoles, has a much more modern architecture, more RAM, and supports 25 GB discs. The Wii U is also very power efficient, using only 75W during load, according to Nintendo.
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就在上周,日本任天堂公开了WIIU的一些硬件配置。总裁岩田葱非常自豪地对外界宣布:WIIU具备2GB的RAM,1G用于系统,1G用于游戏运算,是现役主机的两倍。
而在美国分公司这边,雷吉最近也接受了Kotaku的采访,再被问到WIIU的规格是否足以应对未来几年的游戏发展需求时,雷吉这样说道。
WIIU具备WII所不具备的两件事情:一块性能绰越的高清显卡和一套完善的网络系统,这些足以吸引大量优秀的第3方公司加盟,比如即将到来的使命召唤 黑色行动2。
那么,WIIU是否强大到足以运行未来4到5年内的最新游戏呢?
答案是肯定的。
雷吉说:“We’ve got a system that, based on our review of the world and our architecture, it absolutely’s gonna hold up and bring the best content from third-party for a long, long time”
我们的平台性能完全足够在未来相当长的时间内满足第3方的游戏开发需求,并将带来他们最新最好的游戏作品。
雷吉提到了当年比PLAYSTATION2性能更强劲的NGC,因为争取不到第3方游戏的后续支持,很快就结束战斗。谈到如今的WII,却是碍于机能的限制,导致看不到更多第3方的游戏,尤其是在WII的最后一两年,看不到诸如天空之剑之类的动作游戏。
而现在WIIU将从一开始就彻底全面支持第3方游戏和所有第一方游戏,我们将在游戏主机性能和主机寿命之间取得平衡,而这个平衡离不开游戏软件的支持。
雷吉最后说,WIIU或许不是下代主机系统中性能最强劲的,但可以肯定的是,WIIU绝对比现役所有主机性能要强劲许多,源于更先进的内部架够,更多的主机内存,并支持25GB大容量光盘。
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