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[业界] Square Enix美工:最终幻想15那该死的剧情大约每三个月就会变动一次

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悟道者

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发表于 2016-12-25 19:40  ·  上海 | 显示全部楼层
cjdfb 发表于 2016-12-25 19:06
只不过是一名人物设计师对自己设计的角色的“灵魂”被人肆意践踏,所发出得绝望的呐喊罢了。 ...

我没说他,我是说在游戏发售前爆料的那个人

终结者

浮云の男

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发表于 2016-12-25 19:44  ·  上海 | 显示全部楼层
很正常……项目一混乱最惨的非设计部莫属……程序爷还能发发脾气,美术只能呵呵……上面动动嘴旧的几个星期白做还新的要加班加点的赶……
该用户已被禁言

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发表于 2016-12-25 20:02  ·  吉林 | 显示全部楼层
望冢 发表于 2016-12-25 16:39
所以说野村还是去搞他的人设好了,做什么游戏嘛

关野村什么事!你看好在开炮,野村还没搞砸过什么

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发表于 2016-12-25 20:09  ·  广东 来自手机 | 显示全部楼层
2013年那会还是野村吧,2014年田才上

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发表于 2016-12-25 20:16  ·  浙江 | 显示全部楼层
莉酱 发表于 2016-12-25 20:09
2013年那会还是野村吧,2014年田才上

甩锅一流!

Final Fantasy XV was originally a spin-off title named Final Fantasy Versus XIII,[a] created by Square Enix as part of the wider Final Fantasy franchise. It was directed by Tetsuya Nomura, and produced by Shinji Hashimoto and Yoshinori Kitase. Nomura created the original scenario, designed the main character, and was also the original director and one of the original game designers. The CGI movies were directed by Takeshi Nozue, who had previously worked on Final Fantasy VII: Advent Children. The music was composed by Yoko Shimomura, and the script was written by regular Final Fantasy scenario writer Kazushige Nojima. Tomohiro Hasewaga was art director, the mechanical designer was Takeyuki Takeya, and the event planning director was Jun Akiyama. The image illustration and logo design was done by Yoshitaka Amano.[1][3]

After the game's name and platform change, there were multiple staff reshuffles, though Shimomura, Hashimoto, Hasewaga and Nozue retained their original positions. Nomura became co-director alongside Hajime Tabata, the director of Final Fantasy Type-0, then was moved to other projects and replaced as full director by Tabata. Saori Itamuro became the new scriptwriter, using Nojima's original scenario as a base for the new work.[4][5] Kitase left as co-producer, while Yusuke Naora, Isamu Kamikokuryo, and many artists involved in the development of Type-0 were involved.[6] Several pieces of Amano's original artwork were retained and used in promotion.[7][8] Non-Japanese staff included character designer Roberto Ferrari, game designer Prasert Prasertvithyakarn, and party interaction designer Wan Hazmer.[4][9] The staff as formed in 2012, not counting later additions, was made up of the combined Final Fantasy XV and Type-0 development teams.[10] By 2014, between 200 and 300 people were working on the game.[11]

From 2006 to 2013, XV was developed by what was then Square Enix 1st Production Department. In the wake of extensive business restructuring in 2013, development of XV transferred to the newly formed Business Division 2, headed by Tabata and incorporating the core Final Fantasy development team.[12][13][14] Along with bringing in staff members from other sections of the company, they also recruited help from other development studios:[15] HexaDrive was brought in to help with engineering the game,[15] XPEC Entertainment helped with the design for the later sections of the game,[15] Shanghai company Plusmile helped with the design of buildings,[16] licensed middleware from Umbra was used to boost the game's graphics,[17] while Streamline Studios was brought in to help with technical development.[18] It was initially supposed, after an announcement in 2015, that Avalanche Studios was brought on board to help create the game's airship mechanics. In the event, Avalanche and Square Enix did not directly collaborate: instead, Avalanche showed them their level of detail development methods, and Square Enix's internal team created the airship mechanics using that information.[15][19]

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发表于 2016-12-25 20:17  ·  上海 | 显示全部楼层
这美工是 法拉利家族的? 意大利人 姓法拉利…………

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发表于 2016-12-25 20:19  ·  广东 | 显示全部楼层
田田的制作组做游戏的能力有限。。连远和中两个视角哪个好都分不清楚。。

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发表于 2016-12-25 20:20  ·  德国 来自手机 | 显示全部楼层
请把FFVB给放出来

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发表于 2016-12-25 20:21  ·  广东 | 显示全部楼层
el-melfes 发表于 2016-12-25 20:20
请把FFVB给放出来

你还想要这种东西,我是不想要了,虽然15我玩得很开心,但是真是够了,接下来好好做7r,但是7r分章节我期待度已经大幅下降了

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发表于 2016-12-25 20:41  ·  江苏 | 显示全部楼层
为什么会来回返工?肯定是想法很多,但受制于技术、资源无法实现,游戏本身在企划阶段就不务实,画了不知多少饼,能顺利做出来才有鬼!
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