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发表于 2014-6-16 12:18 · 美国
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wodingxe 发表于 2014-6-16 12:09
死亡岛不是很清楚具体光效的差距 但耻辱绝对不是那么简单了 平均帧数相差了快十帧 卡通渲染的画风特效不 ...
http://www.eurogamer.net/article ... dishonored-face-off
景深
But which version makes the best of it? With engine tech in mind, Dishonored serves as an interesting counterpoint to the recently released Borderlands 2. As image quality goes, our Face-Off revealed the 360 had claim to visual features such as light shafts and screen-space ambient occlusion, while the PS3 code offered a superior depth of field effect. To find out if this also proves to be the case with Dishonored, we take a magnifying glass to the following head-to-head video, and our triple-format comparison gallery.
纹理有压缩
Bizarrely, textures on 360 look more compressed than on PS3 at points. At its most prominent, we see crude bands of green and purple play across surfaces which are otherwise perfectly clean on PC and PS3. To put this into perspective, we have the 360 version installed to its HDD, while the PS3 plays off its 20-minute mandatory install. Even after all assets have finished loading up, we still notice this strange artifact over specific objects on the 360 version, such as the metallic interiors to boats or the inside of Corvo's red mask.
帧数
Frame-rate is generally solid on PS3, however, and sticks to a smooth 30FPS standard for much of play. In the worst-case scenario, a return boat trip to the pub sees the 360 version capped to the 20FPS line, in place of any tearing whatsoever, while we get a drop to 26FPS at lowest on PS3. During actual gameplay there's little to divide the two versions, but Sony's hardware does momentarily struggle more during a walk around the Hound Pits area. It's a very similar story to Borderlands 2's performance on consoles in this regard. |
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