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http://www.eurogamer.net/articles/digitalfoundry-sony-mandates-vita-remote-play-for-ps4-games
“ The problem is that PS3 Remote Play is based around software video encoding via the Cell's SPUs, and developers are not keen on sacrificing that CPU time for Remote Play support, while the technology itself is slow to respond, with dodgy image quality. ”
因为ps3远程遥控是通过Cell的SPU程序实现的对视频编码,但游戏开发人员不愿意为了这个远程功能而牺牲cpu占用,所以导致这技术在ps3上响应慢,画面缩水。
再说ps4这次的改进:
“It's all change for PlayStation 4, which features bespoke hardware video encoding for Remote Play, gameplay recording and screen-sharing support with all the benefits of the Gaikai streaming technology. It's a feature built into the operating system itself, incurring no performance penalty to developers. ”
ps4做了重大改变,通过Gaikai流媒体技术已经在硬件上实现了视频编码,记录游戏操作并同步屏幕内容。这项技术是内建在操作系统里的,因此不会在性能上影响游戏开发者。
所以,虽然PS3的远程遥控给咱们的用户体验不是很好,但ps4从硬件设计上已经进化,因此不能同日而语,我看好ps4!~ |
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