Speaking to VideoGamer.com last night, creative director Lars Gustavsson explained that the decision to skip Wii U was to "ensure that [the team] deliver something good", rather than "risking" the project by stretching the team too thin.
Speaking to VideoGamer.com last night, creative director Lars Gustavsson explained that the decision to skip Wii U was to "ensure that [the team] deliver something good", rather than "risking" the project by stretching the team too thin.
为了能确保(现有)开发团队能够开发出好的(作品),而不是冒险为了这个wiiu版本而去扩展开发团队。纠结字里行间有意思么?帮你整句话翻译出来